Original Ragnaros world first kill was 5 months after release

You make it sound like you’re older than my dad but your kids are younger than me.

You know when the non elite players hit level 60 its going to be plenty of challenge for them. Don’t worry about it.

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Heh, my eldest is in high school, others right behind him.

You are arguing against Blizzard, you realize this?

Blizzard implemented LFR because the percentage of people actually raiding is low. They were tired of putting having so many resources put towards it, but people weren’t actually seeing it. They people who care about the drops and the mythic level of difficulty are the people raiding beyond LFR, and it’s been the minority. As proof, consider WoD, which has amazing raiding, and widely hated by many people who state “it was only fun if you were a raider”. If everyone was playing WoW in order to raid, WoD would have been a popular expansion.

Instead, WoD failed due to the lack of non-raid content leaving the majority with nothing to do. Some saw it as an experiment to push people into raiding - instead they simply left the game.

Raiders in WoW are the minority and have always been the minority beyond the LFR level as that’s the reason LFR was put in place originally.

Exactly, in the current generation of gamers, a large percentage hide from challenge.

No, just no. People who keep espousing this line of reasoning are very mislead. People who ended up raiding were competent, sufficient to deal with the very limited mechanics and knowledge required to raid MC. There simply isn’t anything to be better at mechanically today than back then.

The only difference is MC and Ony are currently so nerfed that there’s no level and gearchecks.

This is NOT about mechanics. Not about “being more skilled”. It’s about the RPG factor being wiped away, as gear isn’t even necessary to down Ragnaros and Onyxia.

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Rogue DPS is limited by energy. So clicking buttons will do nothing to gimp your DPS as long as you don’t cap energy. And this rogue doesn’t most of the time - I only really spotted a couple bad spots. Nowhere near a 30-40% dps loss.

:open_mouth:
… you’re right! I was recovering from some physical issues for a few days and couldn’t play, and I watched people stream some raids during that time, including Ony. That mechanic is completely gone! Why on earth would they nerf her?

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Classic is based on patch 1.12 which was released 2 years after release. So teeeechnically, the first Rag kill for us is 2 yrs from release.

This is the critical point everyone is missing.

It isn’t about skill.

It’s about the RPG aspect of requiring our characters to be more powerful, that was removed in this nerfed version of “vanilla”.

No Slice and Dice usage at all, and he’s spamming Feint.

WHAT

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I was not:

THANK YOU.

Whenever someone talks about HOW MUCH BETTER the players were back then, remember that the current players, the much better ones, are just spamming the same button over and over. I’m sure they are ready for retail mythic raiding now!

people bloating themselve in suboptimal dungeon set / fire resist gear is the reason ragnaros took so damn long to kill.

There’s going to be a bit of both.

As I noted above, the world first kill of Ragnaros shows pretty clearly a melee group without any Shaman buffs. Death and Taxes Nefarian kill shows keyboard turners and Paladins healing with Sulfuras on.

There were nerfs from 1.1 to 1.12, but let’s not pretend like the top guilds back then were masters of the game.

I don’t think it’s the newer players stomping this content so much as pserver players. From what I remember from that scene players are conditioned and used to grinding their nuts off both from static endgame and server resets. They’ve brought that meta here but it’s exacerbated by layer exploiting.

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not keeping slice N dice up … ever… is literally a 40% dps loss.

nevermind using feint instead of dmg move.

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It isn’t settled because people won’t acknowledge it’s related to being 1.12.

Instead, they want to say 1.1 is the same as 1.12, it’s just that people back then had no idea how to even use the Internet despite playing an online game.

Based on what some people say, you would imagine people logged in and just hit the mouse on their head over and over cause there were too stupid to figure out they needed to even attack things. They were apparently all scared of threat as well, despite it was never being an issue.

That’s like someone who never saw the night somehow became afraid of the dark. To some people, all those discussions about threat reflect how delusional they were and how stupid they were at the time. Mages instead of pressing frostbolt were just standing there, while healers DPSd and the tanks healed.

The devil is in the details here.

How much increased dps does BiS, half BiS, provide versus new 60? 10%? 50%?

How much additional dps can a raid push if they focus on burning a boss not having a long encounter? Removing a lot of the mana concerns?

How much dps do you gain bringing a geared meta dps class over a hybrid?

How much dps do you gain by dropping 2 healers to shorten the fight? How much of a difference does dropping 2 healers help if the replacements are 2 memes vs mages/warriors?

How much healer mana is saved by having the whole raid minimize avoidable damage? Enough to drop a healer?

Its all these conflicting and offsetting variables that make up a boss kill. Its not a black and white concept of “need more gear”

Yes 1.12 is objectively easier, but how much is it related to the patch vs the other variables?

Stomping? Sure. But clearing? That’s both newer players, veterans, and private server folks. Perhaps pure ignorance is driving people to try what they never would dare waste time doing to go after Rag in ragtag gear, 40 people of whoever/whatever, and sometimes succeeding and sometimes not, but the thing is… we could always do that and it just eats at me even when I remember how many hours upon hours upon HOURS I spent in places like MC and BWL.

But then again, I still keyboard turned.

/shrug