but your own says this
no offense but your strategy is too predictable, why not sneak to frostwolf graveyard and take it with all the rogues and druids you can find, get 10 men down to that GY , turn it into blue, and work backwards into tower point / ibt .
Alliance: outlines detailed battle strategies, pros and cons of each strat, stats on success rates etc etc…
Horde: we win cause we try harder
Serious Zug Brain on display, most horde posters here don’t even understand AV
Oh I understand it, and I understand that alliance hardly never use rogues and druids to turn flags… it wreaks havoc, we panick when one tower goes blue and send like 30 men back there, you guys could use that to your advantage, and don’t.
Tell me, how often do horde send full stealth teams to cap objectives instead of just face smashing into SHGY? Oh that’s right, they don’t need to organize plays like that, because the map plays it for them
Step 1: rush SHGY
Step 2: rush SPGY
Step 3: rush Aid Station
Im not disagreeing that horde have a better map
but alliance don’t even try to ninja our crap in my experience, if you guys actually had a stealth team, a push team, a defense team, all firing sneak attacks and pressure attacks, you WOULD win sometimes.
I wonder if rogues even know how to despawn archers in AV anymore, or if the ones who do simply don’t care to do so because they’re on alts farming rep, maybe they just can’t make it that far south anymore.
I honestly never see it man, im exalted in classic av, and then some,
ive never once seen a real druid and rogue strike force, pretty sure they could cause some serious problems down there.
The horde reaction would be to recall heavily, causing our offense to be ruined, or with enough druid/rogue say 5-10 they would burn a tower.
they simply don’t want to win that hard, theyd rather instant queue into something else and afk.
Yeah, seems like the first and second generation of rankers did a piss poor job of teaching the rest how to play the game.
Either that or people DO know how to play, and just want to afk instead.
Or that, yeah.
Ally doesn’t really seem to have as much druids and rogues as they actually did in vanilla / bc / wrath
I swear its a pvp problem
rogue is literally the pvp class
That’s also a good point.
When Warsong became the meta over AV, and healers started to hit R10 - it was very interesting to see how the ranking meta affected it’s own community.
Stacking warriors, neglecting druids, warlocks, priests, etc. - while the horde ranked more organically due to not being able to premade - definitely had an effect on things.
I would imagine the PvE meta of stacking warriors also has a negative affect on current AV.
Yep. they aren’t going to out zug-zug the horde, not sure why they think a massive meele battle will work.
they need to start using other strategies
- I see warrior I hit him with CS.
- He changes stances to intercept.
- I begin to sheep.
- He intercepts the sheep cast.
- I insta blink before he can even get to me in his intercept animation.
- I sheep him.
- He dies very soon after, never reaching me.
Basically how it goes. I can literally rank 1 frostbolt kill most warriors
Yes, that’s what the premades were for, so we can organize those things. Trying to put a stealth team, a push team and a defence team together in 1 minute just to counter a ridiculous map imbalance in a pug is near impossible
Yes, deciding when to deploy the druids is a good feature, however having the crystals endlessly being available to turn in is not. Keep the ability to hold but lose the ability to rep gain ie when the required crystals are turned in 250 then they can accept any more. Might be a semi solution which the rep farmers will object to as there only objective for being there in the first place with no intention of playing for a win. They might turn there focus on other rep gaining methods like mine supplies, frostwolf hides and returning the Rams.
Secondly as far as I know that often the difficulty summoning Ivus is not a bug its simply that all those summoning Tree lord don’t have the required rep to do so. I’m not entirely sure what the rep requirement to do is, but I did read way back when that the summoners were required to have a certain level of reputation. Maybe friendly, I can’t really remember.
This is all assuming you always get the counter spell lol i very rarely get counter spelled before landing charge
Youre not wrong.
Issue is i just have to many outs for him.
Barrier, mana shield, block, cold snap.
He wont ever hit a good mage.
Like i said, most warriors i could kill just kiting with rank 1 frostbolt for fun.
This is where you made your mistake. Please do a google search and tell me where in all of the guides for Alterac Valley does it show to do your strategy of starting at SH GY? I’ll wait for an actual posted Internet website that tells you to do that in WoW Classic.
Hint: You won’t find any. All of the guides for WoW Classic Alterac Valley tell you to go for the objectives in the game. They don’t tell you to defend your last grave yard. Had you done what is actually in the guides you would find that you would win vastly more than 13% of your Alterac Valley games.
If you begin all of your games the same way which is farther back in the progress of the game then you will end up with a lesser chance of winning. If you want a greater chance to win the game you must progress through the map by taking objectives. Then after taking the objectives then you protect strategic areas. That’s what all of the guides tell you for Alterac Valley.
It’s because at this point in time people believe that the map is flawed. Just because the Horde starting position moves back in patch 2.4 doesn’t mean there was anything wrong before. It just means that from that point in time when resources are used that the Alliance have about an 80 to 90% chance of winning the 7 minute rush game.
Follow the AV guides that are online. Use your search engine. Try it? You have nothing to lose but a little bit of time. If you continue the same thing by defending your last graveyard then you’ll end up with a lesser chance of winning the battle.