Outlaw system replacing DK's

Its mostly a graphics remaster but has already introduced balance patches to include newly introduced items, etc. What is suggested here was originally intended and likely would have little overall effect on the game. Its really not that drastic and would be quite niche. Not saying we need or don’t need changes either way—i think its premature for lobbying for change based on the game not being available in recent history

Nobody? Why do you think we want a team of people that brought us such gems like BFA/Legion/WoD to add things to Classic?

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Funny you mention that. DKs used to be displayed on your PVP page, which anyone can see when they inspect you. Being an outlaw was a thing, and it wasn’t good if you’re a raider who needs consumables, repairs, etc.

My guild actually discouraged dishonorable kills at one point. I remember we’d look at our raiders’ DKs and just facepalm when a couple of them show up dirt poor with broken gear. That was long before vanilla ended, though.

Oh yeah… I think DKs ended up hurting the amount of honor you gained that week, too. Not good when you want to rank! The issue happens when you raid a city and random people start killing civilians. Guards are fair game of course.

If they do anything post naxx it will need to be a separate server.

It would, though, because there were quite a few things that were originally intended, but most of them didn’t make it into the final product (like demon hunters). Don’t get me wrong; an outlaw system sounds fun and very RPG-y–but this is supposed to be a museum piece first and foremost, kind of like a living history project.

Agreed. My stance on all this is that whenever (or if-ever) Blizzard decides to take this project further, whether by moving on to BC or by extended vanilla content or whatever; there always needs to be pristine Classic servers remaining so that we never get into a situation again like with Cataclysm. Never again with our old game and old systems of play destroyed, never to be able to come back to enjoy them.

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Because of the unavailability it needs to be the museum piece first. No matter the Vanilla patch, there were people who didn’t want the changes that were coming. 1.12 is just where it all left off… and we have to return to that. In 1.12 there was huge demand for balance and change—like any other patch. Once we have it back, that demand will slowly grow again… and I think we’ll see, down the road, opportunity to expand. The only reason they can’t drop Classic w/ a balance pass is because we haven’t been living in it for the past decade.

Agree that keeping a fixed 1.12 balance option is good for historical purposes… and that I’d rather see Classic+ or lateral expansion than any type of BC Classic.

Looking forward to the late phases or thereafter to see just what the forums look like—i assume pretty similar to all the demands that were routinely posted in '06

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It could have been interesting if there was way more added to the system such as hidden cities of outlaws that you had access to while being an outlaw and some outlaw rep with unique outlaw items of some kind. Maybe at exalted you could get some kind of disguise that let you sneak into the cities to turn in quests and what not. Maybe with an early Suramar style mechanic making you avoid the guards?!

It also could have been linked to an early form of the mechanics I think they started adding to limited areas in MoP where you can actually become hostile to your own faction players on PvP servers and earn a currency from killing them.

If you went too far with it though it could split the playerbase.

(Just discussing it conceptually, not suggesting they actually do it.)

Yeah and they also said you’d be able to learn the other factions language and even group with them.

If there’s one thing WoW taught me its that if its not on live, its not real.

UO system imo. Kill 5 innocent NPC’s go red and become a murderer. You are now KoS to all guards in all cities. All players can attack you without any penalty. Have fun.

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There should be no repercussions for killing lowbies… there is a PVP solution.

DK’s don’t come from killing lowbie’s.

I really hope you’re right. I really want a static vanilla to play until WoW is no more.

I don’t want changes, but man, I wish they’d implemented that system 15 years ago.

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They probably originally intended to copy the UO style red (murderer) karma system on pvp servers. I have no doubt that they had done some research and found that it’s ineffective in deterring dishonorable acts.

Back in UO the system was meant to punish you, in order to deter people from becoming ruthless murderers. People like myself however found that we wanted to murder people and were willing to deal with the consequences.

This led to world full of murderers or player killers (PK) that lived on murdering other players and taking all their stuff (full loot PvP). While I enjoyed my days of murdering innocent players, taking their stuff, and getting quite rich, the creation of Trammel (non-pvp map) quickly became popular and the game population nearly tripled.

If blizzard was looking at such a karma system, they would have inevitably found that consensual PvP is much more acceptable to the general public. On PvP servers you consent to PvP by creating a character and playing there. On PVE servers you consent to PvP by flagging, joining battlegrounds, or dueling.

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Dishonourable kills are not from killing low level players, pretty sad that people in here want to add to a discussion they know literally nothing about.

Look at all the people flipping out at me for not being educated on PvP even though I’m responding to a thread where its literally stated that killing players vastly inferior to you in level will earn “dishonor”.

Yes, I understand how dishonorable kills work, I am saying that it should not be changed.

I’ve definitely killed more lowbies than you.

Crazy how self important you are to assume everything is directed at you when multiple people showed their lack of knowledge on the topic.

Seemed as though it was directed at me since both of the comments came right after I posted "there should be no repercussions for killing lowbies… there is a PvP solution

Regardless, I don’t care. This thread is pointless and asking for changes. No.

Yeah, there’s nothing wrong with killing lowbies.

Feel your pain, here. Even larger is the body of players who think that the honor penalty from a DK is some kind of permanent mark on their ability to rank. I’ve seen rank 5’s and under go into shock and drop raids, never realizing that what they lost for getting a DK, effectively amounted to a handful of solo player kills.