I have been enjoying these replays of old expansions this last five years. I have been wondering why in era, you could die if you are not careful and aggro more than two creatures out there.
In BC, it was less dangerous but you still had to be careful.
In Wrath, even less dangerous.
Now in Cata, I am out there and can kill groups with no danger at all.
I wonder if this because they want players to level faster, or they want the player base to feel powerful.
Bro when Wrath Classic dropped I was fresh off the boat pressing starfall soloing 10 mobs off 1 keystroke. Don’t pretend Classic open world has had any challenge since Northrend opened lmao
Open world was never challenging, just tedious. There’s nothing fun about pulling a single mob out to a safe corner and then just pressing 1 and sometimes 2 every 5 seconds while watching youtube on the other screen, managing the chaos of 5+ mobs at once with an actually active rotation is way more enjoyable. Let people who want to feel powerful feel powerful. If someone wants to feel like Farmer Joe trying not to die from a random starving wolf just put on a bunch of white and gray gear and you’ll recapture that feeling
classic era has mages soloing 50 -100 mobs out in the world stop pretending that vanilla was some hard scrabble existence where we were all struggling to kill anything. It was braindead too we just have flashier spells now
You are probably right, as new player in era, I died all the time if I pulled more than two mobs. I guess, no, I know, I am not very good. I enjoy playing anyway.
The reason the over world felt hard in classic, is because each class lacked something.
A warrior could do good damage but had little self sustain, so he had to eat between pulls often.
A priest could do poor damage but had a lot of self sustain to keep them alive. With good spell cast management, they wouldn’t need to drink every pull, but still often.
A warrior and priest grouping together could pull bigger and each solved the other’s issue and so grouping up was rewarding because even though you were splitting the XP, you we’re tackling content 3x as fast.
In Wrath, every class has tools now to be self sufficient. Warriors have sustain, priests can pump out more damage and has tools to restore mana without drinking. Now inviting someone to your party usually just ends up slowing you down.
A major part of WoW’s early game design was balancing the addictive nature of it with wanting to waste as much of people’s time as possible. An example with this is the prestige of completing achievements and having high achievement points is addictive… whereas fishing coins from the Dalaran fountain is a giant waste of time.
And the very early experience of vanilla WoW was, let’s give these guys 10 levels of ease until they’re addicted and then ramp up the difficulty on them so that they waste more time.
Cata still has some things that are addictive wastes of time (like archaeology and transmog). But Cata represents a fundamental shift in Blizzard’s philosophy on leveling. They no longer want it to be a time sync, they want it to be an education tool for when you hit max level. And later expansions they would suck at this because they’re trying to insert too much story into the leveling experience.
So to do this they changed the leveling experience to average out the experience. The earlier levels take more time the later levels take less time. Overall you should spend roughly the same amount of time on each level. Part of leveling out that experience was setting the mobs to a base level of difficulty for each level. If you couldn’t just AOE things down it was too hard.
Frost AOE was godmode. i remember AOE farming then then boostimg in DM with my mage when classic dropped. if youare good at your class you could always pull multiple mobs. AOE frost could literally control a pack of 300 or more when you did it right. heck i was soloing ZF in classic with aoe pulls to level.