Not a fan of multiple difficulties and i hope systems similar to heat dont get added in the future

multiple difficulties is a huge reason of why i dont really play modern world of warcraft, when you have multiple difficulties the merit and value of doing anything on a lower difficulty gets toned way down, or even becomes non-existent, as people really only care about whatever the hardest difficulty is. additionally, by virtue of having easier modes the hardest difficulty is thusly made incredibly hard and just not fun at all, they’re usually very frustrating and agonizing and require far too much coordination for a large group of people to solve expediently.

likewise, it just feels nice to have everyone progressing the same content instead of everyone essentially being divided in skill categories where they cant really interact with other people due to the content they’re able to handle all being different. it splits up the community considerably.

finally, gearing and builds can be different depending on the difficulty you’re able to handle and this is especially relevant to the way heat works in molten core with its focus on fire resistance and it makes the already grindy gearing system of classic wow even more of a grindy headache, especially when talent builds are also varrying depending on your gear and your classes ability to acquire resistances through talent selection, it’s just a mess.

Now, if they DO decide to keep moving forward with a difficulty system, then i hope they bring it down to only two difficulty options; the Normal mode, and the Mythic-eqsue mode. the problems i listed above also get reduced when there’s less difficulties and tbh a middle of the road medium difficulty isnt even neccesarry; either your guild isnt confident in their skill and they’re gonna do the easiest difficulty or they’re gonna push for the hardest level of progression, so i think a medium difficulty just doesn’t need to exist.

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Love it.

I hope we get a system in the future that is less based on arbitrary resist requirements, and more to do with added mechanics, increased damage and health values, and tighter DPS checks for a properly increased difficulty level.

I also hope they continue the theme of exclusive top-difficulty cosmetics for those players of superior skill to show off.

I will likely never get those cosmetics, and so they serve as a strong chase item for someone of average skill level like myself, which would invoke a feeling of accomplishment if I ever did receive one.

You know, like any well made game does.

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Sod has perhaps the greatest difference in player skill that wow classic has seen so far, there are top mega guilds killed every boss in classic existence on day 1 and then there are people who are a million miles away from that, having only one version of difficulty means that the content is too hard for some and far too easy for the other.

Most WoW games have always been on the side of too hard but sod is kind of different, but the risk is that you make content with no carrot on a stick, no one has any goal to aim for so they lose interest very quickly. On these forums we had people complaining that ST is both too easy and too hard, idk what the devs are suppose to do in that scenario

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Exactly OP. The vast majority of people who play classic don’t care about different raid levels.

All the time wasted on creating the different heat levels for MC would have been time better spent on itemization changes, new content like new dungeons, or class balancing.

Stop wasting time on stupid changes no one wants like different raid levels.

No one asked you to modify MC, Ony, BWL, etc.

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The “hardest mode” in SoD is just Season of Mastery raids, but with 20 players, much stronger heals, much stronger tanks, and world buffs allowed.

It’s quite literally easier than the 1 difficulty in the last season.

Season of Mastery failed because of these raid changes. It’s going to be way worse with world buffs now because if you screw up and die you lose world buffs which is going to really upset players.

World buffs + SoM raids = failure

SoD is dead by next week

if it’s so dead, head on back to whatever hole you crawled out of

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You think these should be adjusted around players having world buffs or not having world buffs?

I don’t understand how the devs could possibly balance the difficulty level with world buffs in the game.

Too easy and world buffs let you skip mechs and burn bosses down. Too hard and the fights become near impossible to beat without world buffs.

Been hearing that since P1 lol

We do care. Easy stuff is boring and gets burnt out way too quickly, making people more likely to move on and quit. Having a challenge is good for the brain and experience. Easy is for weak-minded people.

No you haven’t.

You are just coping. SoD was dead before P4 launched because of P3 and now it’s slightly not dead but will be dead again next week.

Incorrect. People don’t play for hard content. They play for gear. They keep playing to get gear even if the content is easy.

That is why handing out gear at 5x the drop rate of Classic in 2019 is going to kill the game along with the hard raids and world buffs.

People with either quit because it’s annoying and not fun or they will get their gear and quit.

Translation: People who suck are going to quit and raise the average skill level of the player base that remains.

Translation, people who have brains are going to quit because the raids are not fun.

oh no sorry you’re not having fun

Most people aren’t having fun in SoD raids. That’s why most people quit already.

Have you even seen the population chart?

Target dummy raid bosses aren’t fun.

I take it you and your friends were having an absolute blast killing Testwork on the PTR?

Yes they are when you hang out with friends and have fun.

No one cares about your WOW accomplishments. WOW is supposed to be where you hang out with friends and have fun. It’s not an eSport.

The only thing people care about in WOW is what gear you have any they do not care how you obtained it.

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You probably have a blast on private servers, buying any gear you want.

MC with the heat levels is fine because the raid is specifically fire-themed. I don’t see the same approach working for later raids since they don’t really share the same mono-element theme. AQ would be the closest with nature damage but that is far less prevalent than fire in MC.

Not to mention that AQ in SoM already had hard modes. They could just keep those, add some in a similar vein for BWL.

They aren’t doing resistances again. They have realized it failed. They said so in an interview.

They also aren’t changing AQ or NAX. They’ve already said so.