go play SoD
SoD’s premise is having changes, including specs.
Fresh’s premise is having a new Vanilla server with minimal changes, specs not included.
Players ask for Fresh, then ask for changes. It doesn’t make sense.
And what you said is true, SoD may come to an end, but I think Fresh will not hold that many real players (exclude bots from the numbers) as people will tire out of Fresh really fast. The may result in bare bones population for Era, Fresh and SoD.
Wow it’s like there should be a way to increase damage in PVE and not in PVP, wonder how blizzard could manage that!!
My brother, just make a warrior like the rest of classic
the dress: don it
In seriousness, would you truly be apposed to Exorcism and Holy Wrath to be cast on all targets types rather than gating two abilities to undead only?
Remember, no one is asking to become a stackable class or become a gigachad. Just be fixed or slightly adjusted and not be a drop dead weight.
They could simply do what they do in retail.
Buff it for pve, and add in a pvp change “x ability does not work in pvp”.
For example, give them crusader strike, but it cannot be used in pvp situations.
Sure, it would feel bad to switch from using it to pve and all of a sudden you can’t use it in pvp but eh, dont see any other way to buff them in pve without buffing them in pvp.
The real problem with a change like this, is then you’re going to have cat druids asking for buffs, then enhancement shamans, etc. and it never ends.
Suddenly you have classic +
Shame that so many paladins think this; just shows you don’t know how to play the class in actual Vanilla.
Its a myopic point of view focusing only on Retribution paladin like this. There are things that could be done to slightly improve some of the play options, but SoD should show you everything you need to know as for why we should never allow blizzard to do anything in respect to class tuning; it always turns out bad now days… See SoD.
I would like to see some end-game balancing. but, I’ll leave that to the developers.
I think a good way to fix enhancement shaman in classic would be to add dual wield at level 10 or 20 from the trainer, make 2 handed base line from weapon trainers.
Swap parry and two-handed axes and maces in the talent tree now that two-handed axes and maces is a row 5 talent change it to Mental Dexterity - 30% of attack power is converted into spell power and when you melee restore 5% base mana per hit. Make storm strike hit with both weapons.
simple and effective changes without make it insane to balance. maelstrom weapon is fun but its not classic.
These changes would make shaman a melee staple while not pushing classics boundary to much in terms of class changes. Still keeps it an auto attack andy but makes totem weaving much easier on the mana.
Gearing options are still quite poor due to no sets to support the role but if you hodgepodge you can get something decent. would need some changed to spell weapons though so ele doesn’t dual wield casting daggers.
See but the problem with making most of those changes is that they destroy the pvp balance. Those classes and specs you’re saying need love, still absolute destroy in pvp. You cannot give them more damage. At most you can look at itemization/mana sources, and even then you have to be careful. Blizzard has all the subtlety of a sledgehammer, so no, I don’t want them to touch any of this.
Retail has made its way to classic for the winter.
wrong u will auto attack and like it
Outside of pvp sets enhance shaman don’t have good itemization, Ret paladin can make some of the fury warrior stuff work but they also need int gear so look to some of the items hunters and shamans want.
That is the flaw in these specs, they have small mana pools and thirsty spells. PvE items are no good for these classes because they would need to contain all 4 stats PLUS mp5 to give you a good piece and that just doesn’t exist.
Giving them mana sustain or the mana pool to last the whole boss fight would remove int and mp5 from gear.
The design sheet for classic feels like they had goals for classes but the faction only buff class was considered healer and nothing else. the raid sets reflect that. Druids, Shaman and Paladin feel half baked at best in vanilla. We know that some classes, like paladin, were so far behind in development they didn’t have a finalized talent tree until hours before 1.0 release.
Overall we play a flawed game with some beautiful flaws and others are horrid blemishes on the face of what could be an amazing class.
You’d more want some static increases in damage without actual changes.
Pushing baseline holy damage up 10-20% would fix most of it.
having separate damage values for PvE and PvP is retail crap
Buffing ret in pve will cause huge problems in pvp.
Ret is already very strong in pvp.
no need to change the game, if you really want to raid ret you already can and do a bit more dps than hunter / warlock if you are best player.
But it takes a ton of consumes, prep, knowing the raid and it is simply easier to heal or roll a real dps class if you must zug.
They literally have the ability to make pve and pvp separate things. One is not synonymous with the other.
Which requires manual tuning, which they did in SoD, and look how the pvp turned out.
Touching the class balance is the fastest way to obliterate the game.
It wasn’t just really good development that made vanilla so good, they were amazing devs and also happened to land on a near perfect configuration that works well for both pve and pvp. Every expansion has been so much worse for pvp players than vanilla and the gap is massive.