It’s a fun fight. Not as fun as Denathrius but it gives players a challenge.
We spent a few weeks just on Raz. I wouldn’t want it any other way.
It’s a fun fight. Not as fun as Denathrius but it gives players a challenge.
We spent a few weeks just on Raz. I wouldn’t want it any other way.
Hello,
I do not remember changing my name to Nobody, but you are correct. I want 10 boss raids.
Lok-Narash!
-Kaag
I like longer raids.
that said, we should absolutely get at the minimum 1 mini raid each xpac as well.
just a nice 3 boss raid that can be downed in an hour to hour and a half.
More bosses means more loot (assuming reclear doesn’t take too long.)
If reclear is only one boss… then unless that boss drops 2x loot…
The problem with daily quests was if you missed a set you’d be behind forever without catchup mechanics. I wish they had kept the concept of weeklies but gave us a way to reset those quests globally at our own cadence. Like catalyst charges earn 1 charge each day using a charge resets all world quests, if you don’t do them for a few days you have extra charges and can go grind on those quests.
Conceptually if they started now they could have the basis for an R+ system within an expansion or two. You start designing raid bosses with the idea that their modular and can be moved into any other arena with minimal effort. You design a different arena in each expansion with it’s own lair mechanics which function as an affix and you plop in a set of 3 or more bosses from your pool of modular bosses to create a new “raid” which can supplement the others.
It’s like a hybrid of M+ and awakened and trial in WotLK all in one.
Have that boss drop timewalking gear from it’s normal loot pool so people who chase transmog are enticed to participate.
but bosses make use of the arena, so it wouldn’t work.
If they designed them to be modular with the intent of making them plug and play in different environments it would work. It just requires looking at how you build encounters from a different perspective.
Like for example Garrosh with the technician adds that build and release the balls may not work or could work depending on how they designed that. Potentially the rooms / arenas could be the module that you just substitute the whole object class in for the encounter. Again depends on how you build the raid and bosses if you have the intent to make them modular and fit together like puzzle pieces that can be moved around it would work.
Then the bosses become less unique as a result. Why advocate for it?
I enjoyed long raids. I would schedule my week around them. I still would if I had a dedicated group. But I won’t pug a raid that isn’t LFR anymore. Way too many try hards, know it alls, and general pricks.
Why? What does putting a boss in a different raid do?
Because clearly they we’re at a point in the life cycle of games where re-cycling old content in new ways is a popular way to address content droughts. There is a seasonal drought at the end of any expansion. Any tool in the toolbelt that lets you roll out rebranded content in a new configuration to distract the end users for a period while you develop the new expansion content is worth considering.
Content drought is less of an issue if they lengthened each tier instead of releasing it as soon as it’s “ready.”
Wouldn’t mind 2 more months of VOTI or Aberrus for example (each.)
And a shorter amirdrassil (but still longer than now.) And awakened, gets the axe.
Conceptually - I’m envisioning something like M+ seasons where you go back and do different dungeons but with raids. You bring back different bosses from across wow history and either your going to them like with bronze flight schenanigans…one after the other…or you build the bosses to be modular so you can build out a season of these six bosses in a unique order and in this unique arena. It’s something like awakened but instead of being the most recent raids…is a mixture of past bosses.
Could be a mix of the hardest end bosses. Could be the most popular most completed. Could be just randomly selected.
It’s just a throw away idea.
Rather longer tiers than fated/awakened or any of that.
Awakened for me has been fun but only because I only caught the last 3 weeks of S3 and missed the rest. I’m not sure how I would feel about it if I’d done Prog in all 3 the previous seasons in these raids. Then the reward is just the same drops to relevel again to a higher item level. Likely wouldn’t be thrilled with the idea.
Blizzard’s historical tier releases varies between 3 to 6 months… then final tier is bordering a year.
Such bad pacing.
Why? What does that do?
I’d like to see the participation statistics between WoW and FF14 in terms of raiding, per each games’ player ratio. When I was raiding in ff14, it was quite the QoL to be able to get the raid group together and queue for one boss instances, kick tail, pop out and move on to the next boss as we desired. Of course ff14 has put out longer raids. I can’t remember what they called them.
WoW raiding seems pretty active though, tbh. I haven’t had trouble finding raid teams or getting into a pug if lfg.
But yeah, I wonder what the percentage of activity among players doing raids is if it’s higher, lower, or roughly equal to other competitors on the market.
i do
i want 10 boss raids