Nyaruko:
Except I’ve looked. I’ve watched all of the interviews, have been around the community for some time, and followed the updates for at least a year before launch, and I have not found a single trace of them saying this.
https://www.mmorpg.com/world-of-warcraft/interviews/wow-classic-interview-release-date-and-preserving-a-legend-1000013633
“This is a preservation project,” Omar said. “We aren’t going to be tweaking numbers and we keep authenticity as our point of reference. Every number, the health of bosses or abilities, etc. are driven by the actual data. If we were to entertain changing things, we would be applying our modern judgment and our modern values and a modern take of game design on a project that’s meant to be a preservation project.”
That’s something, anyway.
Edit:
And from: https://classic.wowhead.com/news=291757/xdlate-wow-classic-interview-with-ion-hazzikostas-and-calie-schie?webhook/xdlate-wow-classic-interview-with-ion-hazzikostas-and-calie-schie
Ion Hazzikostas : We look at things and think “we could do that so much better now,” but at some point it’s dangerous to start substituting our modern judgments for how things were back then because we’re changing the experience and our mission really is to recreate something that has been lost to the sands of time. Otherwise, it’s a piece of gaming history. It’s the origin of World of Warcraft’s story, and some of us said internally joking “it belongs to a museum.” We wanted to create that thing, we wanted to memorialize and immortalize it, and we can’t accomplish that by changing it.
(The joke, of course, being a reference to Indiana Jones and the Last Crusade.)
1 Like