Best way to deal with this along with real-time faction locks.
Only offer free transfers for people who complain about PVP happening again on PVP servers to go to PVE.
Best way to deal with this along with real-time faction locks.
Only offer free transfers for people who complain about PVP happening again on PVP servers to go to PVE.
Oh, that idiot! Thank you.
Ok so the inmates are in charge of the asylum?
Put the âWarâ back in War-craft. Faction balance all TBCC servers.
Blizzard could have done things with removing the layers, faction caps for things like transfers, and new character creations at least. Things like that. They didnât.
So now the solutions are not so good things such as realm connections, CRZ, and war mode. I never would have supported this stuff in the past, at this point, would something make the game better for people who actually like what the game was? Maybe.
Why would they voluntarily fix issues in an easy manner when instead they can sell you a solution a few months down the road? Profit above all styled companies view customer frustration as a sales opportunity, not a learning opportunity to improve game design.
Blizz has shown us time and time again both in retail and classic that they donât care about what they player base wants. They care about microtransaction and retention metrics, thatâs it. Itâs the same reason they donât really have GMs anymore.
I agree. (no sarcasm here) just piss off everybody, for example: have a raffle with every Alliance Benediction player plus every Horde Faerlina players sending them to the other server (Horde Faerlina to Benediction vice versa) until the servers are no more than a 60/40 split.
The raffle would pick a few hundred players weekly to forcefully transfer after two days unless manually transferred, this would be to help guilds stick together.
Its been a problem since they introduced faction transfers over a decade ago, they will never fix it.
whenâs the last time you had anything resembling âgoodâ or âfunâ wpvp?
Just last night. Even back to Shadowlands I did have some good fights, but it was definitely the least amount of WPvP fun I had. BFA first half was good because of the ED community forcing fights, late BFA you had to scrounge up fights that were fun only because of the situations myself and friends could put ourselves in.
there is âno balanceâ because players donât want it . move along
Iâve heard plenty of PvP realm horror stories at this point⌠Locking down entire cities/FPs/etcâŚ
If you beat the heck out of your brother at Mario Kart every single time you sit down to play⌠Just grind him into the ground repeatedly⌠There will come a point where he will stop playing with you. Is he at fault? Or are you just going to blame your parents? Sure they have some blame in the situation, but that does not completely absolve youâŚ
Pretty much this.
I couldnât agree more. Itâs actually really saddening to me, there have been so many areas where Blizzard has blatantly mismanaged Classic ever since issues started cropping up in Vanilla Classic and then they started bastardizing the game for money. At the end of the day, the entire reason why Classic needed to exist in the first place is that people wanted to get another taste of the old experience back when WoW wasnât an EA-esque atrocity of an MMO. It makes me so sad that theyâve burnt bridges and prioritized short-term gains over the spirit of the project.
In my own anecdotal experience (and in the experience of virtually everyone Iâve ever talked with on the subject) WoW absolutely feels the best when there are constant reminders that youâre sharing the universe with another faction thatâs hostile to yours. It adds an element of danger to venturing out into the world and also creates a lot of cross-faction competition. I miss when there was more faction pride.
What they want is the odds in their favor. They want to be the hunter and the other faction to be the outnumbered helpless prey on the run.
Absolutely not. Iâm no PvP enthusiast, but I love the challenge of traveling around the world having to be conscious of enemy player territory. I love that I can exercise the ârightâ to kill low-level players or the benevolence to spare them. Even though being camped can be a very frustrating ordeal, I love that thereâs always the threat of it looming over everyoneâs heads on a balanced server. I love meeting someone whoâs a close match out in contested zones and battling over resources or even just for a good fight. I really love the comradery that emerges when helping others or being helped in faction conflict. I love it when battlegrounds are a back and forth struggle and hate it when itâs just one side curb stomping the other. I love it when Wintergrasp and itâs various equivalents are actual battles like giant open-world battlegrounds.
Even if you donât directly compete with the opposite faction in PvP, there are certainly other ways that factions affect one another. An MMO is so much less interesting when your ONLY enemies are NPCs with dumb, predictable AI that will literally only engage you when you come close enough to aggro. Itâs so much better when youâre ally and enemy of your fellow players. Iâll never understand how people can actually prefer having absolutely no hostile competition. A balanced and hostile population also makes it pretty special when you find someone on the opposite faction and you can play side by side, like chilling by a lake fishing together with no means of communicating but still sharing an experience.
The really great thing about PvP, too, is that it gives the players some more agency in affecting the world around them. If you play on a server with only one faction, thereâs nothing you can do about stuff like people stealing your resource nodes or other types of indirect griefing. When the players are on an opposite and hostile faction, you can actually do something about it.
At the end of the day, no faction competition is what PvE realms are for. Blizzard shouldnât allow PvP realms to evolve into PvE realms, especially since itâs mainly a byproduct of people trying to escape excrutiating gameplay experiences like relentless camping and no one to run content with.
I support this thread as a Pagle PvP fanatic. It really sucks not being able to fight in Halaa or do any world pvp battles over objectives as there simply are no horde. Bigger worry for me is there will be no wintersgrasp to fight over in wotlk.
Merge us with some horde PvE servers so we can fight over wintersgrasp please! Or at least cross realm that 1 (and only 1) zone.
I think PvE server players would welcome this. We are here because getting corpse camped on our lvl 30 alt by a 70 UD rogue is not fun. Give us world pvp objective battles though!
My reasoning behind game integrity over trying to cater to the whims of the playerbase is that most of the people playing are former players (at least thatâs what I think)âthey already like the game.
If you work to keep the game close to the original experience and design intentions most people will be happy in the end.
Except, players as a whole donât want the original experience. Do people really want to spend hours and hours and hours of time doing dungeons and raids? Thatâs what Vanilla and original TBC was about.
Time. No. The current player base sees tedium and a âwasteâ of time as deal breakers. Letâs say that to clear both BT and Hyjal requires at LEAST raiding 3 days a week, if not 4 if youâre not already farming it. How many people would play then?
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