So why not point out the other options? You keep criticizing everything he says while presenting no alternatives. The burden is on you now if you wish to continue your claims he is making a false dichotomy.
And the point of Classic is to be “like Vanilla”. Not BC. Not Wrath. Not Cata. Not MoP. Not WoD. Not Legion. Not BFA. But “like Vanilla”. Deviating away from Vanilla further with more non-Vanilla features, doesn’t help make it more Vanilla-like.
OK, this is has nothing to do with #nochanges?
But they don’t retain the “spirit” of Vanilla, which you have yet to state what you feel is the “spirit” of Vanilla, yet. Since you claim, I have no leg to stand on as to what constitutes as the “spirit” of the Vanilla. But you haven’t bothered giving your input either.
The false dichotomy is already proven. There have been numerous, some very successful and well loved, expansions between Classic and current Retail, all of which constituted changes to the previous expansion. OP suggested that there can’t be a happy medium due to the slippery slope to retail, meaning that the game either exists in his perfect/all good state(Classic) or all bad state (Retail). The other options here are the factual reality that:
This game is not Vanilla and never can be due to the client. Blizzard has also made several changes to cut down on griefing, such as flight master respawns and aggro range (off the top of my head). One look at the bug report forum shows how far off base this game is from Vanilla.
Quality of life changes can be made without the game becoming BFA. A constructive conversation would include discussing what changes are reasonable. A constructive conversation does not include using fallacy to attack anyone who think that certain QoL changes would make the game more enjoyable. OP is welcome to think the game would be most enjoyable without changes and to express those sentiments. His arguments are poisonous and should be treated as such.
But see, people are already using the excuse of “changes already happened” to further implement more changes, before we end up right back where we started, demanding Classic, again. Which is the whole point of my point, is people think they do, but they don’t, once they realize they like all the features that Retail has.
I haven’t touched Retail since Legion. During that time, when I would farm old dungeons, I would get diddly squat from Bosses. Thanks to PL, and me not being able to change it back to Need before Greed or whatever. PL downsized the loot.
Still, that was one of the big reasons I quit 'cause they totally butchered farming old dungeons. Not the only reason why I quit, though. Still not a fan of PL, simply because it just feels a little impersonal.
The aggression seems to have died down a little. Until the next person who doesn’t want to scroll through over 250+ pages of back and forth comes along and starts the endless loop, again.
Anyway, I’m tired and have a sore throat. So, I’mma try to get some rest to help heal. Later y’all!
Your logic is flawed. You’re calling it steam rolling but not one of those changes is linked to the other. There is no relationship that can be attributed between them, yet you are drawing one. You are also drawing the conclusion that, were even one of those proposed suggestions implemented, they all must be implemented. This too is faulty logic.
We have the benefit of 15 years of knowledge and progress on our side. If Blizzard were to decide to make changes and build on top of classic, we have a better understanding of the impact of those changes. We know that adding flying to the game has a significant impact on how people perceive the world. We know that a guild bank doesn’t really change how people play the game. In this hypothetical world where classic were to be changed, there is knowledge with which to make informed decisions on which changes would be beneficial, and which changes might have a more negative impact.
It’s ok to not like a change, but you should have a better reason for not liking it than simply because it is a change. Everybody is welcome to their opinion, but hate for the sake of hate is something to be discouraged.
No, a common ground, or a compromise, would mean everyone gets something out of it. You pro changers cant offer the people who just want authentic vanilla anything, so what do you have to compromise with?
What is the design goal of classic wow?
To be as close to vanilla as possible. You have a game that caters to player wishes and has all sorts of quality of life improvements
Have a quote on that? Classic is built on a Legion client ffs. It can and never will be close to Vanilla. We are playing on a pre-TBC patch, on a client with messed up spell batching, and with time gated content.
Some players’ wishes. Many of us are just here because it’s better than retail and would rather be playing WoTLK or TBC. Oddly enough, you bring up compromise but are unwilling to do so yourself.
Ah, yes. The joy of healers being unable to kill mobs and having to spend 100g a weak to play the game as a baseline. What joyous quality of life. I’m not even a healer and I can appreciate how screwed up that is. The joy of being unable to change your characters appearance- because that ruins the game sooooo much for everyone else. I’m honestly not someone who really gives a damn about aesthetics (I’m playing dwarf, ffs), but the fact that there’s so much push back against that kind of addition to the game is mind boggling. The argument comes across as “No! You can’t have fun that won’t impact me in any way! Why? Because that’s not VANILLA.”