Other than convenience, what argument is there for RDF?

the fact that it isn’t in the classic game still doesn’t prove how it protected your social experience, or how RDF would have prevented you or limited you from having social experience

That doesnt even respond to what he said. Hes asking you to prove how its removal improved or protects your social experience and how it would be different with RDF.

does not compute :stuck_out_tongue_winking_eye:

So you’re basically just confirming what I said… :rofl:

It’s nothing like the old days, but I’m much happier with the interaction I’ve seen/had so far in Classic than what I’ve seen/had in the last 7 or so years of Retail that I played. :person_shrugging:

Hard disagree, but I doubt you’ll ever actually understand my perspective on this. As I said, you and I simply want entirely contradictory things from the WoW experience.

Absolutely not. I wish I was. This is easily in the top 3 most common arguments I see on these forums. People wildly overexaggerate how long it takes to find tanks or even suggesting that “no one ever forms groups”.

Sure, but how important those players are is completely irrelevant in this discussion. The question is, “Should we implement an aggressive and controversial change for 100% of the playerbase to fix one problem for ~5-10% of the playerbase?”

People on dead realms matter, but people don’t play on dead realms in principle. So we shouldn’t be trying to implement a solution in principle to solve a problem that doesn’t exist in principle.

I just imagine that theyre hopped up on nerdrage adrenaline reading a couple words from a post and responding with nothing but emotion.

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cross realm bg’s came in vanilla…at late 2006! you was talking as if that destroyed the quality of pvp in random bg’s which is impossible to be true due game keep getting new players every month and no way to have a proper bg’s where random bg’s is all about random players in random gear, in vanilla or tbc or even wotlk. “2006~2011”

"quality of bg’s didn’t exist till Rated bg’s arrived. and it was still pre-queue from anywhere and cross-servers, so the idea of bla bla queue from anywhere / cross server, has nothing to do with qualify of game play.

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I have never done this on the forums, but I am going to put you on ignore now.

First time?

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hahaha, so if you can’t even prove you’re right, you just ignore the person who prove correct points with evidence :wink:

what a nice example for an Anti-RDF player, you’re clueless, hater, have no idea how to socialize and then you’re crying about fancy imagination of yours about Rdf destroying your social experience in game

Incorrect. Im not saying its irrelevant part of the game. RDF is a method of forming groups and it is not actual content of the game. The dungeon is. How we get there isnt important, the running of the dungeon is.

Yes because instead of saying LF1M tank or “ill go” you are now pressing queue (essentially saying LFM) and then accepting it when it pops “i’ll go”

I know it probably hurts to acknowledge that you are indeed a means to an end in a random group. We all are.

Instead now its taking awhile to find healers. You can deny it if you want but outside of the 3 megaservers for TBC and prior to that Vanilla after phase 2 of each one it took quite some time to find groups, if you got a group for the content you needed at all. Ive literally sat for 3 hours waiting to find a group in TBC before and then just logged out. Its not being exaggerated, theyre simply stating what theyve gone through at times.

If the majority want the feature then yes. Not only are the majority of your subscribers happy with the decision but those on those dead realms can experience content that they cannot do on their dead servers.

Them being able to experience content is far more important than your internal craving for attention.

anti-rdf are trolls/haters/liars & hypocrites. reading their posts clearly prove that.

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  • Define a “dead realm”. So, for example, maybe for you that’s “realms with less than 500 active players”.
  • Look at any service that collects data on realm populations.
  • Subtract the population totals of your arbitrarily defined “dead realms” from the global player population on these sites.

Ironforge.pro population statistics are pulled from Warcraft Logs and PvP leaderboards. Wowclassicpop population statistics are pulled from players with an addon that polls /who to collect census data at a set interval while they play. Ironforge provides a more narrow view into population data, because it’s basically only pulling data from people who raid, which is almost exclusively at max level, but the data is extremely accurate. Wowclassicpop provides a very broad view of how many people are playing the realms at ALL levels, but it’s a lot less accurate on smaller realms because there are fewer people on those realms who use the addon.

