Stop being obtuse. You’re deliberately ignoring how the system will actually work so you can spread this FUD about the tower having a timer instead of just later floors where you should have additional difficulties added.
Mobs can respawn in raids. Also, raid bosses need a heck of a lot more than just waiting on cooldowns. Also? You’re going to be in a raid sitting there with 9-24 other people.
It’s like you’re deliberately missing the point so you can keep arguing.
You’re joking right? Just to be clear, are you telling me this isn’t a soft enrage? And are you saying that a soft enrage… isn’t a timer? It’s still a timer… just not a fixed one.
Really? I’d say the same of you.
Again, it all comes down to the overall feel of the content. An overall timer promotes a feeling of urgency THROUGHOUT the experience. A region specific intra-fight timers, promote feelings of urgency partitioned into their regions. It isn’t an overall sense of urgency. Those are subtle, but different feelings.
Depends on the expected clear time of each floor, and that’s not finalized yet. If it takes a normal person, not rushing, picking up every chest, killing every mob, 30 minutes to clear the floor, maybe a 50 minute timer.
Made up numbers obviously, they’re not expecting people to spend hours in there.
And that’s not even a point you die or anything, just when they start sending things to move you along.
One persons expected clear time is not another persons expected clear time.
We want content where the point of the content and the rewards tied too it are solely linked on if you got that content done.
NOT if you got that content done in what some guys says should be the average amount of time.
People want content they can do, in which they can once again pull a fast afk and shoot to the bathroom, or get up and grab a slice of pizza while playing and not have it be the end of the friggen world!
See and this is the problem. You see the same thing in M+. What takes me 30 minutes in a +15, takes another person 60 minutes. It’s all on a shifting scale. What you’re asking for is more content that has an infinite difficulty scale, where eventually EVERYONE will hit the point that they have a sense of urgency to clear the content.
Say floor map A has been deemed that a “normal pace” is to clear the floor in 30 minutes and its soft enrage (let’s make it obscene) is 2 hours.
Now if you saw Map A at level 1, you’d probably trounce the floor right? That’s like a normal dungeon. So it takes you 5 minutes.
How about Map A at level 5? Probably still fine… Heroic dungeon… 10 minutes.
Level 10? 20 minutes.
Level 30? 30 minutes.
Level 40? 1 hour.
Level 50? 2 hours.
Level 51? What happens here? Because THIS… This is where I’ll be playing. And at THIS point… I’m going to be feeling exactly what I’m describing. Urgency.
If you want to create it so that regions within the maps have sectioned off urgency? Fair enough. You want the entire tower to eventually turn into another version of M+… I’m freaking out.
The original intent was to balance it around people who did not want timers. And if you don’t like that, don’t do the tower…just like I don’t do mythic plus.