Nobody wants 10 boss raids

Several expansions have one off raid bosses. There was onyxia, TBC had Magtheridon, WotLK had several, and the list keeps going. Currently there are world raid bosses that take up that niche.

Where did you get data to support this? How did you come to this conclusion? Is that just what you personally feel, or did you actually poll a significant number of players for this?

If raids were only 3-4 bosses, that would get boring real fast, as in it would last a couple weeks if that and then have zero raiding content for the next 5 months.

No thank you.

80% of prog is on the last two bosses.

:man_shrugging:

10 boss raid is fine if we get rid of trash (dull) and control fight times (no super long fights like dragons, sylvanas, etc.).

So are you suggesting that they have the first 2 push over bosses and then go immediately into grindfests on the last 2 and just have that be the raid?

The other thing is that I don’t anticipate that you’d get more raids. They would still probably have a similar schedule of content release. Maybe they’d have 4-5 month tiers instead of 6th and maybe they would squeek out one extra 4 boss raid.

But ultimately, that would lead to far more down time between raids than the current setup.

that to me just means one either plays the game a lot and ‘keeps up’
or doesnt and doesnt.
Dont take content out for the masses who want to play more because of some who cant
or wont
or get ‘bored’ easily.

I’ve already given my opinion earlier in this thread.

:dracthyr_shrug:

Ah, that’s fine. I’m not going to search through 150 posts to try to find it. Good luck.

Ok.

:ok_hand:

I’ll definitely add that MoP Remix has had a fair bit of friction for the guild I lead because we do flex raids (usually 11 to 14 people) and now I can’t bring most of my usual raiders into Mists of Pandaria raids because everything except Siege is locked at 10 players.

I’d rather them just make the content grindy in general and not have gates. So you accomplish it at whatever rate you want to invest time. The idea of a arbitrary daily or weekly reset at which you can reset quests and do them again is just antiquated in my opinion. This is the era of play your own way - everything else is about customizing the experience. Then you have weekly and daily quests


Just balance the repeatable rewards better and get out of the way. If I want to run something 7 times on a Saturday it shouldn’t be any different than the guy who ran it once every day that week.

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The game should not be designed around the needs or wants of those who play wow for a living.

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One raid had one boss. How many were in mc,bwl and naxx ? Choosing to be ignorant is wild

I want 10+ boss raid tiers. I just want them spread across 2-4 raids.

We spend the bulk of the season progressing through all the bosses. Then again we only raid 2.5 hrs per week, which works out just fine. It doesn’t need to go any faster or slower than it does.

Ok, so you clearly lack reading comprehension.

The reason they brought that up is because the OP asserted raids were designed the way they currently are because of RWF.

So, sentenza said “no, that’s actually not accurate. Even RWF would prefer raids have a lowered number of bosses at greater frequencies.”

Like, please, please read context before you comment. It’s really not that hard.

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I do miss smaller raids. Some of the old 1-2 boss raids are among my favorite raiding memories. Finally downing Magtheridon with my guild was a big moment.

I also sympathize with the time commitment concern. I don’t raid past LFR nowadays for the same reason. Even LFR queue+clear takes longer than I can usually commit without needing to step away.

However, I disagree with the idea that removing 8-10 boss raids is the solution.

I would unlock raid size instead; make 5 man raid a common and expected raid size at all difficulties. Distinguish dungeons from raids by the number of bosses and complexity of mechanics - not the number of players. The raid will clear faster with fewer people to coordinate with.

I guess I don’t see what the difference is.

Hie else would you have a fight with a 3-4 mob sustained damage profile

With fights that have adds lasting more than a fraction of a phase most likely. Which is why these fights are just a forced AoE gimmick event, because nothing else in the raid resembles them at all.

The data we have disagrees.

Sure are a lot of people speaking for others in this thread.

I’d guess people generally just don’t want 3-4 hard bosses in the same raid. # of total bosses probably isn’t very relevant.