Over the past few weeks, there’s been a massive amount of debate back and forth between SSF vs Non-SSF players on the forums, and I’m sure other forms of social media as well. A lot of it boils down to basic “Us Versus Them” mentality with originally a push to redo the official ruleset, then asking for a separate server, to finally settling for an opt-in option for players on character creation.
In the spirit of inclusivity and compromise, I believe having an opt-in SSF for players who wish to do so is good. It lets players play how they want, and gives them the systems they need to police themselves that are more reliable than the previously used addon.
However, I believe it would be highly detrimental for SSF players to be rewarded or assigned any sort of visual aspect of recognition that could be used to further the “Us Versus Them” mentality seen recently. Players shouldn’t be able to take a glance at another player and instantly deem them lesser and refuse to play with them… It’s flat out detrimental to server and community health. There should be no buff or titles given to players who complete SSF that they can use later to laud over non-SSF players as some attempt at superiority.
That all said, I do believe the extra restrictions of the playstyle could merit some reward. There are possibilities that could be discussed, but I believe rewarding a SSF competition with either a small to moderate lump sum of gold, or even a sort of voucher for epic riding, would be perfectly acceptable. I think the mount voucher would be ideal, as it limits the reward to the achieving player alone with no outside influence on the server economy.
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The humorous part of it all is that when you run the SSF addon, you get an extra inspection tab showing your start date for SSF, etc that everyone can see.
And now they want a second visual item!
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Youre gonna need achievements for level 11, 12 and 13. Wont need one for 14 as most SSFers dont make it beyond 13
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Both parties can coexist and be official rulesets on the one server. That is what I believe the majority of the SSF players want. One party has what they want, and the other has to use an addon. And it doesn’t need to be like that.
But selfish people be selfish.
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Hes gone from arguing in the comments to writing his own post about it. Must be serious.
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went ahead and flagged this post for trolling, because it seems you would rather players quit the game than give them a community to play with, elitist jerk-esque
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All the SSF players who want to be do it yourselfers should simply be INVISIBLE. No Chat, no, no mail, no AH, and if the non SSFs can’t see you or hear you, no drama either!
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In what point in my post do I say I don’t want them to have a community to play with?
I would rather you and yours stop being exclusive a-hats and learn to play with other people so we can have a cohesive and positive server.
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SSF can’t group or trade, so other than being vitriolic in general chat I don’t think it’ll be an issue. They’ll just exist, sort’ve like bots, killing mobs and selling to vendors. Maybe they’ll engage in RP and enrich the world in that way.
An Ironman cosmetic buff would be fine, if it’s really what SSF players want.
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We can only hope, that would certainly be an unexpected bonus.
My concern with this is it being used as a signal to avoid non-SSF players.
Obviously it’s not an issue while leveling, but in prior conversations I’ve had SSF enthusiasts saying they won’t group/interact with non-SSF players once 60, which will reduce the already limited pool of endgame players. We will all need to run dungeons multiple times for BiS gear and other materials so having some visual dismissal of “They didn’t level SSF they’re a bad player” is a negative for the overall server.
I kind of equate it to gearscore? Or other player designed metrics used to measure eachother and exclude players.
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I have nothing against the SSF crowd, but that playstyle is not for me. I just don’t think the SSF mode needs its own server or any in-game badge.
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Solo-self found makes sense in game where loot can be easily farmed. WoW doesn’t remotely fit into this category. You are basically limited to non-Elite quest rewards and a world drop once every few days. It chops off far too much of the game for what it adds in difficulty. It’s like playing 40% of a game.
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SSF folks grind green mobs, use rested xp addon. They are practically manual bots except for a very few who do hard challenges, but again, they will try to find some game mechanic exploits to cheese the challenges, then every other challenger does the same.
Tbf I would like them playing on a ghosted server so their lvl 13 characters don’t ruin others’ leveling experience.
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If we aren’t running an addon, this is just a way to recognize each other. It’s useful for guilding, grouping for the allowed dungeon runs etc.
I can’t see how this harms anyone. I am not going to be using it to boast or whatever you are upset about, I’d just like to know I’m playing with people who are also enjoying SSF.
