Nobody in the dev team for WoW cares about Lore anymore

Let’s face it. They just want statistics and views.

10.1.5 proves it. Lol draenei warlocks. gg. “Lightforged" Draenei. Root word. “lightforged”

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Every decision they make isn’t about what they care about. It’s about money, they’re a business. If new subscription money and race change money from draenei locks minus the work it costs to make them minus subscription money loss from draenei locks is positive, they’ll do it.

Obviously, most people who care enough about the lore to be upset by draenei locks are probably “locked-in” wow customers and thus they don’t think it’ll be a huge loss. If you want to show them otherwise, it’s your right as a consumer to do that.

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Let’s be real, players would still complain if Blizzard had announced “all races but lightforged draenei can be warlocks” so they might as well just include everything.

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I’m gonno go to the nearby McDonalds and throw a tantrum about why I can’t get a free double cheeseburger with large fries and a coke zero

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Most importantly, they love money!! And they can have my money when I can be a Lightforged Draenei!

Don’t think they care about anything tbh, with how poorly designed everything is in the game and how bad QA is. Seeing “Activision” or “Blizzard” on a resume going forward would be a huge red flag “Do not hire.”

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One bacon n egg sammich then take the egg n put on a quarterpunder<3
:fried_egg: :hamburger: :fries:

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That, too, is a constrained optimization problem. They’re probably asking, “how can we make the most money?” Which becomes a multi-part question based on constraints.

  1. How can we get content out fast enough so that people want to stay subscribed?
  2. What is the least amount of time and money we need to spend on QA to keep people subscribed?

Every company that is valued at a billion dollars or more probably has teams of people trying to answer this question. Their results drive the outcome.

The fact they would hire a team to figure that out speaks to the issues of big corporations to be quite honest.

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It was a game that didn’t really focus on lore in the beginning. And once it did, sometimes made me wish it hadn’t started.

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They can afford it. If you pay 10 mathematicians 100k per year and they make you an extra 30 million dollars that year combined, that’s still 29 extra million dollars in your pocket. Most companies who have a huge customer base would be silly not to do it. If you can squeeze out an expected extra 26 cents from each of >1 million customers every week, that’s 13.52 million dollars per year minus salaries.

Yet it causes them to lose money long term, as proven here.

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Oh, how much I want you to be right.

They already kinda proved that they didn’t already with SLs.

Lore died when we got Void Elves over High Elves.

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I’m curious if anyone thinks opening the Mag’har and Lightforged to warlocks is going to bring new players into the game. That’s what Blizzard actually needs; the rest of y’all are already locked up into the Blizzard pay system.

Hard to see this as an economically driven decision. I was away for ten years, but I could swear I’ve read more than a few threads that really did ask for all classes for all races, even if they didn’t spell out a couple combos. But, all is all.

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Pretty sure Blizz holds the exclusive right to justify the Lore as they please.

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Blizzard probably thinks so. It’s hard to see any of Blizzard’s decisions in the past few years as anything more than “we’re doing this to bring players back”.

The problem is their strategy works in only the short term.

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It’s not that they don’t care about lore.

They just care about player freedom more than they do the lore.

And this is the correct stance to take.

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I guess everyone forgets the “playerbase” has been asking Blizzard to open all specs to all classes for years. Right. On. These. Forums.

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