Also, just think about it? By definition, dead realms are places where very few players are. It takes like 100 dead realms (depending on your definition of dead realm) to come close to the population of a mega server, and there are plenty of extremely large servers.

Such melodrama. :rofl:

On my realm levelling I will go hours before being able to get a group and that was as a healer, it’s not a lie because you don’t believe it, not all realms are massive, and we are not all in wrath content, and where we are in game should have zero bearing on the discussion.

of course classic has more social interaction than retail, RDF alone wouldn’t change that though.

i think most people who want to run dungeons just want to be able to get into a group to do just that. RDF isn’t going to change that.

anecdotal experiences aren’t an argument, but the reasons behind the removal of the tool are the points of contention over such removal, if you want to get to the bottom of the debate you should focus on what is in contention, not anecdotal experiences that add nothing to either side of the argument.

when people are having issues this tool was meant to resolve, they absolutely are the most important players regarding this topic.

the removal was the controversial change, along with replacing it with a retail tool

the players who aren’t having the issues which this tool resolve will continue to play, unhindered in their social experience by RDF if it is re-implemented. on the contrary, those people whos issues are never resolved by permanently removing RDF will end up quitting, and less players will be there to fill your “social experience” to your hearts content.

blizzard’s removal of RDF only reinforces the idea that everybody must play on a mega server to have players to group at all levels or even max level later on in the expansion’s life

we shouldn’t be removing solutions to issues players are now facing due to this radical change, and replacing them with retail-esque features such as LFG tool, tank/healer incentives which harm server economies; all in the name of “protecting social experience”

give us some examples of how not having RDF improved your social experience.

this whole post is moot since players log and get polled on more than one character, meaning each player doesn’t only have one character, skewing the “population” polls if you are trying to determine how many “players” there are, people are going to have more than one of their characters polled or logged, even across multiple servers, essentially inflating populations.

so unless you have some actual numbers to present based on actual active accounts who are being affected by issues compared with those active accounts who aren’t having issues due to RDF not being implemented, then i’d rather not hear your theory of what percentage of the population is being affect based on “polling” or logging sites.

because in the end, you have no idea how many unique players are on dead faction servers, dead servers, mega servers, or how many are experiencing issues without RDF in-game regardless of their server.

such toxicity

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I have had social experiences literally every day organizing how to get to Direbrew. Once we’re there, it’s quite fast and trivial, so the most interesting part of the social experience comes beforehand, outside of the dungeon.

Though an interesting thing did happen on one of my toons today. Someone fresh from retail jumped the gun and started his fight before the group was all there and ready, while the cultural norm on Grobb is for everyone to wait and confirm we have 5x summons before starting. Eh, such is retail… last I checked it was zone in, go go go, pull everything to the first boss and if someone is slow, kick them. And I guess the retail version of Direbrew is streamlined for RDF, you don’t even run 5x, that would be too slow and confusing for people, it’s just once for everyone?

You don’t need a reason or argument to justify RDF. It was in wotlk on the patch blizzard has decided we are playing on, yet it was taken out. Why are you changing things? Keep it the way it was or have the game mechanics on a patch that didn’t have RDF.

This is like saying “why are you pro having lich king as the final boss” because that’s the way it was when we all first played?

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but where did not having RDF protect those experience you had? you could have had those same experiences with RDF;

most players use the direbrew remote by now either way, teleporting directly into the dungeon just as RDF would have you do. same experience

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We absolutely should fix servers, for both the world and dungeons, and there is a solution which I have mentioned in other threads.

nice comment, but i think you’re wasting your time, those dumb people think they have social experience doing a direbrew when they spam 1macro in chat > get a party > teleport with remote > and never see each other again.

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LFG isn’t bad but anti RDF people claiming it ruins the experience are just lying to themselves. I signed up for nexus and got an invite 4 minutes later. Caught a summon, walked in. Less than nothing was said. Final dungeon boss died, gg have a good night is what everyone said. We also 4manned it… wow “immersion”.

No RDF just ruins the game for lower pop servers where people are trying to level alts or level 70-80. Right now it’s fine not having RDF but it will be needed to keep subs up

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