Ya no its not they did not mention numbers and what improves what. Could be a 1% chance increase could be .5% .25% who knows . Honestly they should be more transparent with drop rates snd things that increase drop rate
I just want it for the tmog and unique quest line - when / if I get it I’m probably going to take several weeks to get it cause I ain’t dropping 300k + on the AH to get all the mats in a couple days
bad luck protection doesnt exist. if it didnt we wouldnt have raids that are 90% plate have 0 drop after killing him weekly for this many weeks. just did it again on my 2nd pally and we had 12 pallys/war/dk counting me and 0 droped. until blizzard comes out and gives a % for the embers theres no proof there is any blp. also knowing blizzard if there is any blp its probably .001% at the most per greater and .00001% for the lessers
Making the legendary a mythic end-boss-only drop will keep it rare enough that it won’t affect normal class balance and thus you can effectively pretend it doesn’t exist.
Legendaries should be rare and powerful, but making them too widely or easily available causes the complaints we see on the general forum. Keep them locked behind the hardest content as a reward and incentive to raid the hardest content means they don’t have to balance around them and people won’t feel required to have them.