when you remove our identity and force us to play with people who we don’t know if they should be banned or not(from rmt) when we don’t want to play with those people, you force us to quit
that is destroying the community, it’s not “being exclusive” at all because you were never excluded, you have a choice to inadvertently support botting or make a little adjustment to join the community, there’s no metric that excludes anyone except for goldfarmers
I mentioned this is the other thread, but your assumption that everyone who is against SSF actively endorses or participates in RMT is just pure paranoia.
…That’s about as textbook definition of being exclusive as you can get. You’re literally saying “If you don’t play by our rules, you support goldfarming and bots and need to be avoided”.
I don’t think I’m going to waste my time any further on replying to you across the forums, though. This goes into some deep-seated stuff, so agree to disagree…
And maybe see a therapist.
it’s not paranoia, because it’s not active participation, but it is passive participation every time you use the AH and have no idea who the person is you bought the item from
get real with yourself lmao and just admit you honestly couldn’t care less about rmt and botting, it’s sad to see people like you continue to fake that you care
“My way or the highway” is the normal way of expressing this opinion.
With the base rules Blizz is opening up the HC server for many different No Death Challenges, not only the HC Addon one. And in my opinion this is the wisest thing to do. No one hinders you from playing with the HC addon rules, me from playing with IronMan rules and others from doing it their way. It is not a you versus us game, it is a fun for everyone game.
Quit if you like, but I am convinced, that for every HC Addon player that quits, a new – you can call them tourists all you like – will try out the HC servers and maybe even stay for a while. Your purist ways are not conductive to having new players try, and I hope for many different HC challenges to arise or re-form in the new HC servers.
How long were you playing HC on the Era servers before you quit?
The HC community has been playing and thriving on servers with everything you mentioned for years.
All of the sudden we get death=delete servers and some of you die hard SSF players can’t deal with the fact that you’ll be playing on a server with people you’ll never interact with doing things that will never concern you.
I mean, you can feel how you want but it’s not at all free to play. SSF flags are also zero value add when content remains off the table. It’s nice they’re picking up Hardcore in lieu of the addon but it also deprives the liberty an addon offered. Now you’re “locked in” to whatever system Blizzard dictates.
Whenever Blizzard tries to manage social complexity, they do a worse job than the community.
Acksually, it’s much more ridiculous to change or alter the entire economy due to the fact that there are a few bad apples that try botting or gold farming. The economy in WoW is a great one, removing THAT from the game takes away a lot of the functionality of it, such as some professions become way less viable due to them needing to be used while interacting with others.
I think your little community will be just fine, just use the addon to see who’s doing what you’re doing and it also gives you the ability to verify.
In short stop trying to push YOUR rules on everyone else to keep YOUR ideas of how the game should be played or work.
HC is Death = Delete. Period. Do your Ironman or Extra Achieves however you want.
let the 2 communities have what they want, when softcore tradegrouping dies out in 4-6 months, the SSF community will still be going strong.
This is the same as giving them 1k gold right? Like, assuming everyone wants epic riding, that’s the same thing.
And you see a buff that has no impact on their play as a bigger issue than that?
Let’s say I start a new character and get to 35 in 3 weeks as SSF. And I get into a dungeon with a few others the same level but it only took them 4-5 days because they just funneled gear from their main. I have weeks of slow grinding on the line if we die and they have a few days of play and another day of farming on their main at risk.
This is my main concern. The stakes are different if you’re not SSF and I’d rather party with people who have the same amount to lose as I do.
I’d also like to know that I made it through a dungeon because we did well, not because the tank was geared up via the AH.
The argument that people should just impose their own rules on themselves is silly.
Why are you even in this forum? Just go play on regular classic and delete when you die.
Wouldn’t a big over their head be even more noticeable than a buff you wouldn’t see until you clicked their name?
I’d like to see these servers allow us to die as many times as we want.
Not everyone wants these death=delete rules. If you want them, you can impose them on yourself.
I don’t want to be excluded or looked down on just because I died 100times on the way to 60. We both achieved the same thing, I just did it differently.
And remove aggressive mobs too. If you want to be attacked by things just for walking past, you can right click them and impose aggro on yourself. You play your way and I’ll play mine.
But seriously, this is really pathetic. I didn’t intend to multi-post but I didn’t expect to see so much garbage as I scrolled through a thread.
Essentially its the same as giving them a gold reward but it only affects the person who has it, so it really just saves them a bit of grinding… which I feel is fair since they theoretically have less gold to spend due to no AH.
I’m not sure why people wouldn’t want epic riding, and yes I do see an identifiable buff as potentially more problematic.
The stakes are the same as the character is lost upon death. Yes, a non-SSF player could have a bank to make catching up easier, but there’s no guarantee they have the right goods stocked or enough of them, and beyond that the only real thing that either the type of player loses is time.
