You dont even have to use that many buttons for Unholy or at least didnt. You could ignore a lot of it and lose minimal dps.
Hitting a single button over and over is never going to be that strong. Its not even that its simple, there just isnt anything there. There is no substance to it, nothing to react to. You just keep Bloody Vengeance up by having enough crit and then just do the regular stuff any other Dk spec wants to do.
Frost has things you actually want to react to and how to use your Unbreakable Armor without losing much because it costs a Frost Rune. Blood doesnt have any of that. If you have diseases up and your runes are converted you hit heart strike and if you have no runes you hit death coil. Hysteria (now Unholy Frenzy) has no cost so working it in is extremely easy, and Dancing Rune Weapon doesnt actually take into account some of your stats. But they are the only things you really have to worry about.
Its a lacking spec and it doesnt even hit that hard compared to Frost.
just gonna be honest I think you want to argue just for the sake of it, im just gonna say lets agree to disagree because it just seems like you got really nothing of substence to say so you want to argue for the sake of it.
Think what you want, the one arguing to argue is you here. I said it was lacking and you keep going back to âwhats wrong with simpleâ like I havent been typing anything.
I also said convert your runes, which you want to do with Death Strike due to the other talents within the spec and you wanted to act like I just didnt talk about it.
But glad to see the DK forums are still full of disingenuous troll that just end up on ignore lists.
Nothing when itâs not simple just for the sake of being simple.
Ret is simple. The entire kit still plays off other abilities and has internal synergies that results in each ability/talent playing off something else. Greater Judgment encourages bigger spenders (which you get off Judgment). HoW generates extra HP during execute so you get more spenders, etc.
Frost is simple. The kit is mostly just independent abilities that have no synergies. Obliterate doesnât make spenders hit harder. Thereâs no extra RP generation for any rune builders. Ultimately, there could be some synergies, but KM Obliterate would need damage taken out and put into the spenders in the kit to encourage that. Otherwise, the spec just devolves into Obliterate spam, which is exactly what Blizzard said they didnât want going into Legion.
Ret is simple with a kit that encourages you to utilize every DPS ability you have to get big spenders or be able to spend quicker.
Frost is simple just for the sake of being simple, with a kit that wants you just to press Obliterate until you canât and only press FS to keep up maintenance buffs or when you have nothing else to press. You donât press RW on CD, you donât care if Rime buffs overlap some of the time. Itâs simple just to be simple.
What was I just arguing about? I said Blood was lacking in Wrath when it comes to DPS and it is. There is nothing to it. At least im not delusional when something is announced to think Frost tanking is coming back, Blood DPS is coming back and everything is going to be reworked.
Ngl, the hero spec names for DK sound cool as hell. Hopefully they are able to implement them well and theyâre not just a bunch of boring %dmg modifiers.
The problem is that DK is fundamentally flawed/outdated/pick a term and put it here. Itâs hard to drum up pure excitement for a class with inconsistent design, and it feels like Blizzard doesnât know where to take DK as a whole. Iâve pretty much played a DK from the moment I could play one, and I donât know if Iâm going to continue with it come 11.0. It isnât burnout on my class, itâs just hating that there doesnât seem to be a clear and consistent intent behind the design of its specs and gameplay, entirely independent of actual performance.
Is anyone being negative? I think the whole system sounds great and I love almost everything theyâve shown for the next expansion.
Iâm also realistic though, in the deep dive the druid tree showed us itâs mostly passive abilities and modifiers. People were acting like they added in 100+ new specs that allowed every DK spec to tank, dps, or dual wield.