It’s not a feature, it’s an exploit. Maybe they are realeased on your realm/battlegroup, I can’t say, but they are never realeased on ours as a small group of sometimes 2 players decide for the group to keep them open until it’s a done deal. Technically the person keeping the open, besides violating the code of conduct, is AFK and should be removed. It’s a very “Retail” thing to do and a misguided belief to think this was intended. Hope the suspensions start sooner than later.
Well if it’s a bug then Blizzard should fix it, right? Until then it’s a feature, just like all the other bugs features in AV.
By the way, this feature was in Vanilla too. And it was used often with no one banned for it.
It is the case because Paladins are busted. XD
Are you serious?
Ok on the flip side, let’s have you tell me how something like diplomacy or the human spirit work for PVP when compared to say WOTF, Warstomp, Passive stun resist.
Are you saying you personally have never used WOTF?
The Alliance MUST take and hold Snowfall Graveyard while allowing the Horde to take Stonehearth graveyard , this has the effect of dispersing the Horde forces.
IF the Horde gets Snowfall AND Stonehearth the game is essentially over. Stone hearth graveyard is NOT a good defensive position, Snowfall is far superior as a defensive position.
Those situations you just presented are not equal to the ones you have.
Is it more advantageous to negate the only escape tool certain classes are afforded or to remove a serpent sting once only to have it reapplies 6 seconds later?
Is it more advantageous to have a 25-40 percent passive stun resist that’s always on or to try and find a rogue that’s popped vanish?
Escape artist having the cast time still means that hunter or mage got distance, just fyi. It’s not like WOTF where you press a button and you are suddenly back in the game.
While it’s cute you can list of applications, the situations you are talking about are not equal by a long shot. Just like not all CC is equal. For instance is a snare allows one to still control his character…a fear does not.
A snare freezes you on a spot you chose to be. A fear will force move you to places you didn’t want to be. As such it’s more beneficial to negate a fear than a snare. (even though I just explained that escape artist doesn’t really negate a snare)
All things are not equal and that’s clearly obvious based on the vast pvp population being one faction. They all figured it out. See we play a game on slight and small percentages. And while not earth shattering, these small advantageous are nice to have rather than to have not.
I didn’t even bring up how nice it is to have an option like warstomp. much nicer than not having it.
Two words…FEAR WARD
Its less of a “just to have it re applied” and more of a “im now able to vanish and not have it be wasted”
Id argue EVERY SINGLE WARRIOR AND ROGUE would rather have escape artist over WOTF in every mage fight ever considering mages dont have fear and the classes that do have fear do not give us as much trouble as mages do (same for druids)
Warriors LITERALLY DONT EVEN STAND A CHANCE AGAINST A FROST MAGE. escape artist would give them TWO nova breaks (if wearing a pvp trinket) and one of them would be useable in basically every fight (IIRC escape artist is 2-3 min). Same for druids. As a warrior you can just get rooted and moon fire spammed for the entire duration of the fight
As a rogue unless im specced prep or i use literally every cooldown i have druids can just root and moonfire spam and prevent my restealth.
War stomp is good yes but good luck using it as a melee class against classes that infinitely kite you. And im pretty sure it shares a diminishing return with charge and intercept.
THIS you guys have fear ward on dwarf priests and have the audacity to complain about WOTF like its some god send ability
This is exactly why horde dont jump to believe the AV imbalance
Fear ward is cast by another player. WOTF is cast by yourself.
Is it more advantageous to know you have yourself to rely on, or to rely on another player…who just so happens to be a priest…and a dwarf and who is paying attention specifically to you and your current situation. And who has it off cooldown?
See? Very easy to explain how these two things are not “same but different”
I mean it makes YOU look bad when you suggest they are…but I digress.
Weakest argument ever. I would say its more advantageous that you are immune to fear for 30 seconds (even if its cast by someone else) rather than breaking fear once only to be able to get feared again immediately after
Well you would be wrong. And I think it’s fairly disingenuous to say “weakest argument ever”
If I’m a rogue, I plan to snipe a priest or lock in the back of the group, I do so knowing my cooldowns are up and WOTF is ready to go so I can get the kill. It requires no team work or coordination with another player who just so happens to have met alllll those wonderful conditions I just listed.
