Let blizzard know your opinions…
Personally, I think ‘‘Dreadblades’’ was one huge much needed, steady & reliable ability that had no RnG and well represented the pirate theme. I loved it!
Imho : We 100% need it back.
Blizzard slowly and subtly did a transition removing Dreadblade just to eventually disguise it with a new RnG based ability called : Crackshot…as if Outlaw was a spec that needed more RnG
We swallowed the pill and wer dealing with it now.
It’s not doing terrible dmgs wise except AoE wise where I think it should 100% be soft capped, not hard capped! (In fact ALL specs should be soft capped)
But the main reason I am not a big fan of Crackshot is its too much RnG where I can sometime throw 7 consecutive BtE…and sometimes 3…
While our dmgs is reasonable, CS & RtB RnG’s on top of each other with Count the odds low procs…is kinda not that fun and too often makes the spec unreliable.
I can live with that. I’m guessing all specs have downtimes…
But Lets remember that Dreadblade was literally doing the same as crackshot : Huge sequence of finishers speeding up CD reductions and keeping the wheel-apm-ratio going on while still having to deal with the RnG of RtB.
Back then (Legion) we simply lacked some finisher dmgs. Other then that, It was doing fine & was a tremendous cool themed ability!
Identity wise :
1-Dreadblades represented the dual-wielding capacity of the Outlaw. Animation of dreadblades could have been a ‘‘blackish curse formed evilish slash’’ animation on our ability swings and/or finishers while CD is up & running!‘’…or whatvr else. But it did honor to the dual wielding.
2-Drop the pistol Blizz : We are dual-wielding alrdy! It Makes no sense to pull a pistol out of nowhere. I am shocked that no employees or anyone on the design team brought that up yet!
You can Keep all the same mechanics and just remove the pistol animation to replace its proc by something else.
Rename pistol shot by ‘‘Exposed weakness’’ or ‘‘Exploit opening’’ where we throw in a off-hand attack or an extra attack that just does what current Pistol shot do.
It would simply do honor to the dual wielding part, fit the spec and make more sense.
The other evolved idea could be to replace the proc by one called ‘‘exposed weakness’’
‘‘Sinister strike’’ created a breach in the enemy armor and/or enhanced our blades with shadow, piercing through armor…basically just proccing what current pistol shot is doing, but using a sword slash. Purple/slash or whatvr Animation welcome there.
My ideas probly aint the best. And its fine.
Thousands of diff ideas could be brought up.
But the big picture is this : What I have suggested is alrdy much more closer to a pirate theme spec! And makes a lot more logic. Right now outlaw has less identity that even combat had back in the days…and this is why combat is gone. Its a huge issue.
Ppl love the dual wielding part.
No outlaw I spoke to so far love the ‘‘pistol’’ part.
Hopefully some ideas will make its way there and be heard : Outlaw is missing identity. Crackshot does not suit it more then the subtlety/vanish part. (Outlaw arent ninjas…)
*See, just renaming vanish with another ability that does something similar would alrdy give the spec more identity and barely requires much time/effort, but does deliver quality to a spec. Worth considering on every aspects of the game design