If you don’t like tbcc in its current state then you are free to leave.
I don’t know how complaining about things you don’t like until they become other things you don’t like (retail) became the meta.
You think you can bully Blizzard into spoon feeding you everything and you may be right. But the more this game becomes retail the more you will hate it like you hate retail.
“The thing about love is you have to love the good and the bad, you have to love the entire package”
I think the problem is that when TBC was made Blizzard was a company of Gamers that made games, now with the current climate Blizzard is a company of executives the use the game as a vehicle where subscriptions are not the metric, but monetization of the existing player base is.
You could call me paranoid but I believe they do not view the faction disparity as a major issue, as the eventual fix they implement will in some way or another involve a micotransaction for a portion of the player base.
Expecting the game to be a museum piece is unrealistic with Blizzard since a new type of company is in charge of it, and they will always seek out a monetized solution to the problems that they allowed to exist, so I believe a true “Classic” is impossible to implement.
You right . I enjoy farming nodes while spamming Dps Lfg at level 70. This is how it was intended and a true TBC spirit. People who want dual specs and Cross realm Lfd making this game another retail and should be banished forever from our servers.
Not just that, but we have the power of hindsight. We know things about the game now that we didn’t know 15 years ago. We’ve found ways optimize the fun out of the game. Much of the fun was in the discovery of new things, learning new boss fights and actually figuring out the mechanics and devising a strat yourself. Back then raid strats were closely guarded secrets, now the top guilds just post a guide on YouTube before the content is even live. We can’t realistically have a 2007 game, because it’s not 2007.
And you’re completely right about the gaming industry as a whole. Most devs used to be gamers making games they wanted to play, and hoped you’d want to play it too. So there was a connection, we understood that games weren’t perfect, but the people who made them cared about making a good game. Now it’s all about extracting every penny from your playerbase, a large portion of which will pay you not to play the game you made.
yup, and eventually they’ll implement a change you don’t like.
sadly though, chances are good you’ll get bored of this game well before it fully becomes retail and move on, so you’ll never actually face the consequences of your actions. it is what it is in this modern gaming world.
While everyone is complaining that they have nothing to do, I’ve been leveling a BE hunter while skilling up LW/Skinning. I’ve been enjoying the game and I haven’t even stepped through the portal yet.
TBC isn’t going anywhere. Let the impatient ninny’s leave.
I mean, there are plenty of complaints revolve around “features” of the game that aren’t in yet that were in at launch; even design choices to withhold certain things like 2 tier token drops, guild banks, etc… yet thrusting final patch class balance on us off the bat.
You can enjoy something without loving every aspect about it. That logic is completely flawed, and if people stay quiet over everything and just shrug it off… then THAT is how retail was born. Everyone quit, and those that remained simply didn’t give a flying crap about anything.