Outdated Elo Rating System For PVP

Blizzard should take a look into a new Elo rating system for PVP/Arenas/Rbgs/RSS

This elo rating system we have now is outdated and needs a revamp for the future of pvp if it’s going to survive going forward.

There should always be a sense of pushing forward this would make everyone feel better about being able to push in pvp content.

I don’t think there has been a change to this elo system since rated pvp has come out and it would revitalize pvp and the community would greatly appreciate it.

Just a suggestion.

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I love when people claim things like this with 0 evidence. Boy who cried wolf syndrome is strong on these forums.

“Make titles easier to get, wow PvP saved!”

  • Didn’t work.

“Add solo q, wow PvP saved!”

  • Didn’t work

“Add more cosmetics!!!”

  • More cosmetics than ever before, didn’t work.

“Bring tons of new people by gigs juicing mmr!”

  • People hit their goals and immediately stop playing.

“The gap between duelist and glad is too big! Fix it!”

  • They did, now the gap is between 2400 and r1.

There are no one line fixes to the issues in rated PvP. Nothing simple about it.

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Yea agree I dont know where the fix would really be tbh. I just see other Elo Rating Systems in other games like “Overwatch and Marvel Rivals” I get their Hero shooters but the Elo system is way better then the pvp elo system we have for rating pvp in wow.

Aight how

From what I’ve seen, people are less interested in a robust mmr system that actually correctly grades them, and are more interested in said system being easy to climb.

Just my 0.02.

If the current system was super inflated and everyone was getting everything they wanted fairly easily, no one would complain.

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Yeah that’s all it ever is with no exceptions, which is fine although it’d be neato if people just presented it as that instead of “fix it”. What is silly is one or two modes being 10x easier and giving the same rewards which encourages migration, like away from 2s and into blitz for instance.

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I hard disagree with this.

I’d argue that providing repeated freely accessible goals is both unsustainable and actually detrimental to player participation, because what we see is that people slam grind whatever the easiest/quickest mode is, then quit when they earn the rewards.

Blizzard has also tried “permanent progression” before with things like AP, which people hated because it felt like they had to permanently grind. It was changed to ap V2 where people didn’t have to grind as much and then it was hated because it felt meaningless and unrewarding.

Glad basically 3-6x easier than it used to be, people complain that “every game is multiglads, this is unfair!!!” Even though it’s way easier to get and there are a dozen more seasons. Hasn’t helped participation.

Turns out people will play it because there’s no work required, but doesn’t have sustainability. As mentioned before, people get their reward then quit. Even if you added a mount to legend, you might see a small increase to shuffle from 3s, but you’d see just as much if not more quitting and complaints about “wintraders”.

4 sets in pve and pvp every tier as well as weapon models.
More mounts and pets and fun mogs.

^100%.

Also this. They also added smaller rewards at 1950 to ameliorate that gap and it didn’t impact engagement whatsoever.

Nope! People just want to be mad and blame the game instead of their own play.

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Just a suggestion guys. Just feels like the Elo rating system is very stale atm.

At the end of the day, the system works generally speaking, you win games? you go up, you lose games? you go down. The crux of these arguments is always split up into 2 camps:

-Make high ratings and rewards easier to get

-Make high ratings and rewards harder to get

And tbh, these seem like completely irreconcilable differences and no matter what blizzard does, a large chunk of the community will be unhappy with it. There’s no perfect solution here, and either good players will be upset that the system isn’t merit-based enough and “too casual”, and bad players will be upset that it’s seemingly not fair and “too sweaty” to get the rewards they want.

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You keep saying that without saying why. It’s the exact same as pretty much every other game. You start at 0 then grind up to wherever you belong then it gets harder to climb. The only difference is you get to see the exact number your at rather than a gold 4.

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Lot of those things are improvements.

Maybe we shouldn’t see the number.

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“Replace the number with ranks!”

  • Changes absolutely nothing but causes players to be even more confused when they don’t get points for winning games sometimes.
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Maybe people who don’t understand the system just don’t worry about it.

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Imo I think its time for something new.

Like what because making everything considerably easier didn’t seem to work

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Has nothing to do with the level of difficulty.

They could actually just give a facelift to mmr and accomplish the same thing without changing any formulas…

  1. Never lose rating… you reach 1800 then you’re 1800 until you beat higher rated teams
  2. You get a little slider red/green bar at the bottom of your matches
  3. If the bar is red you know you won’t gain any rating because you’re working up… in fact you wont ever gain rating until you push it all the way up to green and then win… basically exactly the same as mmr without a bunch of numbers
1 Like

It has everything to do with it though

Already sort of exists in the form of never losing rewards and there’s also just leapfrogging alts so actually yeah maybe this could work :dracthyr_a1:

yeah exactly where that comes from, why make us have alts to do it… we can just have it built in.

Once again it doesn’t.