You are playing the game, nothing is being kept from you. Blizzard wont stop you from joining a mythic raid, you stop you.
If something is too hard, maybe read all of your skills and abilities instead of demanding free handouts?
You are playing the game, nothing is being kept from you. Blizzard wont stop you from joining a mythic raid, you stop you.
If something is too hard, maybe read all of your skills and abilities instead of demanding free handouts?
It doesnt work like this, Ghostcrawler made this exact same post back in Cata and players left in droves.
99% of players play to their comfort level and when they cant progress further, they unsub and go play a different game.
And this is fine, if blizzard is willing to accept that level of churn.
Give them easier shots at better gear and theyâll still unsub when that gear is acquired.
Doesnt change anything
Sort of yes, sort of no, more gear will allow them to progress further and play longer, yes the result is the same, but if they sub another month or two to get that gear, does it still mean its meaningless?
If its easier to acquire, they wont need that extra month or two, so they unsub at the same time regardless
Playing devilâs advocate, but wouldnât that just compress the time they spend into a shorter span, effectively doing nothing to increase the duration of their sub? Most of these folks just dip out once they reach whatever gear plateau they cap on.
(For the record, I donât care if they give myth track rewards for end of delve reward or 7 key or whatever⌠In the end I wonât interact with those folks much at all as we engage with entirely different segments of the game.)
Players dont quit at a specific ilevel, they quit when they feel they can no longer progress at the skill level they are at.
Also this is easily solvable by just slowly adding the higher level gear into the lower difficulty content.
Right, what Iâm saying is giving them those rewards at a lower level of content wonât affect the length of time they stay subbed overall. Itâll likely just get them to a higher end point in the same amount of time. At which point they unsub.
Right which is why I say just slowly add in higher gear over the course of the season to lower level content.
if an average lower skilled player plays for 2-3 months of a season, then at month 2 or 3 start making the higher level gear available in lower difficulty content.
There isnt a law that says all the gear has to be available to lower skilled players on day 1, but on day 60, when they are getting ready to unsub is the perfect time.
because then all the mythic raid+ players would come in and steal all my gear for transmogs
Iâd be game to try it⌠folks get pretty impatient though. (Source: the hundreds of threads in this forum of people crying that they arenât completing +10s in week 3-4 of the season)
They need to do something, costs are up and player retention is down.
And firing the QA has led to them not knowing the difference between Dragonflight dungeons and War Within Dungeons, so clearly something needs to change.
On this, I agree 1000%
So now instead of playing for 2-3 months then unsubbing, its just inverted. Now i unsub for the first 2-3 months until my max level gear is available, then play 2-3 months and then unsub beginning of next season and repeat.
Havent increased time played
Most players are excited to get in and play new content and not wait till its old, its not really going to work that way.
Yes logic says it should, but we know this isnt how players really react.
I remember loving going back and redoing dungeons cause they were designed so awesome and the theme of them and story was so cool. Now they feel like something off an assembly line usually itâs sad.
I challenge the Blizzard team that makes these to come up with something that really will blow our socks off!
I double dog dare ya!
When talking to Grizzle and his thoughts about difficulty - The highest key heâs done is a 5 and the highest raid heâs completed is LFR. He has not done the content that people are complaining about.
Theyre not also going to hang on for 3 ilvls to be released per week either. Not enough incentive to continue to stay subbed for such marginal gains
Easier to hit the plateau and unsub and get the big boost beginning of next season
Ah yes, getting KSM with a single 5 and my 1600 rating. I have broken the code and haxxored WoW!
Try a little harder next time
The funny thing about the whole âeveryone just wants max ilevel for logging inâ argument is it would turn WoW into a skill-based game rather than who has the most time to grind or the best luck in their vault.
Not that itâd ever happen but it makes me laugh from the âget gudâ crowd.
Problem is, you still need to git gud, regardless of how much time you have to grind and how lucky you get, to get the level where youre getting max level gear to start with.
Having the time to run 20 keys a week does me no good if i cant break past a 7