I’m sure this has been beaten like a dead horse but:
The first raid in Classic was Molten core with 10 bosses, Then blackwing layer with 7, Then Ruins with 6, then Temple with 9. Before they were moved to other expansions there was also ZG (9 bosses), Nax (15 bosses) and of course Onyxia (1).
Suggesting that smaller raids were ever anything other then an outlier is simply revisionist.
You’re not hte first person to say this and I honestly don’t know if these comments are intentionally disingenuous or just demonstrate a complete lack of comprehension. I didn’t say “Vanilla had 1-3 boss raidS (plural)”. I said “WoW used to have 1-3 boss raids”. Someone else produced this list:
I find it interesting that some are so desperate to intentionally lie about what I said.
In VoTI it’s Eranog and Terros. They are so boring and mechanically uninteresting, I don’t think anyone would notice if they were gone.
In Abberus it’s Forgotten Experiments and Red and Purple Fire Guys. They’re boring fights. Zskarn also goes on here because the camera for their arena room SUCKS
Dream Team Council, Ny’mue and Volcross are also really boring fights.
After slogging through SoO and ToT in Remix to remember how long these things were, i agree the 12-16 boss raids would be absolutely miserable.
Granted, this is also based on how simple mechanics were 10+ years ago. Everything in SoO is BORING
So… you are now agreeing that longer raids are fine? lmao
If you want to only kill 2-3 bosses a night with your guild or friends, you can still do that. If the entire raid is still longer, how does that hurt you?
Max level delves will cap out at champion level gear (+5) and vault will cap at heroic level. If you do high end content you can completely ignore this content.
It is mostly a non-issue to join a raid partway through or start your own raid partway through if you did half of it earlier in the week. There are always groups listed as starting at specific bosses.
If Blizzard wanted to make that particular issue moot, they’d just separate non-LFR raids into wings as well, so you can start wherever (perhaps with a 1-time unlock quest instead of the “kill this boss 4 times” teleport quests that they’re inconsistent with).
The actual issue is that pre-Mythic Raiding has become something you only really do for achievements and to get that one OP Trinket or whatever for the patch - Because everything else you’re better off farming M+ for. It’s easier to get going, it’s easier to be successful in, it’s less time consuming, and to some extent there’s no lockout.
I did say I don’t like Zskarn specifically because of the camera hi-jacking
I don’t like Forgotten Experiments because P1 and P2 are boring and you can just “cheese” a boss like FE and Fire Shadow Fire Man by just not doing the mechanics at all and pressing buttons.
A bit of a generalization that can be turned into “well thats everything”
Its boring on FE because of the RP intermission where you stop playing the game. Its fun on Assault of the Zaqali because its so chaotic.
This is definitely one of the factors that led to me quitting progression raiding. It just takes so much time. A raid should be full clearable in 2 hours or less each week. Any longer and it’s just not worth doing.