No Viable TBCC US East or West PvP Servers

Best way to deal with this along with real-time faction locks.

Only offer free transfers for people who complain about PVP happening again on PVP servers to go to PVE.

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Oh, that idiot! Thank you.

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Ok so the inmates are in charge of the asylum?

Put the “War” back in War-craft. Faction balance all TBCC servers.

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Why would they voluntarily fix issues in an easy manner when instead they can sell you a solution a few months down the road? Profit above all styled companies view customer frustration as a sales opportunity, not a learning opportunity to improve game design.

Blizz has shown us time and time again both in retail and classic that they don’t care about what they player base wants. They care about microtransaction and retention metrics, that’s it. It’s the same reason they don’t really have GMs anymore.

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I agree. (no sarcasm here) just piss off everybody, for example: have a raffle with every Alliance Benediction player plus every Horde Faerlina players sending them to the other server (Horde Faerlina to Benediction vice versa) until the servers are no more than a 60/40 split.

The raffle would pick a few hundred players weekly to forcefully transfer after two days unless manually transferred, this would be to help guilds stick together.

Its been a problem since they introduced faction transfers over a decade ago, they will never fix it.

Just last night. Even back to Shadowlands I did have some good fights, but it was definitely the least amount of WPvP fun I had. BFA first half was good because of the ED community forcing fights, late BFA you had to scrounge up fights that were fun only because of the situations myself and friends could put ourselves in.

there is “no balance” because players don’t want it . move along

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Pretty much this.

I couldn’t agree more. It’s actually really saddening to me, there have been so many areas where Blizzard has blatantly mismanaged Classic ever since issues started cropping up in Vanilla Classic and then they started bastardizing the game for money. At the end of the day, the entire reason why Classic needed to exist in the first place is that people wanted to get another taste of the old experience back when WoW wasn’t an EA-esque atrocity of an MMO. It makes me so sad that they’ve burnt bridges and prioritized short-term gains over the spirit of the project.

In my own anecdotal experience (and in the experience of virtually everyone I’ve ever talked with on the subject) WoW absolutely feels the best when there are constant reminders that you’re sharing the universe with another faction that’s hostile to yours. It adds an element of danger to venturing out into the world and also creates a lot of cross-faction competition. I miss when there was more faction pride.

Absolutely not. I’m no PvP enthusiast, but I love the challenge of traveling around the world having to be conscious of enemy player territory. I love that I can exercise the “right” to kill low-level players or the benevolence to spare them. Even though being camped can be a very frustrating ordeal, I love that there’s always the threat of it looming over everyone’s heads on a balanced server. I love meeting someone who’s a close match out in contested zones and battling over resources or even just for a good fight. I really love the comradery that emerges when helping others or being helped in faction conflict. I love it when battlegrounds are a back and forth struggle and hate it when it’s just one side curb stomping the other. I love it when Wintergrasp and it’s various equivalents are actual battles like giant open-world battlegrounds.

Even if you don’t directly compete with the opposite faction in PvP, there are certainly other ways that factions affect one another. An MMO is so much less interesting when your ONLY enemies are NPCs with dumb, predictable AI that will literally only engage you when you come close enough to aggro. It’s so much better when you’re ally and enemy of your fellow players. I’ll never understand how people can actually prefer having absolutely no hostile competition. A balanced and hostile population also makes it pretty special when you find someone on the opposite faction and you can play side by side, like chilling by a lake fishing together with no means of communicating but still sharing an experience.

The really great thing about PvP, too, is that it gives the players some more agency in affecting the world around them. If you play on a server with only one faction, there’s nothing you can do about stuff like people stealing your resource nodes or other types of indirect griefing. When the players are on an opposite and hostile faction, you can actually do something about it.

At the end of the day, no faction competition is what PvE realms are for. Blizzard shouldn’t allow PvP realms to evolve into PvE realms, especially since it’s mainly a byproduct of people trying to escape excrutiating gameplay experiences like relentless camping and no one to run content with.

I support this thread as a Pagle PvP fanatic. It really sucks not being able to fight in Halaa or do any world pvp battles over objectives as there simply are no horde. Bigger worry for me is there will be no wintersgrasp to fight over in wotlk.

Merge us with some horde PvE servers so we can fight over wintersgrasp please! Or at least cross realm that 1 (and only 1) zone.

I think PvE server players would welcome this. We are here because getting corpse camped on our lvl 30 alt by a 70 UD rogue is not fun. Give us world pvp objective battles though!

Except, players as a whole don’t want the original experience. Do people really want to spend hours and hours and hours of time doing dungeons and raids? That’s what Vanilla and original TBC was about.
Time. No. The current player base sees tedium and a “waste” of time as deal breakers. Let’s say that to clear both BT and Hyjal requires at LEAST raiding 3 days a week, if not 4 if you’re not already farming it. How many people would play then?

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