(tl;dr @ bottom)
Ahhhh sorry, Tubbly, you didn’t do it in the old system. Wait, that’s not good enough, you didn’t do it in Vanilla. Actually, not even that, if you didn’t do it in the first 3 months of release you’re just bad and your opinion doesn’t count!
Hey so look, the bottom line is that I’ve finished a R14 grind and now I want to talk about the fact that I think it needs some tweaks. Even with the new changes, its a very long and challenging grind, requiring a level of time commitment that is probably not good to put in. I just happen to find myself in a position where I have the time and so I was able to commit to it but I can’t, in good conscience, say that this is a positive experience that I want others to have.
I do want to clearly state that I think that this rank and its associated gear should take a lot of commitment and effort to get. It’s generally great stats for PvP and for PvE, it serves as an excellent catch up for what are now very well established servers. The problem is really the breakpoint system, where you have to reach a certain amount of honour before any of your progress will count for that week. In particular, looking at the minimum breakpoints required for advancement, the last three caps are ~420k honour, preceeded by two ~340k caps.
For my own grind, I took the optimal path, except spaced out with a week or two break in between pushes. I ended on two 500k caps followed by two ~420k caps. To achieve this, I found myself playing 10-12 hour days so that I could make my breakpoint targets and be able to take a one or two day break in a week. You don’t have to follow the optimal path, but you’ll still be playing nearly that much to get what you need, and for your last two breakpoints.
The core issue here is how much honour you need for any of it to count. I think we need to look at that. I think having it take a lot of time overall to rank though is perfectly fine and could even be increased. With that said, here’s what I propose…
(tl;dr here)
- Increase the total amount of honour required to reach R14. On the most optimal path this should not be more than 10-12 weeks but an increase to the current requirement would be ok.
- Decrease the breakpoints such that the minimum honour required to keep your progress for any week should be no more than ~250k. There should be an increased number of breakpoints to compensate. A similar scaling progression should remain so that early breakpoints are lower and later breakpoints are higher.
- Increase the honour rewards for WSG and AB slightly so that they are more appealing. I think AV is the best and most appropriate WoW BG the game has ever had to offer, but not everybody shares that opinion. People should not feel forced to play in AV.
- For the love of all that is holy, strongly crack down on non-participation in BGs. If you’re AFK’ing, you get your honour for that match stripped. If you do it several times in a day, you get a ban for the rest of the reset week. If you keep doing it, you get a 3 month ban and this should only continue to escalate. Only people who are actually playing the game should get to progress their rank.
These are just my thoughts, if you have other ideas please share them! The bottom line is that a system that requires you to invest 8 hours a day or more in order to meet the minimum requirements for progression is just not a good thing. Removing decay was a great start, people can take breaks, but even folks playing 3-4 hours a day should be able to reach R14. It should just take longer than those who are putting in more time. Additionally, relaxing the requirements here will also encourage more people to participate in PvP, getting more folks in game overall.
(inb4 #nochanges )