Yuh it does people stop pressing queue if something isn’t accessible in their mind it’s always difficulty
Agreed, it will take a number of changes.
No, but if it makes people feel better so what.
Some other cool things they can do is add cinematics like in Marvel Rivals, add an MvP and change things up a bit. Really bring the game into 2025.
Like, didn’t WoW used to be good at implementing things from other games? I guess now that they don’t have competition they’ve been lazy about doing things.
They don’t really need a new system (imo), but they should change the names tbh. Picking something for the tiers that resonates with the average player (e.g., bronze, gold, diamond, keep the 2400+ titles the same, but the ones below those are all pretty lame).
The game needs to be greatly simplified and also have solo/duo queue functionality for every bracket.
No one nerdy enough to be on this forum is going to admit it (e.g., instead, I’ll get flamed for what comes next), but a 20 year old incredibly complex niche game that requires at least years of learning curve isn’t going to bring in new players aside from the few here and there that get brought into the game by friends that already play.
But yeah, let’s just keep doing what we’re doing, e.g., requiring 4+ 3rd party addons, X amount of weak auras or weak aura packs, 50-75+ keybinds per spec, needing to use several binds for the same spells/focus frame/macros, etc.
E.g., I would never touch fortnite build version just because of how long it’s been out + how intense the learning curve is. The reward for getting good doesn’t justify the time/effort that it takes to get there, and therefore the mode doesn’t interest me at all.
However, I absolutely love the no-build mode. I strongly feel that if we more or less halved every spec’s abilities (for starters) + removed focusing (e.g., revert back to classic/vanilla where there is no focus frame) + implementing solo/duo queue functionality for every pvp mode, that the game would see a surge in participation.
Queue times will still be bad though until they fix healer mmr and make the role feel more rewarding to play.
Do all of the things mentioned above, and then slap on a seasonal battlepass style reward track for rated pvp (no rating required type stuff) and call it a day.
Won’t happen though, just wishful thinking.
Cinematic pov of thundercleave randomly 1 shotting me with proc ascendance would be so cool to see ontop of the -10 rating reward
Even better if its an unskippable to make queues just that little bit longer

Just feels like the Elo rating system is very stale atm.
Okay but being stale doesn’t mean bad.
I’d argue arenas have one of the easiest and best rating systems out there. You win, point go up, you lose, point go down. Now play for % cutoffs. Tada~
Changing it would literally do nothing when there’s way too many issues in our neglected content.
The main problem with WoW PvP is high level R1 players and players who get glad every season playing on their dozens of different ALT toons. They are not as good on their ALTS as their mains so they play at around 2100-2200 gate keeping all the mid-level players making it seemingly impossible to go up the ladder. With deflation its even harder to gain points you get like 10 to 11 per win and of course usually nothing with a 3-3 solo shuffle lobby. Its like running on a treadmill not getting anywhere. It will never change as long as this continues.
I got plat in Marvel Rivals in a week winning majority of my games and playing people the same skill level… That is how its supposed to be. Not saying glad and R1 players cant play ALTS… just put them at 2400+ automatically where they belong. Its not hard.

Not saying glad and R1 players cant play ALTS… just put them at 2400+ automatically where they belong
That’s where they’re put if they’re winning, though. Everything is based on performance.

Not saying glad and R1 players cant play ALTS… just put them at 2400+ automatically where they belong. Its not hard.
Account wide MMR will forever be a terrible idea because someone could be 2400 on one class and barely 1800 on another, and players that have multiple of the same class end up at their rating anyway
Bigdam isn’t gatekeeping Duelist on any of his 20 shamans
Yeah, like, the system already serves to move people to where they need to be. Almost too fast at times, esp in modes like blitz.
A 2500 team spam losing at 2100 is a 2100 team. Could be diff comp, new partner, changing strat, builds, just playing bad that night, whatever.

