Nullifying Shroud needs to go

Nullifying Shroud is outrageously overpowered. If you don’t have an offensive dispell, it puts you at such a disadvantage in arena games vs Prevoker.

If memory serves, once upon a time Priests had something similar (with 1 charge) and it was deemed OP. Now we turn around and give it to Evokers with 3 charges?

Give them a 40 yard range. Do whatever you have to do. This nonsense needs to go.

27 Likes

1000% needs to go

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Yea one charge is really all it needs. Question can a rogue just sit in stealth and sap off the shrouds?

Yeah they can but it seems in rss rogues never do or go for saps lol

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Yes! The directional healing is already bad enough as a restriction.

Thats good to know! I need to find a rogue for 3s then because I swear it seems like every other team has a pres evoker.

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Yeah SLands hpriest’s Holy Ward. It was nerfed multiple times.

Shroud’s a 1.5 min cd which is longer than Holy ward was, but 3 charges is ridiculous.

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Their range is shorter than other healers. 10 yards is a noticeable difference. Furthermore, one of their main heals puts them in melee range of the enemy DPS.

They’re much more exposed to CCs, cleaves, and swaps.

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There’s no justification for shrouds current form

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Knock is down to 2 charges with a 60 second internal CD between uses of said charges. Give it a 1.2 min overall cd. That way they have to at least THINK before using it.

Essentially it would open up multiple 60 second intervals for people to keel.

Look at all the ZUG ZUGS who are upset they can’t just Zug Zug right away at the beginning of the match against someone who is already the primary picked target . Wanting your zug zugs to be even easier .

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YES there literally is. Wtf is wrong with you people.

I swear to god this game is being shaped by complete morons. It’s why pvp is so bad right now.

On my warlock it’s so bad you can’t even consume a healthstone , the constant stuns and CC from all the Zug zugs are literally out of control.

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Lol no, no justification for shroud in IT’S CURRENT form.

Either wait for 30sec if they used immediately at the beginning, but people just charge forward regardless…

Or dispel, rogue sap it off, mage steal or just wait before you use CC. You don’t really need to use CC in first seconds. It is a really powerful one, but also on a long CD(1.5min?) with 30sec uptime.

I have no issue fighting one with my priest. It is annoying, but I would love to have something better, like 40yard healing range.

Edit: People will still complain even it is 2 charges or even 1 charge for 30sec uptime.

40 yrd healing range is troll with their 24 seconds of aura mastery and 30% wall + 30 seconds of cant be slowed.

begone with nullifying

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Rls is probably fun.

Just keep in mind that entering combat prevents the sap spam to remove it. Which can be why you dont see it happen too often

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Yup, people don’t wait for rogue to do their work first. lol

A 40 yard range on evoker would be more op than the 25 yd range with shroud

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In the rogue’s defense, they don’t even get enough time to do that because everyone charges in, even in the 1800+ brackets. Hard for me to fault the rogue when they’re not given a chance in a bracket where there’s virtually no communication.

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Yup, why healer role even exists. Let make them all like holy priest, nerf holy ward to ground, remove greater fade. Then make all dps true hybrid dps, so they can heal themselve without healer, and have 3dps vs 3dps. problem solved.

By the way, please buff druid healing and shammy’s dmg too, make them more like hybrid dps. They are still under power. Look, they are not dominated the ladder yet.

Chrono Loop is more problematic in organized game.