Hi, I play SSF and don’t do either. This is nonsense, most of the SSF player I encounter are in leave appropriate zones, doing level appropriate quest on yellow mobs. I only occasionally see a warrior or rogue grinding green mobs.
Relax, you don’t need to participate, the server will not force SSF on you.
Why do you need to recognize each other though? In what way does actually “verifying” or cred checking people applying to a SSF guild matter? SSF only matters when leveling at which time you won’t be grouping with anyone unless in dungeons. Anybody wanting to make a SSF guild only needs make one and advertise and they’ll find members easily.
Since the whole server is HC, why would you have to specifically require each member of a dungeon run to also be SSF when you only run said dungeon once? You won’t be running into any potential twinks until later in the server’s lifespan, and even then it only really applies to lower level content as good gear won’t always pull you out of bad situations in higher level content.
All aside though, I’ve outlined how this could potentially harm people, whether you would personally boast or exclude is another matter, and I know you’ve seen the types of people I’m concerned about on the forums recently.
Wouldn’t you rather have a tangible reward for completing SSF over some buff/title anyway? Something you could actually make use of other than a marker to say “I leveled differently than you”?
Because that’s the way they choose to play? To only group with like-minded players?
The real question is why you’re so triggered by this. Are you triggered by awards and medals irl?
I don’t think the Devs need to do any fiddling around with the code to help the community seperated themselves.
That being said the private app is all they need to represent their badges and achievements they - key words here - SELF IMPOSE. Which is what SSF is at it’s heart, a self imposed rule that doesn’t need to be monitored or assisted in anyway from Blizzard Devs IMPO.
Besides why delay the release for people that are playing the game already anyway as it is just for a few bells and whistles that doesn’t even represent the entire community of HC players.
Just move along, fix the bugs and release this thing in August so we can play. SSF players will be there with their addon bragging about how good they are and how everyone else is garbage compared to them for the way they chose to play all the same.
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There’s a difference between trying to find like minded people to play with, and actively excluding others because you think they’re worse than you for doing the same thing differently. There’s nothing wrong with making a SSF guild, or a raid guild, or a PvP guild, or an RP guild.
There are always guilds with a goal in mind, but it’s the superiority complex that’s the problem. We’re all leveling, but a sect of the SSF players think that not doing it their way inherently makes you a worse player and should be actively avoided.
No, because I’ve never run into the problem where I’ve completed the same task as someone else in a different way and thought of as lesser for it in real life.
Beyond that, though, I don’t have a problem with awarding players for completing a SSF leveling experience, as long as it’s a non visible reward that doesn’t mark them as special for simply leveling in a self imposed, slower way.
I think the actual real question here is why there’s no actual discussion over the options beyond a tag for a reward. Why are you upset at the suggestion and opposed to the idea of a usable reward like free riding skill?
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I will say if this is the direction of WoW, I’ll just quit and play other games. Classic developing around hardcore? I feel like the old Wendy’s commercial when it comes to Classic+….
Where’s the content (beef)?
Either make Classic free to play or make the subscription actually bring along content for the fee. Systems are not a justification. And if Hardcore exists to artificially tackle replayability and thus subscription longevity, it’s not worth it for the same old game. That’s the advantage (illegal) servers have always brought.
Stormwind Prison, Mount Hyjal, etc. how about finishing the game that was started 20 years ago? I would even be excited to see a Burning Crusade with no new level caps and a sprawling “build and expand” social conquest game being built out of the ashes of Outlands, instead of the ever turning slot machine combat-gear simulator on a theme park ride.
Classic is technically free to play. Your subscription is for Live retail WoW and, as a bonus, with it comes the ability to play Classic.
Classic isn’t developing around Hardcore, but we should just be glad it’s “developing” at all, honestly. I wish Blizzard would put the effort in like a lot of p.servers have but thats actually a lot of effort and money for a corporation.
It’s a whole bucket of worms, but also it has nothing to do with the actual topic I’m trying to discuss here, so please don’t derail the thread, thanks.