This is the reason the game is lacking of content and fun. Because people just care about balance, endgame and competitive stuff. The game is losing the rpg/fantasy side because they are forcing wow to be an eSport with pvp championships, M+ and Raid races to be the first.
Just stop with it and bring more classes and spec!
Just FYI, Tinkers would be a great addition to WoW, and i’m sure the next expansion we get with a new class will be amazing, just like Legion was. Lead to a massive influx of new players, and gave us Mythic +
So many race options and most of them have a class that fits with their themes and culture. When I play my Goblin and Gnomes, I just feel out of place, with my class.
You’re being intentionally dishonest when you say things like this. I never claimed that Class Design and Profession Design are the same thing. Acting like drawing a connection between Engineering and Tinkers is unfounded is being dishonest.
I’m not saying it is an entire class. But it is obvious that when the developers sat down to make World of Warcraft, the engineer profession came from the tinker unit.
If this is the case, Then it has spent 15 years doing a terrible job.
Because professions are not classes, and trying to pretend a Profession is equivalent to a class is completely unfounded.
In Fact, All of the Profession in WoW are representative of the Item System in Warcraft 3, Consumables like Potions, Scrolls, Drums, and yes even explosives were all tied to the Item System in Warcraft 3. Abilities like “Rough Dynamite” and “Goblin Land Mines” were all originally consumable items in WC3 that got turned into Engineering items in WoW.
however:
I disagree with your premise right here.
The Engineering profession has never provided any of the Tinker Abilities from WarCraft 3. It has provided consumable bombs and various gadgets over the course of WoW, but it has never provided Pocket Factories, a stunning barrage of cluster rockets, or a Mech Suit that you can Fight and Tank in.
No new classes until Blizzard shows they can handle the ones they already have.
Not talking class balance, here, talking about gameplay. If there are any cool ideas floating around Blizzard HQ (and I’m skeptical of that!) then they need to go to boring specs already in the game.
There’s zero reason to add new classes to the game, considering the appalling gameplay state of specs like Survival or Guardian.
So We never should’ve gotten Vanilla WoW all the way back in 2004. TBH. Some of the Hero units in WC3 just weren’t very fun to play. Some where unbalanced, some were poorly designed.
I Genuinely love an enjoy survival hunter in its current state.
I can’t speak for guardian. But it shows that your point isn’t very water tight.
For Example. I Think Paladin is the most boring class in the game, I would never willingly play a paladin for more than a few minutes.
I find Paladin is intentionally designed to be mind numbingly boring. I think it is personally, a failure of class design.
BUT
That doesn’t matter. At all. Some people do enjoy paladin, quite a lot actually.
You can’t sit around tweaking every minute detail of gameplay design until everyone is happy. because No one will ever be happy with everything.
If you slow down and try to please everyone, you will appease nobody. A New Class would make people happy. A lot of players would flock to they new class to try it out, and statistics have shown that new classes bring new players into WoW. Behold the stunning amount of players who only started playing in Legion.
I like you a lot Brewa. I think a lot of your arguments are thought out and rational. but this one doesn’t hold up.
Easy. Just undo everything they pruned from classes (old abilities, Artifact & Azerite powers), turn Warmode talents baseline and turn old ranged Survival spec into a fourth Hunter spec.
That’s up for the Financial team at Blizzard to decide, unfortunately.
Let me pitch it to you this way, A lot of the necessary assets for a Tinker Class are in game already.
Imagine you are a shareholder, and you are hearing potential pitches for upcoming content:
Option 1: We double down on adding content for existing classes, most likely in the form of supplementary progression, Similar to Conduits, soulbinds, ETC.
Option 2: We cut corners, and add a new class using existing assets from WoW already. Hype it up with excessive marketing towards a new class, and make it a major selling point of an upcoming expansion.
One of those is clearly going to sound better to the higher ups.
Also: Keep in mind, Expansions that add new classes, frequently have some of the most focus on Class design across the Board. See Mop, Legion, and Wrath.