Raids need some changes, WoW has an issue between difficulties because compared to other games on which the cores are a fixated number of players for their content like dungeon groups 5 players, WoW has Normal / Heroic being a dinamic difficulty between 10-30 players and Mythic with a fixated number 20.
There’s a lot of guilds and players that won’t jump from Heroic to Mythic because getting 20 players together for specific hours is really hard without taking on consideration region time zones…etc , basically for Mythic raiding you need even a bench of players otherwise a raid night could be wasted if a player doesn’t show up.
Normal / Heroic:
Dynamic size
Players can pug from day 1
There’s an ID but you can repeat fights without receiving loot.
Mythic
20 players always
Can’t pug until an arbritary achievement quota.
You’re locked and can’t get inside other instance IDs.
At least from my POV, i just look for Heroic progress and then don’t bother to try Mythic due to the limitations around it, Blizzard should do changes to the current system because it’s not good that players engage on a system dynamic when the best gameplay it’s behind a set of determine rules.
QoL:
Change Raid difficulties to be all Dynamic or a fixated # of players, less balance issues from Blizzard side too.
Or, Remove Instance ID for Mythic and do the same that Heroic has.
And let players pug from day 1 on Mythic.
If there’s problem on which only few classes matter due to less players for raid group, well that’s another issue more related to balance and there’s a lot of raid groups that don’t go full Meta but would like to jump from Hero to Mythic with their 10-15 players.
Did you even pay attention to why Blizzard made mythic as a set 20 person raid? Might want to do some research on why. But since you likely won’t I will sum it up for. Before 20 mythic they had Heroic as 10/25. It was impossible to balance the 2 evenly. 10H was a lot harder than 25H. Anyone who tells you otherwise never did both and are delusional as I did both and got the achievement.
Blizzard knew this and then moved it to 20M so they don’t have to try to balance the 2 different raid sizes. Flex like you do in normal/heroic won’t work either.
People seriously need to stop asking for this as Blizzard went into detail on why they got rid of the 2 raid sizes and I fully agree with them on their decision having run 10m and seeing how much easier 25m was.
I know about the previous raid sizes, however 20M is too many players for a schedule raid, they can do all flex or just lower that to 15-10M. Obviously Flex provides more balance issues and it’s not that fun for a WRF.
I don’t know why they choose 20M as the final value from 10-25 modes but it’s too many players for Cores that want to move from Hero to Mythic.
The game should be like Dungeons 5M, Raids 15M, LFR since it’s just for casual that look for story 25M or even 15M if they want to keep all aligned
Current raid sizing works well enough that I don’t think it needs changes. If you let mythic flex, there will always be a number of people that make it the easiest. You know that if this happens on a later tier boss, it will suck to be lobbed because this boss is substantially easier with 14 than with 15+.
Mythic instance ID was probably added because, and only makes sense in a world with bonus rolls. If you want to keep it for RWF, that’s one thing, but it gets old by the end of the tier.
You can also technically put mythic week 1, but you just need to be all on the same realm. Which means you can pretty much only do it on A52, Illidan, Stormrage, Thrall, Bleeding Hollow, and maybe Proudmoore or Sargeras.
My main issue with the change was with the size. You say 10 man was harder, it probably was. But you know what is harder? Getting 10 more likeminded players to fill the void that 20 man requires. With 25 it was easy. Bench the 5, booom, done. But many 10 man got destroyed by that change, mine included.
Here’s the issue with 10 player mythic: raid buffs. You would have 1 of mage, warlock, monk, DH, priest, warrior, and then only 4 other raid spots to form a legit roster.
I’m gonna eat some popcorn because people here are convinced raiding is the only saving grace this game has, and honestly hahahah. It’s gonna be fun watching this game fall further behind the times with this draconian logic.
If we just make it a bit harder, more will come, right? Right?
1- 15man would allow 9 classes to be chosen and be a lot more managable to fill the extra 5 spots from 10.
2- give the buffs that makes those classes a requirement to other classes and/or make scrolls have the same power instead of being weaker replacements, like drums are.
And that’s why i mentioned that it should be a 10-15M and then fix that Buff/Clase meta issue, idk if adding same buff to other classes or which way they can do it but its a different issue, since not all Raid Cores doing Hero will persue that Meta for their Mythic runs, however raids with small groups like 10-15 can’t get into Mythic because you don’t need 20, you actually need more in case someone doesn’t show up.
Mythic is also 20 man because it lets them assume you have access to all specs/buffs. This assumption of having access to every class/spec allows Blizzard to build encounters that might require specific comps since you’ll have the space in the raid for them.
That was my point, or at least keep 20 but remove the restrictions around instance ID from mythic, pug hall of fame requirement…etc
Obviously one design provides issues to another side, because WoW has so many player types and raid groups, maybe 20 it’s the best option for Blizzard devs and playerbase with their data but from my pov is just a wall for that transition between Hero to Mythic.
There are rewards behind hall of fame so removing what makes HoF work is a bad idea, so no pugging until that’s done. And raid instance could raise some issues for the world first, but I can see it being disabled after a month or so, or hell even when HoF is closed.
Blizzard already has a system to identify if a group is considered guild or not for the guild achievements, they can do that HoF are earned by groups 100% filled by same guild members, while still providing pug option to other groups without waiting for HoF.
I don’t think of any issue, since it won’t provide loot again , it’ll work just like Heroic does now. also RWF is a small % compared to the amount of players that’ll engage from Heroic to Mythic if there’s some changes.
Legacy/Transmog Mode: “You are now able to mount inside the raid instance. All outdoor items are now usable inside raid instance (ex. Goblin Glider). Loot tables will no longer drop non-transmogrifiable items in this mode. An exit portal will appear at the end of the raid instance.”