Paomian:
Personally, I dislike GDKPs as it makes obtaining BIS without buying gold/somehow obtaining an absurd amount of gold via extreme time investment much more challenging. However I do think others advocating for unbanning GDKP have a point when they point out that GDKPs give people an incentive to continue raiding even when they no longer need gear. What are you guys’ ideas on how we can achieve the same effect without a GDKP system?
There’s been a few posts going around about gold rewards upon raid completion/something similar. They inspired me to create this post, however I don’t think they are perfect ideas as they would result in inflation.
I laid out a proposal here, but Blizzard didn’t even bother to ask the actual GDKP community for feedback before removing our freedom. Is anyone surprised we quit?
GDKP has always been an imperfect solution to a very real problem. I exclusively run GDKP for my guild as well as pugs because it is objectively the best option I have, despite the very obvious downsides. GDKP in the current form is a 5/10 loot system (at best), but it is so much better than random rolls, loot councils, or any other alternative we have available.
Here’s a list of things that never happen in a GDKP, but happen all the time in other loot systems.
A person winning an item that…
Wasianbroly:
the major issue about GDKP topic is forum trolls or noobs who have absolutely no idea nor experience about the topic. and 99.99% of the time the anti-gdkper is a guildless or GUILDED low parsing player. good players know all this, and good players also understand GDKP genuinely has no impact on the game in a negative way. it doesnt hurt the economy enough to make a big deal about it. it only hurts feelings. this isn’t something to discuss though bc the average player is a man child and is incapable of comprehending.
the benefits of gdkp severely out-weight anything negative it can cause
facts ^
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