Hello community! Played some classic last night and confirmed for myself that I’ll be there at launch. However I want to share my concern that the open world seems tame compared to what I remember. The tunnel that leads you out of the dwarf gnome starting zone was a lot more dangerous. MOB damage seems nerfed. And by ‘seems’ I mean ‘is’.
Is this a function of it being 1.12 ?
I’d prefer the open world to be much more difficult
I note that on Classic, as an undergeared newbie, you have to pay close attention mostly only when fighting a mob that is of a higher level than you or if you get a bunch of mobs on you at once. Respawns in the Burning Blade Cavern generally weren’t so ridiculous that that a competent player could be completely overwhelmed, however, I did find myself having to hightail it out of there when I found myself melee’ing two felstalkers and two more vile familiars spawned and started hurling fireballs at me.
I only died once, and that is when, at level 6, I accidentally pulled that level 12 hostile troll mob that stands on the rocks just north of the Sen’jin Strand.
I found it to be quite accurate in the NElf starting area. At lvl 2 I took on a lvl 4 grelkin and nearly died (health down to about 5% before I killed him). Hunters without pets having to melee mobs down is EXACTLY what I remember. Had I used a current-WoW mindset and pulled more than one mob, it wouldn’t have been “nearly died.” Same thing when I moved out of the starting area and had to kill birds, spiders, and cats for quest items … Gotta THINK before acting, just like the original.
True; we “originals” started with 1.0 and went through all the 1.x’s until 1.12.x (the TBC pre-patch). Since they’re using 1.12 as the baseline (foundation?), we will experience some differences between original release and the conditions that were prevalent before the TBC pre-patch.