Ok I'm having fun.... Paladin!

At first I was skeptical… now I’m having fun and I’m hopeful. Also, wanted to point out a few things about the paladin. The paladin is a unique class for alliance which had various utility abilities to benefit the raid/group. So blizzard’s stance on paladin after classic was to increase the class’s dps, rather than buffing it’s utility. For instance, blessing of freedom has been a staple of pvp in the game, but never really receiving much benefit aside from the ability itself. Cleanse was once a monster of a spell. Blessing of protection saving casters from death for 20 years. Consecration aura allowing casters to continue their barrage of death whilst being interrupted. One great addition was beacon of light which was only available to speccing into holy talent tree. Sacrifice for tanks and pvp. Resistance auras that increase resistance to certain elements/shadow.

These GREAT ideas have been fully abandoned to serve the dps/hps meters. I think it’s a little “near-sighted”, however you want to take that… even perhaps the discussion no one wants to have, to provide great utility/support to a class but keep them at maximum dps simultaneously. I really think paladins/druid/shamans should excel at abilities that don’t show on hps/dps meters and really push for a “bard-like” or support-type class that keeps them interesting.
One thing i notice is there’s a lot of clutch like abilities that may save an entire raid from wipe such as LOH, or Tranquility.
Earthbind totem has been the BANE of 5v5, and any battleground you attend. Such a simple but amazing spell.
Purge is a DEVASTATING ability to a pvp match… what a powerhouse.

In a dungeon group a hybrid class could save the entire group from wiping if skilled. I always invite atleast one hybrid class to join, that way if bad thangs go down I know I can have an offheal or an offtank. Which makes you think about the way original vanilla dungeons were made. The mage class for example… you get dps and utility. An aoe root, blink burst, icelock, spellsteal, mirror image, invisibility. Hybrid classes that were MADE for utility have not recieved the same love over time. All they could do was to add to the utility dps classes already have yet hybrid classes have not improved on utility as raw dps classes in the same magnitude, but instead have improved in damage/healing.

I suppose I agree with the game designer who believed that hybrids should not compete in the same capacity with pure damage/heal classes in which i originally was opposed to for the past 20 years… BUT the utility/buff of the hybrid classes should have improved to make up for it.

Paladin should have improved abilities that would make things such as auras and blessings to make them more than useful to raids/pvp. I’ve heard from elite players that the ability devotion aura is dumb to use in pve/pvp. Why not make it a bit more useful? Perhaps a 50% buff on armor would be sufficient. Blessing of wisdom has been a staple in every aspect of the game. Why not make BOW give a lesser innervate for 5 seconds then apply the standard mps that allows for it’s standard use. That would make BOW a more active spell. Retribution aura has always been a joke of an ability, that eventually became useless, even the talent which is completely useless, add 50% damage to retro aura is looked down upon in raids AND pvp. Bad design. Not bad design of the ability but bad design of it’s evolution.
We can even talk about druids for this scenario, with entangling roots… why make it a one cast and then cancel? Why can’t druids root multiple people simultaneously without canceling the root? They still have to cast it unlike their instant earthgrab totem competitors who wear mail and let’s not talk about the aoe and slow behind it. What makes the druid awesome? Depends what spec you play. BOOMKIN provides massive AOE and burst abilities under a moonkin form that buffs the entire raid with +5% crit. The 5% crit and innervate has never been changed since vanilla. Feral - leader of the pack - increases range AND MELEE +5%. Tree of life, you get the drift. Stagnant utility. Mark of the wild, remained the same. Innervate remained the same.

Hyrbid utility classes have remained stagnant whilst mages/rogues/warriors/hunters/locks gained in utility. This is why you had to increase dps amongst the hyrbid classes otherwise they would have been useless by the 2nd expansion.

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Me too. Yay SoD :heart:

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Don’t say that too loud, you’ll get nerfed.

