Outlaw system replacing DK's

If you read the original manual it says something about getting too many DK’s would mark you as an outlaw unable to even go into your own faction till after a few hours.

Does anyone think this is was the dk system should have been? I know I’ve love to have been an outlaw even to my own faction some days.

If you don’t have the old 2004 manual this is what it said.

Even among enemies as bitter as the Horde and the Alliance, there is honor. If you flaunt this honor and engage in objectionable PvP play, such as killing new players vastly inferior to you in level, or killing essential non-combat NPCs such as flight masters or quest givers, you will earn dishonor. If you accumulate enough dishonor through your criminal actions, you will be branded an outlaw. As a consequence, you’ll suffer experience penalties, lose access to your own faction cities, and become so hated even by your own kind that every faction NPC will attack you on sight.

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It also says that Dwarves can be Mages. The manual is wrong, and we’re not getting changes.

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ya and kara was going to be a raid and so was outland but who wants that right
No one would want a “negative” ranks The four ranks are Dishonored (rank -1), Exiled (rank -2), Outlaw (rank -3) and Pariah (rank -4). But no would ever wanna be EVIL in this game that’s just a myth like ninja looting

Nice hot take.

I never said your idea was bad. I said we’re not getting any changes. You’re proposing a change.

So that means nothing after naxx right i mean no changes and adding more stuff past naxx is a change so we found what you don’t have to do blizz :slight_smile:

That does, yes.

Please get this out of your head: Classic is not a progressive MMO. There will be no changes to the game after Content Patch 6. It will be forever static and always available.

If they implement TBC, it will be on new servers you can copy your character to. If they implement new content, it will be a NEW MMO based on Vanilla principles.

Classic will never change, because they require an unadulterated version to reclaim their IP from Private Servers. If they go and change it all by adding every flavour of the month change, it will fail in one of its goals.

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even tho the dev’s have said they would go with adding new stuff if that’s what the players wanted but then again the people who MADE wow wanted a lot of other things that never made it too

Actually, they’ve said “We’ll see” in most cases. They said they’ll listen to feedback on when to release content patches, and one or two have said they’re interested in what people want to see.

But talk to the people who hold the purse strings, (J Allen Brack and Watcher), and the truth comes out. If you want a new MMO, push for a new MMO. Classic is a legal engine to ensure that they can drive Private Servers back into the dark corners of the Internet.

But we’re convinced, through the desire of those folks, the desire of our internal folks, and the desire to preserve what WoW was, that this is the right decision.

https://www.forbes.com/sites/hnewman/2018/09/26/world-of-warcraft-classic-playable-at-blizzcon-j-allen-brack-talks-challenges/

There never should have been a DK system at all. It doesn’t encourage “honorable” pvp at all. It does nothing to discourage killing lowbies. All it did was kill world pvp and empower trolls to grief their own faction.

Get it removed in Classic+ when they agree to make it.

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Considering how many times Blizzard has changed their stance on things in the past, rather egregiously I might add, I’m not going to hold my breath when it comes to taking them at their word.

Literally anything could happen. Nothing is set in stone, and money talks.

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That’s why Classic is not going to change. Because its far harder to sue “those servers” and far more expensive, if they change Classic.

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I would be more inclined to believe this modus operandi if, at any point in the last 15 years, Blizzard had sought some similar form of defense against private servers beyond a lawsuit. ActiBlizzard most definitely has lawyers on retainer and I guarantee they spare no expense in fighting legal battles, nor is that expense of any consequence to them, of that I have no doubt.

Nostalrius has been shut down for 3 years. WoW Classic is obviously a decision made following that cease and desist, and subsequent closure, but I wholeheartedly believe that decision was made with the sole intent of capitalizing on the massive outcrying for a Vanilla experience (as indicated by the 250k signature petition), as opposed to merely an attempt at squashing private servers from ever reaching that popularity again.

If anything, it’s a happy accident, a brilliant side-effect for Blizzard if that happens, which I highly doubt will, and in my opinion was most certainly not the original intent of this plan, especially when you consider how vehemently opposed to a recreation of the Vanilla experience that Blizzard was in the infamous Blizzcon stage panel where J. Allen Brack himself told us all “No. You don’t want that. You think you do, but you don’t.”

Acti-Blizzard sued Nostalrius into submission, then started Classic, so the next fight wouldn’t be so hard.

That’s literally the timeline.

I believe I addressed that already.

Yep, and you’re the one guy who wants the outlaw system.

Overruled by the majority.

You lose. Good day sir.

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Appetite right now is for the game as is, because it hasn’t been available for over a decade. If we had access all these years, I think we’d have instead seen Classic+, WoW Reforged, WoW 2 or whatever you wanna call it—a la WC3 Reforged. For now, appetite is just to get the base game back. Let it sink in a couple of years, if successful i have no doubt there will be appetite from both players and Blizz to further explore balance/development

As interesting as this would be, Blizzard would bork it. Rather than making it a true pariah-set system, where the edgelord player was completely outcast and KoS, they’d instead have some kind of outlaw hub/town where they could all congregate, sell, train, auction, repair, etc. Furthermore, Blizzard would likely put in outlaw-only quests, rep grinds, rewards, etc., thus incentivizing the behavior instead of discouraging it.

A true outlaw system would be interesting, but I don’t think Blizzard believes in being punitive.

W3 Reforged is simply a graphics remaster. It’s nothing like what’s being suggested here.

Of note though there is a pserver that has an outlaw system, whereby you can at any time flag yourself to become hostile to all players (including your faction); however, there is a reputation bar associated and if you drop below a certain point you’ll remain hostile even within your own capital.

That said, there are other rulesets in play on that server—to include that there are no classes, you can access abilities and talents from all classes to build your own. When fighting PVP you may sometimes drop gear that is equipped or in your bag, and that is lootable to other players.

All options for interesting rulesets explored by player-developers rather than Blizzard themselves. Always fun to see options for what the game could have been or still could be, even if limited rulesets based on special servers.

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