You only need like 150 in the pool or something like that for an r14 slot. Not sure there were any servers that actually had less than that.
Either way it’s still way easier.
You only need like 150 in the pool or something like that for an r14 slot. Not sure there were any servers that actually had less than that.
Either way it’s still way easier.
Perhaps those pieces need to be tuned down then, but honestly thats an overall problem with WOW, overall gear has way has to much of an impact, and gear especially that after t2 got way over itemized. While this impacts PvE which you see in how it trivializes content, the negative impact isn’t nearly as high as that in PvP. That said, I doubt you could make any changes to this without people getting upset.
Yeah but I mean you didn’t though. That’s the nature of a dead server. If someone else was trying to rank you’d be right behind them and finish probably a week after them.
So now we’re going from adjusting the PvP system to tuning gear?
No I don’t really think we should be changing gear just my personal belief that PvP should be competitive, which the gearing in WOW already makes extremely difficult, if the grind to R10 were to be changed, I just think we would also have to look at how people get the rewards, unless the goal is to make it for people to get farmed for 6-8 weeks unless they do PvE Raiding.
For me it comes down to this:
In every other aspect of the game, if you play better and more effectively (solo or as a group) you benefit more.
With the honor grind, there are many people who play better, contribute more, and may even play more than people who hit 14 (cave guy for example) but will never hit 14 because they can’t allocate so much time in a given week to progress.
Increase the hell out of honor required, turn it into PvP XP bar, and let nature take its course. If you fill up the bar, you advance. If you don’t, you don’t. Doesn’t matter if it takes 6 days, 6 weeks, or 6 months. If you earn it, you deserve it.
People who have a life situation that allows them to sit at their desk for 14 hours a day get it faster than those who have other responsibilities that make it impossible. The effort toward helping your team win should be more important than how long you can avoid doing things that most people have to do in real life.
Tl;Dr
Increase 1-14 honor required
Remove breakpoints
Make it an XP bar
Yes and there are plenty of games that are more skill-based. Skill can still accelerate your progression here, but being bad won’t hinder you from ever finishing the grind. But that’s what it is – a grind. An excuse to fight. Fun.
It’s definitely not for everyone, but this version of the game is for the people who like that. I find it relaxing to come home from work and grind out a bunch of honor. I also like hyper focusing for 16 hour days on days off.
This is a game for people with my mindset. We exist. And this is a game we like. Changing that game because you don’t like it is unreasonable, especially when there are thousands of other games that cater to dynamics that you do like.
Normally, advocating for changes in games that are being developed, or are live service makes total sense. Everybody should be providing their feedback on the direction they think things should go. But, the entire purpose of bringing classic back in 2019 was to immortalize it. It’s finished. This is the game. Advocating to change it is a problem.
Games like this aren’t made anymore. There’s far and few between when it comes to options for people that like grinds with great rewards.
That said, afking is against the tos and reportable. People do it all the time and they get kicked. Blizzard just simply needs to adhere to their own tos. Nothing else is needed.
Chill lil guy, I have done R14 on 3 different systems, none of it is specifically anything other than time consuming.
Everybody is entitled to have an opinion.
That’s an interesting opinion. I don’t know that it’s good for the game to have more access to everything for everybody or if it’s better to have some things that are inaccessible to large numbers of people.
I tend to think that things being difficult to obtain, or just inaccessible to some makes them desirable to some people, whether that’s a design to aim for or not.
I put a lot of hours into this game, but I haven’t ever thought of going for Rank 14. I also like running, but haven’t really considered putting in the effort to train for an Ironman competition, nor would I advocate for making it more accessible to the masses.
Is that what relaxing requirements has done for SoD? (Maybe it is; I’d be curious if that’s something people do think).
But should it be unhealthy?
Tests of fortitude maybe unhealthy sometimes. It’s unhealthy to climb Mount Everest. But I think those who want to do it should be able to. Those who don’t want the test of fortitude shouldn’t partake in it.
That said, the current honor system is far from unhealthy. I would argue the original system wasn’t even unhealthy if you were good. I got rank 13 in vanilla, and held down a full-time job. It wasn’t a problem. While certainly time-consuming, I would submit its more unhealthy to work a long hours at any desk job.
Honestly? Ya.
I value gaming > all. If you aren’t willing to take 1-2 weeks off work at the end of the grind and stay up for 20 hours a day pvp’ing then you should lose to the person who is doing that.
This is why I like Neckrage. He’s unapologetic and tells it like it is. Yes, it’s okay for a test of fortitude to be unhealthy.
I don’t feel like he is asking to make it like SOD…
The question is right now it takes about 2 million honor to go from r11 to r14 which can be done in about 4 weeks, requiring about 450k honor per week, though I think I can be stretched to 6 weeks, which I am guessing would take most people about 40-60 hours a week.
Would allowing someone to do the grind in say 10 weeks at 300k a week be easier (say around 30 hours a week), if it would take 50% more honor, so would actually be more of a time commitment, just more spread out? It would still be a significant undertaking, and one beyond what most people would be willing to commit to or even be able to commit to.
I’m not intending to imply that he is. However, in the context of relaxing requirements for PVP obtainable items, that’s something that SoD has done, so that’s where that question is coming from.
Anyway, I’m of the opinion that things being easier to get makes them less desirable to some. That doesn’t mean it’s a bad thing.
Water is quite easy to get for most people right now. I think that’s excellent. It would be more desirable if it were harder to get, like if we were walking for hours through a hot desert without any, but that’s not a preferable experience, imo.
Should everyone who plays WoW get everything? I suppose that’s closer to the heart of the question. I think it’s nice to have different versions of the game that support both ways. My personal vote (if I were given one) would be to revert the changes to ranking rather than make it easier (but I’ve never obtained rank 14, so if you feel my opinion doesn’t count, then feel free to ignore it!).
I think it does come down to something along these lines in the end. The way players engage games is much different than it was 20 years ago. Today, best in slot is the expected default. Everything you do to get it is just preparation.
Before this, BiS was a high end goal of a game.
Basically, if something is BiS, it becomes a mandatory route that players must play. And I understand that. There’s nothing wrong with that playstyle. I generally play that way in all games, myself.
The problem is, if you’re going to maintain that playstyle, then classic is not the best fit for you unless you have a lot of time you’re willing to put into the game.
And if one is still suggesting the game should change to allow for this now a very popular gaming mindset, the question becomes if it should change or not.
And I think the answer to that is very clear. The game should not change. The whole reason it came back was to be a museum. Now if they want to make more seasons like Season of Discovery where they mess around with things, or even the classic plus idea – that’s where these debates should be focused on.
But not era, or a fresh era server/battlegroup.
This, times 1000. If it’s going to be a grind/time commitment thing then just make it this way. Makes no sense to completely deny players who like PvP and who try to put good time into it but will never be able to basically play full-time and get Rank 14 that way.
NO IT IS NOT LMAO
Rank 14 grind has always been 95% afk and 5% politics.
Lets not pretend a time commitment takes skill. All it takes is time. Hence the name.
Politics before the system change 100%…
AFK, I have never done this at any point ever… My first go of the PVP system had 2Mil caps and we had AB on farm for 5 mins games max. There was no possible AFK function in the AB meta.
AV on the otherhand, can be AFK’d but I still will never do that.
This is such an awful take. How you personally feel and how you personally approach life isn’t the way a company designing a game or aspects of a game should feel. You are in the extreme minority. No one should be catering to the extreme minority.