Yeah I know the argument is get better, but that’s not the point of this.
As it stands the new dungeon is way overtuned. Comparing it to the new raid, the raid on normal is significantly easier than the dungeon even though they reward the same item level gear. I get different difficulties, but for the same ilvl reward it shouldn’t much harder than the other.
Also, for it being a mythic dungeon and just 15 ilvls higher than the other dungeons, this one is much harder than the others. Understandable that will be a little harder because it gives slighty better gear, but it shouldn’t be miles ahead in difficulty.
The reason being is because once this dungeon comes to mythic+ It will be nerfed into the ground anyways. If we all remember CoEN from legion suffered from the same problem. They had to do massive nerfs to it because in mythic+ it was just so much harder than the others so there was no point in doing that key.
SO all I’m saying whether they want to do some nerfs now or once it goes to +, it will need nerfs regardless of when. No one will run those keys compared to the others.
3 Likes
This is Blizzard we are talking about. Of course content will be dumbed down as the expansion progresses.
Blizz just lets the hardcore have their victories and then tones it down for the rest of us…which then usually ends with the hardcore’s QQ’ing about hard work blaa blaa blaa.
5 Likes
its always the bloodelves
3 Likes
Is Mechagon hard or are people just mad they have to actually do mechanics in a dungeon? The only fights that you can’t avoid a majority of all incoming damage is K.U.-J.O. when the healer dispels the tank & King Mechagon with Giga-Zap.
15 Likes
Blizzard just needs to add another level of gear called Mythic. Have the name is bright yellow instead of purple. It needs to drop in high level mythic+ and Mythic raids only. Then the mythic crowd will get their shinnies and be able to look down on the rest of us because, Look my gear.
2 Likes
KUJO was a cake walk compared to the likes of the twins and the the trogg king which requires some form of coordination from the party. Something that is a luxury in a lot of pugs.
It isnt too hard. Mechanic heavy yes but most of it is 100% avoidable. My group stumbled through it one shotting every single boss. And we did that while misunderstanding mechanics and fixing mid fight. People dieing mid fight. the healer and a dps DC when kujo had 20% and i dropped to 3 fps for the WHOLE fight ring fight. And still we one shot everything.
And you cant compare a normal raid to a dungeon. Raids are more forgiving of individual mistakes than a dungeon is.
2 Likes
You realise the dungen is supposed to last months not days right?
Nothing wrong with not being able to do it yet.
3 Likes
I think the Trixie and Naeno fight maybe needs a slight nerf, and maybe remove a couple trash packs at the start, then I’d consider it a perfect dungeon.
EDIT: not because that the Trixie fight is impossible, or that the trash is too hard, but instead just to make the dungeon flow better, the second half of the dungeon is much easier than the first.
It’s not easy being entitled.
Anyways…to the OP:
No. You wanted a challenging 5man, YOU GOT IT. Get better or stop crying, 2 options.
6 Likes
Are you using buffs, flasks, food? If not maybe you shouldn’t complain about over tuned dungeons. Its a cake walk maybe you should enchant your rings next time.
8 Likes
From personal experience the only one that really needs nerfing is the twins. And not even that much. Maybe tone down the dmg the trash does some. Even with my defensives up some of those mobs melt my health bar.
2 Likes
I don’t think it needs nerfs at all. I think it needs to be buffed.
6 Likes
I feel more confident in getting a full clear in Mechagon in 2-3 hours than a full clear in EP. Using nothing but PUGs.
1 Like
I agree, my exact thoughts on this.
I’m more of in the ballpark of Normal EP getting buffs to go up to mechagon levels.
I agree with the ilvl being equal on loot, so the difficulty should be close to the same, and atleast when I was in a pug group for normal, the majority was basically winging it, and bosses rolled over.
So eh, no, don’t nerf mechagon, buff Normal EP. That helps set a bar for where player skill levels should range when in that ilvl of content, because somebody showing up to raid with 410 ilvl is meaningless if they get instant gibbed because of the inability to follow mechanics.
1 Like
Dungeon was easy, beat it first day.
Also, it’s supposed to be harder than a regular mythic dungeon, because it’s not a dungeon.
It’s a Mega dungeon, it’s meant to be more mechanically complicated five man content. I sincerely hope they don’t nerf the dungeon to the point that boss mechanics don’t matter because that will break what makes the place special and fun.
6 Likes
Operation Mechagon is not intended for just hardcore players. I am a casual player and have never done a Mythic dungeon until Mechagon. It was difficult but extremely fun. Our pug group cleared the entire dungeon and the only hard bosses were goo boss and King mechagon.
Honestly people no longer have any appreciation for difficult content and the feeling you get with you finally overcome an obstacle. I would consider operation mechagon easily accessible to anyone with a little bit of effort. I am just pleased to have difficult content outside of Mythic+ and hardcore raiding which are just not appealing.
7 Likes
Ppl are entitled. These are the same players that cry for not getting mythic gear in world quests.
4 Likes