Batching is simply a 15 year old, archaic technical limitation due to computing power and internet back in the day.
Even if you are a #nochanges fanatic, which is honestly an idiotic position for several reasons (vanilla did have several issues), why would you want this garbage in 2019. Just so sometimes mages can sometimes polymorph each other on the same tick which is sometimes funny (as a mage player btw, this has happened like 3 times since launch) at the cost of constantly clunky mechanics occurring on the order of dozens of times a minute when ever in combat.
I truly cannot believe anyone in their right mind would defend batching. While we’re at it, let’s truly be #nochanges and force an fps cap of 30fps (since everyone was playing on garbage computers back then) and make moving thru Ironforge or Orgrimmar take 1 minute every 10 yards while your computer loaded the 1 frame per 10 seconds it was running at handling all the players in the major city. Do you not realize how ridiculous enforcing artificial archaic technical limitations sounds? But batching is somehow okay cause mages polymorphing themselves sometimes is such an essential part of the game that everyone and everything else should suffer so it is possible?
Btw, to Mr Paladin trolling the thread, pservers did not have batching and sitting still worked. If you think the whole game and the hundreds of thousands playing it (if not millions?) deserve to play with this garbage just so you can play a meme reckoning spec (which, btw, is removed on mounting, on being feared/polied, and in numerous other ways) and isn’t viable in the first place, you are so selfishly minded it is unbelievable.
Another aspect of all the artificial lag/batching related issues I don’t see anyone talking about is how long spells are queued. I have several times stopped pressing a spell during a global or during another cast, only for it to still cast when the global/cast beforehand ended. Like literally >500ms.
https://www.youtube.com/watch?v=8Y0YFp-SpJ4&feature=youtu.be
You can see me press Iceblock 14 frames before the Death Coil hits me, but the cast command gets absorbed into the nether because the game enters into a global from a scorch I stopped pressing years before my first scorch ended, into artificial lag entering another global cooldown, into artificial lag for it to realize I am no longer in a casting state (during this lag of which it absorbs my Ice Block press/cast), leaving me to get deathcoiled.
Fantastic mechanics. Artificial lag. Wonderful.