I would argue heroic for sure, and some bosses of normal raids are harder as well.
No lifers exist on a completely different level today. They pooped in their socks to achieve this. You have to understand that.
Especially with layer hopping since you never run out of mobs to grind
And so far that choice hasn’t backfired. Lots of people playing this bubblegum version of vanilla. Would still be nice to have a hard mode server.
So a couple things.
I guess I am just in a tier of hyper nerd where I can say I knew Ascent-Mediev and I know Apes. Here’s a couple things to take into account:
Ascent is fighting this boss with fewer talents, stats and abilities as they are not on a 1.12 client. They do not have the same advantages as Apes had on the Classic 1.12 client. Additionally, not only are classes themselves in a weaker state, not only is their GEAR in a weaker state, but Molten Core itself is in a STRONGER state in this video as it and it’s bosses had not yet been subject to any nerfs save those necessary to make bosses killable.
Now let’s take Apes. Apes is a guild from private servers who have been playing the Vanilla 1.12 client content together as a cohesive unit for 6 years+. They have more practice with Vanilla that you probably do to get whatever college degree you have. Additionally, private server content scaled bosses UPWARDS to compensate for the 1.12 talents and to undo nerfs made to the raids by that time. In short, Apes is used to doing this on a harder difficulty level.
TL;DR - Yes. This version of Rag that Ascent is fighting in this video is harder than what we have available right now in Classic HOWEVER please do not use Apes as a metric to measure the average player against.
You wouldn’t run out of mobs to grind without layering when you’re the only fools running around Silithis to kill the mobs
according to the video,
the No.2 DPS is a rogue spamming feint , never keeping up slice and dice, and equipping FR gear ( + more detail that I might have missed such as buff…).
in other word, their no.2 DPS, likely a top-dog at the time, is a scrub that’d be laughed out of MC by modern standard.
yup. they all sucked.
In Normal and Heroic raids, players are funneled gear, both inside and outside the raid, to ensure all players can eventually beat it. As long as someone plays enough, they will eventually beat it because it’s designed that way.
Only in Mythic does Blizzard go “can’t do it? too bad”
By the way, I’ve decided that I don’t like that Blizzard chose 1.12 as their launch patch, but I think I understand their reasoning. A lot of fixes (bugs and balance) happened in the time between 1.0 and 1.12. Trying to mash them all together into a 1.0 version of the game would have been very, very difficult.
I totally agree here. The only thing I would have done, if I were them, is to simulate (since Classic is a Vanilla simulator in the first place) the original launch by tuning various values to make content more difficult in the first place. Then, as time goes by, adjust those values to match the final 1.12 version we have now.
After all, they are doing similar things with the phases of release for content. Just have the difficulty tuning settings match the phases.
But we got what we got. It’s fun but not a great simulation of the actual Vanilla launch. Certainly better than current Retail, however.
It is my understanding that some/all private servers retuned the early raids to bring the difficulty up since they too were using the 1.12 client. Unfortunately Blizzard choose not to do that for Classic.
Yea, they were in a bit of a bind with the #nochanges movement. I don’t think those folks represent the majority (forum goers seldom do), so it’s maybe a bit of a shame. By the same token though, re-tuning them provides its own set of challenges to get things right. It might not be a matter of just making stuff hit harder or having more HP.
I don’t know how things went down on the private servers though.
Thats the thing, raiders were a minority through most of Vanilla and no one seemed to mind (except for the guild drama over DKP etc. which caused the demise of a number of guilds), it gave everyone something to work toward. Unless they already have a plan past the last phase it might have been better to up the difficulty a bit, we’ll see.
Did they have 1.12 gear and 16 debuff slots? No once again the content isn’t undertuned…
No.
Blizzard chose 1.12 because they have the files for 1.12.
Why? Because they don’t have data from before TBC, but because 1.12 is the TBC preparation patch, they have it.
Why would it provide the same challenge?
Once you lay the framework on how to accomplish something, everything that follows becomes so much easier. In the early days people had to figure things out. Once they were figured out, the game back then was even easy and MC would be cleared relatively quickly on the newest of realms.
Throw in the fact the average gamer is just better than they were back in the day and it’s no doubt that the content in classic will feel trivial. The fact that it’s 1.12 has little to do with it. Most players in your guild back in the day were hard carries, even in the better guilds, you still have a handful of carries.
I never played on a private server so I’m just going by what some that have posted and it makes sense if you’re going to be stuck in one release you’d want it a bit more challenging.
In Normal and Heroic raids, players are funneled gear, both inside and outside the raid, to ensure all players can eventually beat it. As long as someone plays enough, they will eventually beat it because it’s designed that way.
Only in Mythic does Blizzard go “can’t do it? too bad”
Umm… yes there are more outside gearing sources, but you still have to do the fights.
Not saying they are rocket surgery, but there are still raid wiping mechanics to be followed and somewhat of dps checks vs standing in 1 spot spamming frostbolt.
They arent LFR with a stacking buff.
I mean i know my server is terrible, but there are 27 guilds at 6/8 heroic and only 7 that are 8/8 so why havent they all easily done it?
sry can ya give me a tldr. I got things to do today.
Did they have 1.12 gear
For the melee? Largely yes. A lot of gear hasn’t changed at all.
16 debuff slots
Melee are dominating MC and no one is bringing the random armor shredding weapons that come from rare spawns, just Sunder, Faerie Fire, and Curse of Recklessness. A few extra Corruptions ticking away is a tiny drop in the overall DPS ocean.
The TLDR to read is that you are wrong.
This is like comparing super Mario speed runs of today to players playing it back then.
This.
/10char