Nymue needs fixing

OK story time. Last night the guild killed Fyrakk on heroic, one wipe on Smolderon, no wipes on Tindral, and one wipe on Fyrakk. Four wipes on Lorador was our worst boss, we died once at 1.3%… until we got to Nymue where we failed, again.

The issue with my guild is that we don’t have many ranged, someone pointed out we need more people to learn and play range because it can become an issue like it does with Nymue.

The problem with this fight is, those flowers you soak, they are 100% random in where they spawn. We tried the melee stack, nothing. On our best pull every time I looked around we had players soaking in range, unless the beams or bombs where happening, every range player was soaking every flower they could all the time.

But we had 5 ranged players only, I was healing so that’s 6. At one point we had 8 flowers on the right side of the map at range, I didn’t count what we had on left side. No one can soak 100% of the time, you start with 2-3 flowers, beams come in, someone gets a bomb, you move out, more flowers spawn again and again.

The issue here is that you need a certain number of ranged or you just cannot do that boss, and if you ask melee to join us in soaking at range, you miss out on DPS and delay the fight to the point your healers run out of mana. It’s a fine balance between needing enough range and needing enough DPS and a problem I honestly hate about this game.

The flowers should spawn based on your composition. And moving forward any similar mechanic should also do the same because not everyone runs group content with a healthy split of melee and range. I’ve ran M+ with 5 melee, raids with full melee including healers, it happens. You cannot force people to play ranged if they don’t like it and you cannot always pug the right players into your group to cover either.

3 Likes

but then you would just stack everyone in melee and fight become cheesed

8 Likes

I never said the flowers should spawn based on where you are standing.

I said the flowers should spawn based on your composition.

So if you have 4 ranged and 12 melee you should technically get more melee flowers than ranged, because currently how it works is you have 20 players and it’s completely random where they spawn.

Meaning if you don’t have enough ranged players no matter what you simply cannot beat this boss.

1 Like

Yeah unless they changed something in the last couple weeks I haven’t played (been checking patches and doesn’t seem like it.) but this boss doesn’t adjust flowers AT ALL for flex or comps. You will always get the same amount of flowers making the correct strat in a smaller/melee heavy raid to pug a million ranged for ONE fight.

It’s easily the most difficult fight in heroic if your comp is bad for it. And the only solution is to force people to swap specs (in heroic? Not happening) or pug which like, screw ur casters who need loot I guess.

Larodar is similar actually but done much better as additional ranged simply make last phase/clearing easier but it’s still totally doable with mostly melee. Nymue feels literally impossible on certain comps, or at least too difficult for casual heroic.

My group only has 6 ranged and we one shot nymue and meele did not help with ranged soak

1 Like

Have 1 or 2 melee dps switch to tank spec and just focus on soaking flowers. Yes it works. Dps check is not hard on this fight.

This boss is just awful in general.

Tritanomaly test is hard enough for people who DON’T have it:

6 Likes

Is… Is that a 9 or just some green pebbles

it is a 9… and Nymue on Mythic is even worse if you’re melee heavy.

Have fun :slight_smile:

Yes a 9. This is how you test color blindness.

1 Like

You guys gotta stop with these “It’s easy” strats. Did you want me to ask the rogue to tank? Maybe the survival hunter? How about the paladin who does not have a shield? You should not have to do some dodgy “Ask the ranged to stack in melee”, “Get melee to soak” or “Just swap specs/ats” and “Pug someone in”.

Point is, having a mid-raid fight that is arguably harder than the end raid boss is not a good design. You can take 20 melee into every fight in this raid, except Nymue where you need to have a healthy split of around 50% of your comp.

My group did Nymue on normal with 8 players, only 2 were proper range, as Ret I had to go soak some flowers. But in our last attempt on heroic we have twice the number of melee, so a lot more flowers were spawning, and it meant the limited range could not get to them all.

You could run 10 man with 8 ranged and it’s super easy, the minute you start out balancing range with melee is when it starts to become hard and the more you go one way, the more impossible it is.

I feel like you have a problem with every fight, every affix, and every mech in the game.

5 Likes

ooh i know this one! it’s a lowercase e!

reads the rest of the thread

…i swear i’m not colorblind

MMm yes, I point out one boss our of nine and one affix out of them all and somehow you think I have a problem with everything else in this game also, good deduction Watson.

The healing requirements for this fight are incredibly low if you’re soaking the plants correctly. Just do the mechanics and stop worrying about DPS. You are dying to the mechanics, not to low DPS and not to “running out of mana”.

5 Likes

Blizz has designed it this way purposely.

there are options.

Like Ret Pally’s can rage melee while soaking

That’s my entire point, the mechanics are not balanced around your group, they are just “Spawn flowers randomly” and that means sometimes, depending on the group comp, you cannot do that mechanics.

Not everyone is running heroic raid with a full group of 480+ iLVL players with a healthy split of ranged and melee, that’s my entire point.

where did you get the idea that the game will balance (or should) a mechanic to your raid group comp?

5 Likes

Was obvious hyperbole.

That’s why I made this post.