Not with the way spell batching worked in Vanilla. I would use Lay on Hands, lose all my mana ( which the spell does ) and the target would still die. It was something we fussed about for a long time and eventually led to an explanation from Blizzard as to why we saw that.
Believe it or not, it’s one of the more accurate things from this version of spell batching. It stinks when it happens, but that’s why most of us did everything we could not to ever let a target get that low because it was a 50/50 shot as to whether it would actually work.
The point of this thread isn’t “is spell batching working properly”
There’s already countless threads detailing feign death and vanish and other skills that show no it isn’t
The point of this thread is that nobody wants it, even if it was working properly, which it clearly isn’t.
Another reason why we won’t want it, is because people like yourself explaining like you know how batching worked. Nobody knows how batching worked because we don’t have a live vanilla server to test it on. So to avoid all this arguing about opinion, we choose to take the stance that it shouldn’t be in the game, period
That’s fine but there are people that do want it as well.
My point in this thread is to point out that some of the things people are seeing are things that did happen with the old spell batching. People may not like it, but that doesn’t make it inaccurate.
Except if you notice the only thing I ever talk about specifically is healing and people dying even though the animation goes off. That is right more than twice a day and did happen.
Never argued against the original batching and have stated multiple times that if the current version isn’t working correctly then it needs to be fixed.
Half of the bug reports currently involve some degree of scuffed spell batching. IE, if batching wasn’t in the game we most likely wouldn’t have these issues
You aren’t arguing for “original batching”, you’re arguing for current batching
Nobody is against original batching, assuming it’s done correctly. What we have currently doesn’t fit that description
Yeah I’m not sure what this person is arguing for. You can’t have your cake and eat it.
So we can remove the mechanic, which is honestly much more straight forward considering blizzard never has an open dialogue where we can give feedback, and is therefore the more realistic option.
Or there’s tuning it. Which is just open to interpretation and will never be agreed on.
So, for the sake of the game, and for the sake of what blizzard intended which is usually the reason for certain decisions in classic, we should just remove the mechanic
I’m sure that Blizzard intended to have instant server response with no batching
Yep, my only to point has been to point out that A.) Yes people did want spell batching, and B.) That people saying that players never died even though the animation went off is incorrect.
A.) Some stated earlier in the thread that no one wanted it all, in any form. This is an incorrect statement.
B.) Some don’t seem to understand that even if they used the original batching they would still see this happening. There are those that believe that this is unique to Classic and I have been trying to point out that it is not.
Well actually there was an open dialogue about spell batching, but that was months ago. People seemed to agree mostly to give this version a go at the time it was announced.
There has since been some problems so those either need to be fixed or Blizzard needs to go in a different direction.
I’ve only tried to point out that some of the things some people see as problem with the current batching are accurate, so even if they nailed it 100% to Vanilla they would still be seeing those things happen.
I honestly don’t remember a single point where having spell batching in the game was an extremely important feature to anyone. This was never a requested feature at any point even on the private servers that came before classic.
I’ve never seen anything like “yeah this server is pretty good, but I just feel like the spell batching is off”. If anything, servers with less delay were much more desireable. The more responsive, the better. Always. Which is a no duh
In my opinion, any memories about mages sheeping each other, etc. were just chalked up to inherent lag common at the time. Basically nobody knew that the phenomenon was actually a hardware limitation in the servers, combined with the aforementioned lag
So this feature was basically added without any dialogue. As far as the results of it, sure, mages can still sheep eachother, but as I stated earlier the massive amount of bugs, that decidedly DID NOT happen in vanilla, spell batching aside, have lead to the conclusion that if this is the mechanic breaking the game, without any similar mechanic to point at, that it needs to be removed.
" I honestly don’t remember a single point where having spell batching in the game was an extremely important feature to anyone. This was never a requested feature at any point even on the private servers that came before classic. "
Now whether they were requested on private servers I don’t know, but I do know some private servers either had it or attempted to have some version of it, so someone within the community felt it was important.
That thread definitely points out that someone on Classic felt it was important though.
So the premise of his post was to make sure PVP functioned properly
As we can see, abilities like feign and vanish are not working properly, interrupts are delayed, etc, so the OP would disagree that spell batching solved the issue he was originally putting forward
So on that premise, he wasn’t arguing for spell batching, he was arguing on making vanilla PVP functional, as are we.