What you call “danger” I call “tedious”.
Prior to Classic hardcore servers, some servers became overrun with levelers using an addon with a ruleset that gave “hardcore” a standard meaning, at least in that context. Geared players constantly kited elites and guards across zones to busy quest hubs in order to harass the players, bringing permadeath to dozens of levelers with each sweep. It was total zone disruption during busy times. Blizzard looked the other way for a long time before finally changing leashing so people like you couldn’t lock out levelers from leveling content completely.
Good freaking riddance.
You can say “tedious” about literally any aspect of the game. Leveling? Tedious. Mythic+? Tedious. PvP? Tedious. Raiding? Tedious. Making gold? Tedious. Etc. It’s a MMO, what were you expecting? To just log in have maxed gold and BiS at max level, run each raid once, then be done with the game?
Wow still does. It’s just that players are quickly done with that content.
I opted out of TWW and am playing Classic for the nostalgia.
I’ve been in Duskwood (best zone). Tonight I’m in the level range of Stitches, Mor’ladim’s grave, Morbent Fel soon.
This was peek MMOing.
The blood pumping was real in this zone.
Come give it a shot!
It’s pretty faithful to 2006, the economy is not scuffed, and the community is far superior to modern WoW.
Elite areas that offer no threat unless intentionally instigated is not the same thing.
The good ole days are over. Could you imagine these whiny players today being chased or killed when they didn’t expect it? The forums would have a melt down for safe spaces.
Can you add any specifics to your posts or are you just here to disagree with people vaguely?
Altering how you fly isn’t that bad.
What are you even referring to? You’re purposely being vague. Can you like actually think about what you’re posting instead of just spamming posts to up your post count?
I am sorry. I should learn from you and rotate alts to make my post count look lower.
But I was referring to the Great Worm From Beyond during BFA. Which flew around Uldum and Vale of Eternal Blossoms.
Many people complained that they couldnt just afk fly. Point themselves in a direction and zone out. The forums was full of complaints. I didn’t mind it, I thought it added a fun dynamic to flying. But it was dramatically complained about on the forums.
Nah. I was not at all malicious. But the thought of it does bring an evil smile to my face. I just liked to see the guards whack at it. Was fun dragging it along on my mage. I had forgotten about other players doing bad things with dragging mobs around.
I think the main thing is that seeing dangerous mobs roaming around, even in low level areas, provides excitement and forces a level of alertness which is not really present anymore that I can think of.
I think this is the crux of the matter.
There was more wrong with the Maw than big mobs.
It was horrible trying to transit the zone, and the Eye of the Jailer gimmick actively discouraged engagement.
Fel Reavers were cool and thematically appropriate.
I remember.
You used to be able to kite them to a major city and it’d cause all kinds of chaos.
There was a dinosaur you could do that with, too iirc.
Those were the days.
Have you killed Mythic Fyrrak?
I could check but I think I know the answer.
Well… I don’t post much at all, and I like to post with the character I’m playing…
It may be that due to my experience with D&D back in the day, Bard’s Tale, Avatar, Doom, Quake, Everquest, and then Warcraft (Everquest but with all the things Furor and Tigole wanted) , that I prefer a more atmospheric experience rather than seeking that +1 ilvl. Not that there is anything wrong with it, but it has now totally gone that direction, and that people log in with purpose and a specific goal, and how dare some mob get in the way of their phat lewts, xp, or schedule.
I was referring to the person who stated I only post to run up my post count. They have at least 2 other characters they have regularly posted on.
My first true loves as well.
Meh, I think there are still plenty of ways to log on and enjoy non progression based things.
From what I recall people hated it because of the lack of mounting and the Jailer’s Eye mechanics, not so much because it was “hard.”
Oh there were plenty of people complaining about dying all the time and losing their Stygia.
And unbeknownst to me, there were pools of impending chains
Well, my toaster of a laptop was set to 3. So, I thought the chains were totally random and couldn’t figure out how other people were dodging them so well.
Then I got an upgrade and suddenly found myself in a completely different Maw.
The Forsworn archers of Perdition were OP. And I can remember being stealthed in that area. Watching the big dudes clomp around brought back memories of Doom and the Cyberdemon.
A whole broken hellscape of them. Of course almost everyone I saw had no problems fighting mobs. It could have easily been hard enough to force people to group just to fight the trash packs.
That would have been fine. Would have made it feel like classic. But retail ppl be like, “group to fight?” “For barely an award?!”
Pitchforks
Only if people did the quest.
I kind of blame level scaling, a little bit. I mean level scaling tries to replicate this sense of danger, but once Elwynn Forest caps at level 30, but you don’t, the danger stops.
And, it messes with the used to be super higher level mobs in the zone. For example, Vultross (the rare vulture, in Westfall) was level 30 while Westfall is supposed to be a 10-20 zone, at best.
For most players, WoW is a task list managing simulator that stimulates dopamine hits when a player gets to “check mark” a thing.
Unfortunately, anything that hinders the flow of the task list like a scary mob that can one shot you in the open world is seen as an annoyance or worse, an evil plot by developers to not respect player’s time.