OK story time. Last night the guild killed Fyrakk on heroic, one wipe on Smolderon, no wipes on Tindral, and one wipe on Fyrakk. Four wipes on Lorador was our worst boss, we died once at 1.3%… until we got to Nymue where we failed, again.
The issue with my guild is that we don’t have many ranged, someone pointed out we need more people to learn and play range because it can become an issue like it does with Nymue.
The problem with this fight is, those flowers you soak, they are 100% random in where they spawn. We tried the melee stack, nothing. On our best pull every time I looked around we had players soaking in range, unless the beams or bombs where happening, every range player was soaking every flower they could all the time.
But we had 5 ranged players only, I was healing so that’s 6. At one point we had 8 flowers on the right side of the map at range, I didn’t count what we had on left side. No one can soak 100% of the time, you start with 2-3 flowers, beams come in, someone gets a bomb, you move out, more flowers spawn again and again.
The issue here is that you need a certain number of ranged or you just cannot do that boss, and if you ask melee to join us in soaking at range, you miss out on DPS and delay the fight to the point your healers run out of mana. It’s a fine balance between needing enough range and needing enough DPS and a problem I honestly hate about this game.
The flowers should spawn based on your composition. And moving forward any similar mechanic should also do the same because not everyone runs group content with a healthy split of melee and range. I’ve ran M+ with 5 melee, raids with full melee including healers, it happens. You cannot force people to play ranged if they don’t like it and you cannot always pug the right players into your group to cover either.