Nobody wants 10 boss raids

…or those who take a video game WAY too seriously.
Games are meant to be FUN.

a lack of small raids is more of a concern given the prevalence of single raid tiers imo. If you don’t have time and you pug stuff, just join a group for the bosses you want and leave, non linear raids have been the norm all expansion, and if you don’t like that guilds raid for >2 hours a night go do m+ and lfr, the game isn’t made for everybody, just because you can’t spend the time doing something doesn’t mean those who want to should suffer, you already have plenty of options for low effort content.

No, but there’s a large audience for what you describe as “mouth breathing” and “drool inducing.” I’m part of it.

Traditional raiding (Normal to Mythic) needs to remain a core part of the game, and it deserves a lot more attention in my opinion. But I’m not sure if I would remain subbed as long as I do over the course of an expansion without LFR (especially last season of DF - I thought the tuning was perfect).

I think Blizz agrees with you but is moving slower to avoid risking the whole game model.

Your heart is in the right place but that guy will not learn from his mistakes. I just muted em. If they can’t understand a basic argument it’s already over.

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I mean. That really just means anything not single target js a gimmick.

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No, that’s not what I’m saying. I’m saying it would be fun if more fights catered to the strengths of both ST and AoE specs at once. Not necessarily by being multiple bosses but by having, for example, AoE phases in which those specs shine. Granted there are some examples of this that exist, like Gnarlroot, but those phases are generally very short lived.

His whole argument is backward. Council fights are a gimmick but add waves on an ST boss aren’t?

:thinking:

We have fights like that now. Every raid fight shouldn’t do that.

I feel its better to have variety.

To me, a gimmick fight is a mechanic you don’t see in any other fight as a way to push player engagement.

Dragonflight during a raid boss, for example.

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I want 10 boss raids. Thanks.

No, it doesn’t. For example, from WoW profiles for Amidrassil:

  • 1% of profiles have the Mythic achivement
  • 28% of profiels have the Heroic achievement
  • 57% of profiles have the LFR+ achievement

So there are several things you have to note:

  1. Those with a Wowhead profile aren’t necessarily representative of the wider WoW base. This numbers are relaly the upper bound. The actual numbers are probably substantially lower. Even then, Mythic is at 1%;
  2. Heroic is skewed by the AOTC economy: people buying the achievement and running Heroic pericsely once and those that do the runs. I don’t consider buying an AOTC boost to be “raiding” so you should exclude anyone who has killed Fyrakk (for this raid) less than once. There’s so much noise with Heroic it should probably be ignored;
  3. Unfortunately the achievement that separates LFR from Normal so we need some other proxy here but we’ve already established 65% (0.56/(0.56+0.27+0.01)) of WoW profiles (and likely way more than that) never have never cleared this raid beyond Normal.

I’m just saying. The token council fight in every raid feels like a gimmick bruh.

Oh, I would completely agree on that take for sure. The dragonflight phase on Tindral is just obnoxious.

absolutely there is, and there should be content for the people who enjoy it at all levels.

the game, however, should not be designed around that lowest form of content, as OP was suggesting.

Best way to do adds is like on Raza, where a whole phase is about dealing with them. It makes it so you have to balance your group with enough aoe to deal with them, without sacrificing too much st.

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10 bosses at 3-5 mins each isn’t a big deal imo.

All the travel and trash kinda lame though.

And this is one of the reasons I like the Raz fight.

I think that’s a great example to bring up here. Even Diurna right before it.

I’m not saying these fights don’t exist, only that they tend to be the most engaging to me, even in LFR these are the few that require strategy.

The council fights are just “everyone go cleave and unga bunga” for the most part until I’d assume mythic, if ever. With the exception of Aberrus where the council comes at you one at a time.

It feels super gimmicky to me.

Council fights are a tried and true staple. “Okay, this boss fight involves you fighting multiple opponents at once”. That’s baked right into the premise of the encounter. Simple, basic, understandable. It makes sense why the fight is the way it is.

When you’re fighting a boss and suddenly they leave and you’re fighting a bunch of random unrelated nonsense, you’re like “oh boy, here comes the part to make the AE centric classes feel less bad about their ST damage”. It’s absurdly video gamey.


There are bosses that have done this well, to be fair. Garrosh. Blackhand. Operator Thogar. Kel’thuzad. Basically any boss who is actually a commander of a military force and is calling in reinforcements, this kind of gimmick feels fine, but “little lightning guys spawn in” like thunder king or that birb boss or little guys spawning in on Painsmith, basically any “little guys spawning it out of nowhere” feels very artificial and reeks of wanting to make AE classes feel less bad.

It’s almost like the “armies” they command in this case are elementals, being that they are primal incarnates that literally turned to the elements for their powers.

Kind of makes complete sense to me.

What am I supposed to believe is happening? The “breath weapon that spawns little guys” is literally breathing out life? It’s creating microtears into an alternate plane? What is the fantasy here? At least with an abomination puking up slime I can believe that the slime in its gut was semi-sentient all the while and that’s why they were struggling to hold it in in the first place (gross by the way), I just don’t know what I’m supposed to think. Similarly with the thunder king emitting orbs of energy that suddenly spring to life. That raid at least played with the notions of anima and creating life so maybe he is literally able to create new life on a whim, but am I really supposed to believe a dragon’s spit creates sentient beings? It’s just weird.

Ultimately the truth is there is no thought put into the fantasy. Ion Hazzikostas decided that the boss needed to have little guys appear for the target profile. There’s no narrative there, it’s just a game mechanic. It’s a gimmick.