Account wide MMR will forever be a terrible idea because someone could be 2400 on one class and barely 1800 on another
you tryna disrespect my hunter?
It’s just bad foresight on Blizzards part.
Not in this context, no.
Not entirely true with how new characters gain / lose mmr. Going 5-1 twice in shuffle means youll be 2400 all you need is 10-20 2-4 / 3-3 games and your mmr will cement either at the 2.4 or the 2.2 range vs someone who goes 0-6 twice and has to go an extreme number of games just to start gaining that mmr again.
The toon with the 2.4k mmr even though at this point 2-2600 is basically the same players just a range of different scenarios have but them either the lower or higher parts which completely out of their control, you only need to have a 40-50% win to get 2100 vs the other that needs atleast 60% win to even start gaining mmr. Gets far worse for healers who have a lot of 3-3 games, it is worth several 4-2s or 5-1s to even get out of that 3-3 games mmr halt.
There needs to be a scale when you play more games because it is 100% worth if your going for 2100 right now to just make a new toon until you get atleast 1 or 2 4 / 5 or 6 - 0s then grinding a dead toon going 3-3 or losing a few games 2-4 / 1-5. Hell in 3s atm you can buy mmr from websites that allow you 50% win rates all the way to 2400.
Great mmr system that just has way too many ways to supplement skill with rng and voids.
I understood most of this post, and I’m still trying to understand the match making. Why do I get players with 0-900 cr in my lobby with all other players being close (within 100 rating both ways) ? Is it because they originally start at the 1950 mmr and have a few 0-6 or sub 3-3 matches and end up at my mmr?
Sorry I’m slow with this new arena system I’m an old pvper trying on new shoes.
yes thats right

I understood most of this post, and I’m still trying to understand the match making. Why do I get players with 0-900 cr in my lobby with all other players being close (within 100 rating both ways) ? Is it because they originally start at the 1950 mmr and have a few 0-6 or sub 3-3 matches and end up at my mmr?
Consider it like this, you are playing your Holy Paladin, I am playing my rsham.
I go 6-0 in my first lobby, which starts at an mmr of 1950 (unlikely as healer, but hey)
This is going to catapult me upwards in MMR, roughly to 2200~. I am only 576 cr, and I only just beat a bunch of players at starter mmr. This is going to lead to me qing in to a healer who likely is around 2200~ Cr, and 2200 mmr. I am still that mmr, but my Cr is only 576, as I only have 6 wins.
Beating me will still net you good points, 14~ per win, because our mmr is aligned, our cr being aligned doesn’t matter.
It’s egregious right now because starter MMR is so high, it creates a really interesting set of problems. For example, you can be 1950 mmr as a healer and get an enemy healer that is 1500 mmr, along with some dps that are legitimately 1500 mmr as well. Then if you do anything but 6-0 that lobby, on your first shuffle, you’re going to go in to Elo Hell and struggle to climb out.
Starting 12-0 for example in shuffle makes the climb infinitely easier than going 3-3 or even 4-2 twice.
Tbh, I think the solution to that is just:
- You can not drop below starter MMR
- You get 96 pts per win until your cr hits starter mmr value (1950~)
Honestly the game’s just not fun for a large part of it. Blizzard’s poor balancing early on drove away people from PvP or just into the arms of blitz where they get what they wanted and quit.
It’s mostly fine now but there’s still stuff that’s playing next expansion in the current season (like fury) and it’s not fun to fight pitbull specs like that.
Yeah I am legitimately struggling to get out of hell… I can go 4-2 or 5-1 and only get about 5-20 pts and then I end up going 1-5 or 2-4 and lose 30-50 pts. I think I’ve played almost 270 rounds this week and I cannot get above 1700. The highest I’ve been is 1793 and I gave in to my desire and tanked 100 pts this morning. Now I have to regrind another 2-3 hours to maybe get 20-30 more pts or possibly lose another 100.
I am going to cry, I hate my spec and I just want to finish the elite for cute white leather mog.
It really doesn’t help that I already have q anxiety. A lot of people are like “it’s just a game” but some people are actually so mean and I’m pregnant rn and I don’t like it. I try to ignore and move on but it’s really bad sometimes.