Of course you can’t have a Necrolord in Night Fae armour.
How is your argument any different?
I didn’t even go into racials, but yes they also count.
Can you see how choices like class affect both power and cosmetics though? Unique class mounts, unique class toys, unique class armour, restricted armour and types etc.
Exactly, a player mechanic, not a game mechanic.
Which actually is my entire point. People are saying “this system is wrong and broken”, it’s not. In any other game it would fly as a fine choice.
What is broken is the mindset of the player base.
Thank you for that really good example of FFIV.
To be fair Ion hasn’t really pushed the attitude and actually has pushed against it with things like the covenant system.
Even their main who is primarily a raider has what people would call a “sub-optimal” choice for their class for raiding.
THey could of done it during the one month launch delay .
The only thing they needed to do so people could use any of the covenant class abilities for their class with any covenant would of just taken 1 single conduit.
I definitely think Blizzard needs to separate your covenant choice apart from covenant abilities. just let us choose what covenant we want as well as what covenant ability we want cause I want to play Necrolord but also still have my best covenant ability for arms which still happens to be Condemn.
However some have claimed just give us all the covenant abilities. please dont do this. thats like 8 more slots on our actionbars that some of us dont have
To be honest that can be very difficult, they set the rules sure, but often there are unforseen interactions or variables. Ultimately the freedom of information is going to allow players to inform others of those interactions.
As Orthis quite well said
The biggest faux pas on Blizzard though has been their inability to react to outlying power discrepancies, however that extends out from the covenant system and simply to classes in general.
Most covenant abilities also have soulbind interactions as well. It’s a bit more complicated than just a single conduit, and even if it was it would just mean that soulbind tree would determine which covenant people chose as certain soulbinds are definitely stronger than others. Nadji’s 3% single target damage buff is a great example of this.
Many soulbinds have abilities which interact with your covenant class ability. Emeni for Necrolords is an example.
It’s more than simply a conduit change. And as I said, even if you made changes that did allow it to happen you have to take into account the fact that soulbinds are not balanced equally.
Otherwise you just swap one power determining element driving player perception for another. Then you have the issues with covenant dungeon buffs on top of that.
Without pure homogenisation of classes, races, covenant class abilities, covenant signature abilities, soulbinds, conduits, dungeon buffs etc etc you are never going to get to that point where you want the system to be, it’s just not possible.
The class balance is honestly more imbalanced than the actual covenant balance.
For Fire Mage for example, the difference is ~400 dps between the best and worst assuming you are optimally using your combusts. That’s about 5% difference.
Compared to well over 1k dps difference between classes and specs.
Realistically covenant balance is not the in the slightest the biggest issue right now, and I’ve been very vocal about how poor the balance has been and how slowly it has been getting addressed this patch.
There have been plenty of better iterations of this game that weren’t riddled with unnecessary restrictions. This concept is largely unique to this expansion.
you are literally making that up. You do not have to do that bit where you take someone saying they’d like to be able to enjoy the other 3 covenants more freely and try to turn it into “WELL YOU WANT EVERYTHING TO BE THE SAAAAAAAAAAMEEE OVERWATCHHHHHHHHHHHH AHHHHHHHHHHHHHHH”
it’s annoying. you’re annoying. stop being annoying.
Previous versions of the game had more restrictions
Yeah…that’s not been the argument from people. But sure.
Pretty sure I’ve never mentioned Overwatch so…???
Maybe if people didn’t expressly state it’s a power problem which is more prevalent elsewhere in the game the argument would make more sense.
People are complaining about a shower being too wet whilst swimming in a pool.
You don’t have to respond, you don’t have to take part. It’s not like my posts have been 5 word things you can’t help but notice.
You are stopping and interjecting.
If you didn’t notice I deliberately didn’t reply to your previous posts due to the nature of how they were written.
That solution is much better than having a cry about it and slamming the caps key and having rant.
I’m not sure why you are triggered so much about this topic, I know you’re an intelligent person who normally replies sensibly.
That’s why I’ve made that deliberate choice not to directly antagonise you by responding.
If it makes you feel better though I’ll eject myself from the thread, although I would probably advise that you do something similar as it doesn’t seem to be having a positive affect on you.
Wild Spirits needs heavily nerfed. I have a level 60 Hunter who is Night fae, and the power level of the ability is just off the charts compared to options that most other classes have.
You absolutely do not have a point you just want to punish people who want to min max that’s what it literally always boils down to. We could have had these choices be actually near permanent if they weren’t tied to player power which would be an actual meaningful choice.
I don’t think “the ripcord” actually exists and is something they can pull and no one can even agree on what it does when you pull it, it seems. I think it was some buzz term they used to describe a change of development direction at one time and now it has morphed into legendary status.
That’s what you think the ripcord is. Other people seem to have different ideas, like it affects covenant restrictions on appearances and mounts and that your buildings remain.