And for you to suggest that those two things are the same is laughable. I mean I get it. You clearly didn’t either when you chose your class and race. You either knew what you were doing or you stumbled into it.
“i just like the look of the undead, bro” - lol. sure kid. sure ya did.
Fearward is a 30 second fear immunity but uhhh…it’s cast on one person. One. I want ya to play an alliance priest and fear dive bomb a horde mass and then enjoy all those WOTF fear break noises that go off like fireworks and then tell me “same but different brah!”
Ya just look bad continuing this debate.
It’s not desperate. I just clearly explained to you why it’s not on the same playing field.
First off, it’s very situational especially in pug play. AND it requires the coordination of two players. AND it’s only cast on one person.
WOTF is based on just race. Not race + class. It’s reactionary. And it’s responsibility is up to the player. It requires no coordination.
Come on, son.
If the alliance team as literally any braincells and you try to pick off someone (a priest) in the back. You still cant do it regardless of WOTF.
Why?
Because theres at least 3 paladins standing in the back lines with said priest ready to throw hoj at your mouth the instant someone gets stunned (trust me ive tried and thats typically the case 90% of the time). I can almost promise you FEAR, is not the go to CC in that scenario when you see your back line healers getting jumped
Youre making the suggestion that every horde is undead (practically) and that your team will have ONE measly fearward to handle in a team pvp fight.
Logic
Id also like to take nearly 2k self heal thats instant cast on a dwarf and human priest for “i was literally about to kill this priest and now hes at 80% hp and im getting stunlocked” for 500
I love how you wanna try to negate the advantage of being responsible for your own fear break by inventing these situations.
“There’s always three pallys back there!”
Well sometimes their isn’t.
“You have dwarf priests”
Sometimes there isn’t even a damn priest in the group. Let alone a dwarf priest. And what are the chances that guy picks ME to fearward?
Come on fella. Just stop. It’s really very embarassing.
Solid argument. Here ill counter with the same type
“Sometimes the rogue isnt UD”
Wow hard life. Im pretty sure 90% of the matches ive played in BGs dont even consist of healers at all (with the exception of av) while alliance pugs typically have at least 3 healers on avg
No idea because i dont know what your race/class is since youre posting on a 90 mage
I find it so funny that no horde respond to your argument about IBGY and basically say : “git gud”
They know the map is flawed but try to convince themselves that its because they are pvp gods.
Lol I love how people act like dwarf priests can just spam fear ward ignoring it has a 30 second cooldown.
Let’s throw that into AV at the start of the game if you have one dwarf priest that means that two people can have it at the start. Meanwhile half the team on the other side has one built in that also gives immunity to it after the fact and also removes charm and sleep.
Ironic that you think it’s a player problem, it’s not, it’s a mechanic problem, if 20 horde die, you get all 20. if 20 ally die, 10 of them have to wait a full 1 min to rez, while the other 10 don’t. You are by far, the DUMBEST PERSON to even think it’s a player problem.
Yes because a 25 percent chance of picking undead is exactly the same as the 5 percent chance of being an dwarf/priest right? If we remove favoritism and just assume a player picks a class based off of random choice. Lord knows the vast majority of the horde population is based in two race choices.
“same but different” Says my UNDEAD rogue friend. LOL.
75 percent of all statistics are made up, bro. Sometimes you have healers…sometimes ya don’t have healers. You ALWAYS have WOTF bro.
Smallest pvp maps have 10 aside. That’s 8 other people that other guy could be paying attention too if he’s not paying attention to himself first.
Ya got nothin. WOTF is EASILY better and more enjoyed than freaking fearward.
Id argue being able to camp the spawn of a gy because your cave spawns you above where we’d spawn at the gy (SPGY) and just casters to spam aoe on there keeping us slowed/dead but i dont see alliance do this strategy anymore. Saw it alot in vanilla tho
Yeah they can spam it like UD can spam WOTF on a 2 min cd
Have your team does too. Between fear ward and paladins being able to bubble themselves and spam free heals for 10 seconds id say thats a fair balance.
If thats truly happening i would want that fixed.
fixed
Ironic
I mean i feel like your job as a healer is to pay attention to other people. Just a crazy thought i know.
Also i like how you keep pulling these really thin arguments and completely ignored my arguments about how Escape artist is way more beneficial for melee classes against the classes that actually matter rather than locks and priests with are significantly less likely to be a problem.