Also, as I said before the gearing issue is only prevelant in earlier leveling, as later dungeons aren’t made trivial due to AH gear, just slightly easier.
Not necessarily because a guild is it’s own group of players who already generally seek to play with eachother, but there would be no requirement that every SSF player be in that SSF guild.
The main issue is at 60, where players who leveled to 60 wpuld exclude others who did not level to 60 as SSF. A guild would have no way of verifying when it wouldn’t even matter at max whereas a buff/title granted would be able to be used to single people out.
I see what you mean but I disagree with just about all of it.
Still, I think a separate SSF server would solve it all but maybe that’s the extreme end of exclusion.
I hated GearScore when it came in and it part of the reason I stopped playing retail but I don’t see a visual indicator of SSF as the same thing.
Part of the fun, for me, when playing SSF is knowing we’re all struggling together and I would exclude people who have just been funneled gear from a main. Not because I think I’m better. I took 3 attempts to survive Westfall in the PTR. But because I want to play the challenge of SSF and part of that challenge disappears if you’re in a group with players just as geared as they would be on regular servers. And at 60, I’d like to be able to show off that I made it as an SSF. Not because I’m good but because it was hard. It’s less like GearScore and more like Achievements IMO
Secret from long time playing with HC addon users (as an IronMan and hence always Self Found (but not Solo) and undergeared): They are almost as geared as normal players. SSF do not keep the player from buying vendor gear, having gear from elite drops, having Quest items, and know the exact quests to do and elites to kill and at which level to do this to be rather well decked out.
Separate servers for SSF and for IronMan would be nice of course, but until then I hope that the Soul of Iron Blizz will be implementing, is some kind of achievement-like thing.
And that’s totally fine, as long as you at least try and understand where I’m coming from, which a lot haven’t because they’re stuck on the “I’m better than you” mentality.
Agree to disagree, we’ll see what ends up happening come official release regardless of anything, this is just my attempt at making people aware of a potential repercussion that could be possibly avoided with an alternative. I’m not much of achievement hunter most times, so I would personally think an actual uaable reward would be better.
Why do we need rewards? Who is asking for rewards?
Lmfao that’s exactly how this all started. There was no app, and no clear rules when people began doing these ironman/hc modes. So it’s literally what the people that paved the way for you to be here complaining that you need some interface to play the game the way you want with all your little rules in place.
This is 100% true. SSF players seem to act as if the game they are playing is so much harder due to these silly self imposed rules but the reality is that they maybe have avg. 10 less stat score at any given time. My gear on Bloodsail versus my gear on the PTR on both of my shamans level 19-21 its literally 3 stat points off.
The problem with the SSF people thinking they have it so much harder is that they forget that the reality of HC death isn’t because one is strong or not versus the content because the content that the player attempts is harder when they have better gear so death is always a breath away. Playing slower or more cautiously isn’t a skill thing, it’s a patience thing.
Most deaths in HC are from people taking risks with mobs or a quest that was a bit harder than they assumed combined with RNG. Having a bit less stats simply means you cannot tackle some quests and/or some mobs until more prep has been done. In terms of sheer difficulty SSF is not much harder (if really at all), but destroys part of the functioning game, and having an economy opens up professions that become useless without trade/interaction.
SSF people (the 15 that are on the forums whining at least) are so full of themselves and think they are pro-god gamers, it’s just nerds that don’t have much to show for their lives that care about achievements in games. That’s why no one (the rest of the HC community) listens to them, and they likely won’t get what they want because they are full of themselves and it’s obvious they have some form of incapability to reason with the simple facts that they can self impose any rules they wish at any time they want and that solves their problems.
This topic is also so very trivial, it’s like maybe 15 people tops pushing for this on the forums right now, and I’d be surprised if the devs are seriously looking into this at all.
So much this. Almost all my deaths has been preceeded by me thinking something like: “Well this was 9/10 quest items, now just for the last one” and then rush in The rest being unlucky respawns, or a pull that went wrong; two instead of one, or the whole caboodle
Only a handful due to DC’s and one to a PvP accident. The last one hurt the most - he even did not get any honour, as I was grey level for him.
I am just happy to be allowed to play following my own rules to supplement the basic ones at the official server.
The issue is though thats what a lot of people are wanting. They want to force SSF on the hardcore players that don’t like it. I’ve got nothing wrong with SSF as an option, and would actually like seeing it as an option for those that want it; but it shouldn’t be forced onto players because they are concerned about something that will only really matter for the first 15 or so levels.
I’m in the camp of let people play how they want to, and they wanna force people to play by their rules or not at all. It’s stupid.
Really, you have nothing to worry about, it seems to be set the way you like it.
I would like it optionally supported too. Maybe even an Ironman option, but that’s just a dream. The time investment would be too much.
Anywho, enjoy your server.