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Nah, they won’t. Apparently one of the Classic team said they play Paladin. :wink:

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After my forever-Ret raid lead yelled “YO CRUSADER STRIKE COSTS NO MANA???” I knew Paladin was gonna be busted af

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SoD Paladin feels a ton better than original vanilla Paladin. A lot less auto-swing to 60. But Crusader Strike hits like a wet noodle. 75% damage on a 6 second cooldown and doesn’t proc Seals. I do wish it was either the 110% from TBC or that it procced Seals like in Wrath.

Getting Divine Storm will probably make a big improvement though.

it’ll be interesting how it feels with speccing holy

Still by far the worst dps, worst healer, and worst tank…so IDK what youre talking about, but good luck getting reg invites to challenging content.

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Yes and i understand this. However their benefits to the raid should outweigh their ability to dps/heal/tank. It should be like, we gotta invite this boomkin for the +5% crit ability it’s too useful. However, they should NOT be completely running out of mana in the duration of the raid either. Just because one is not on top of the damage meters does not mean that they aren’t useful.

What are you smoking lmao. Rets are part of a meta raid comp and do good damage, and Prot Paladin is the best dungeon tank in the game. Holy is the only spec lagging in phase 1.

Um Metalock says hello. Pally tank is fine in dungeons if you like waiting for mana every 2 pulls, but most hate the snail-pace pallies bring.

If you’re OOMing in dungeons on prot, its because you’re spamming when you don’t need to. That’s a skill issue with either you or the people you’re playing with. Also, just play spellcleave, AKA the most optimal dungeon comp, which natually has mana downtime.

Not sure what this guy is smoking, but I’m constantly pulling 80-100 DPS on single target fights and constantly doing 120 DPS+ on aoe/cleave fights as ret. Most DPS that I’ve seen is pulling 70-80 DPS on single target if even. And I’ve been able to tank every dungeon specced as ret without even using the tanking runes. Just pop righteous fury and divine storm is great snap/aoe threat. 0 issues getting healed, nearly 0 downtime, and I crush the DPS.

Not to mention it performs really well in pvp at 25.

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its a skill issue kek…the 20 year old meme.

Sounds neat! Too bad we cant corroborate that info!

Don’t need to. I’m not the one crying about the state of pallies in SoD. I’ll do me and you do you.

Man And people say I write books I’ll say this at least I put spaces I’m not caree that entire thing.

But from what I get your trying to say You would rather than focus on more flavorable things than increase there dps First off let me say yeah palatin feels really good.

But again it feels like everybody so hook up on balance and things right now Again we’re only 25.

And honestly Did anyone really watch that video and realistically think that they’re going to give paladins howling blast ? Because seriously we all know that’s a troll.

Now could I see them giving us urgent defender yep I really hope it’s the wrath version If anything palatin’s needs something to help cover the need for spell power.

I would like to see shards of light That converts 30% of are Attack power in to Spell damage or Strength into spell damage.

This is going to be a very biased opinion. I never liked having to get spelled power on my gear I’m not a fan of it It makes itemization to clunky.

But maybe that’s me And you know it? Maybe they can make other rooms to support the spell power Paladin.

Same thing I’ll say with seal twisting Let it be in a rune But give us an alternative for those of us that do not want to do it I hate seal twisting.

Either way though what i’m trying to say we are 25 not 60 We don’t know what the class is going to look like yet.

Arms is cracking ~200 on single target, even more on cleave.
80-100 is a joke.

Lol at people continuing to try convince themselves ret is special. No matter how many times the class becomes the ridicule of the entire game/community, the scrubadins STILL try to convince themselves.

If we got our druid WF it’s acceptable dmg. But the consistent 200 is a lie. We do miss a lot in most 25 content. Unless you’re going to tell me you magically got that hit rating already.

As a guild leader, the problem with Paladins. There’s too many. Just too, too many. They’re great to bring around in PvP, they do hurt a lot in dungeons, I give them credit where due. But there’s just -way- too many.

SoD lacks Mages, and Warlock and Rogues. As a warrior when I go to Stormwind I’m like 1 warrior surrounded by 12 paladins constantly and a couple of other classes.