Open world not dangerous enough

Hello community! Played some classic last night and confirmed for myself that I’ll be there at launch. However I want to share my concern that the open world seems tame compared to what I remember. The tunnel that leads you out of the dwarf gnome starting zone was a lot more dangerous. MOB damage seems nerfed. And by ‘seems’ I mean ‘is’.

Is this a function of it being 1.12 ?

I’d prefer the open world to be much more difficult

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Most people’s memories of vanilla is pre-1.12. Where everything will just slap you around. Things got easier near 1.12

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Human memory is rather fallible.

Nope. The numbers are as they were in vanilla. Blizzard has confirmed this numerous times.

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:man_facepalming:

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A dangerous open world puts the second ‘M’ back in MMORPG

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This is actually an extra M. Massively Multiplayer Online Museum Role Playing Game.

WoW Classic is an MMOMRPG.

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Wait, I always thought MMORPG stood for Massively Massive Online Roleplaying Game. Have I been wrong the last 20+ years? :rofl:

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Yes?

You mean the road to lakeshire? That was never dangerous.

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Nah, the tunnel between Coldridge Valley and the rest of Dun Morogh.

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Now Im interested to know where the heck I got that from.

I do agree I made the run earlier on a level 1. I used to always die there at least once …

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I note that on Classic, as an undergeared newbie, you have to pay close attention mostly only when fighting a mob that is of a higher level than you or if you get a bunch of mobs on you at once. Respawns in the Burning Blade Cavern generally weren’t so ridiculous that that a competent player could be completely overwhelmed, however, I did find myself having to hightail it out of there when I found myself melee’ing two felstalkers and two more vile familiars spawned and started hurling fireballs at me.

I only died once, and that is when, at level 6, I accidentally pulled that level 12 hostile troll mob that stands on the rocks just north of the Sen’jin Strand.

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I found it to be quite accurate in the NElf starting area. At lvl 2 I took on a lvl 4 grelkin and nearly died (health down to about 5% before I killed him). Hunters without pets having to melee mobs down is EXACTLY what I remember. Had I used a current-WoW mindset and pulled more than one mob, it wouldn’t have been “nearly died.” Same thing when I moved out of the starting area and had to kill birds, spiders, and cats for quest items … Gotta THINK before acting, just like the original.

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Apparently the patch they are using for classic, 1.12, was a much later patch in vanilla and the game was already nerfed by that point.

I suspect it was in preparation of the Burning Crusade expansion, in order to make it easier for folks to get to 70 and not give up in frustration.

Unfortunately it also doesn’t feel very much like vanilla did for most of us who started in 2004/2005.

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True; we “originals” started with 1.0 and went through all the 1.x’s until 1.12.x (the TBC pre-patch). Since they’re using 1.12 as the baseline (foundation?), we will experience some differences between original release and the conditions that were prevalent before the TBC pre-patch.

It felt dangerous enough to me. Had to be careful with my pulls wherever I went.

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We are all fifteen years older than we were in vanilla. The mind is one of the first things to go. :sunglasses:

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It’s the 2nd thing to go. Don’t ask me what the 1st thing is … I can’t remember. :rofl:

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which can be a blessing in itself.
it turns ‘nostalgia content’ into ‘new content’ :wink:

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