I would say I don’t need it but I wouldn’t be mad if it was there.
Imagine asking for dual spec, but not admitting that it’s not QoL.
This is such a ridiculous argument. Once it’s in the game you HAVE to use it. Your guild will never let you play a sub-optimal spec in pve or pvp. You will be expected and required to do so since the game now allows you to have multiple specs. There will be actually less freedom to play a spec you enjoy, rather than one that’s mathematically superior. At least now there’s some flexibility given due to the cost.
Players optimize the fun out of the game. It’s up to devs to prevent them from doing so. And that’s how TBC is designed.
Your up hill both ways in 10 feet of snow post is hilarious. Classic Tbc is the 2nd easiest version of wow. People are asking to be able to simply play the game without the hassle. So instead of adding it people will simply quit and a dead game will become worse. Grats I guess.
Join a new guild.
simply play the game without the hassle.
And that is exactly the problem nowadays with the generation retail.
TBC won’t die. There are enough original TBC players who want to play it.
We don’t need the retail players, however, we welcome them with open arms as long as they don’t ask for the destruction of the game.
Many old schoolers, including myself actually quit over the watering down that happened in retail, making the game meaningless since you didn’t have to work for success in game. If they do the same to TBC, they WILL lose many players over it that came back just because of the classic experience they loved.
the thought of dual spec gives me diarrhea
i miss when players would see atmospherics and limitations as something to maneuver rather than demand the world be made easier for them
you’re not supposed to be able to do everything without a cost
No one is going to quit because of no dual spec. It’s just players unable to differentiate the Retail experience from the Classic one. Here choices have meaning. So…deal with it.
I see the current respecialization system more as a meaningless irritant than a meaningful choice. We could completely avoid the pve min-maxing problems by just disallowing respecializations during raids/dungeons/etc. Allowing respecs will remove a barrier for people to play more aspects of the game. This genre of game is most fun when more players are interacting with it. We want more people in lfg as tanks and healers, we want more raiders doing pvp. It’s more fun that way.
I see the current respecialization system more as a meaningless irritant than a meaningful choice.
I see the current running to dungeons system more as a meaningless irritant than a meaningful choice.
I see the current having to farm gold for an epic mount more as a meaningless irritant than a meaningful choice.
I see the current having to level system more as a meaningless irritant than a meaningful choice.
I see the current needing to buy ammo system more as a meaningless irritant than a meaningful choice.
If respeccing isn’t “meaningful” then why won’t you guys all shut up about it
Categorically false.
You might have a point about the ammo.
But honestly I don’t understand the rampant slippery slope fallacy on this forum. It’s like if we accept one change then literally every change ever must be accepted for the exact same reason. But no. Different changes have different effects. We can accept or reject them for different reasons.
No one important is going to quit because of no dual spec
But many people will quit if the classic experience is remutailated any more.
you must be blind if you haven’t seen the incessant, “we already have boosts and HvH, why can’t we have dual spec” rhetoric on this topic
While I don’t have like a poll or anything to back it up, some may not want it… but i’m pretty sure the majority do.
artistic passion gave us classic
focus-groups gave us retail
i don’t care what the majority of players want, classic TBC should be loyal to the original vision of TBC
you thought you did, but you didn’t
i thought i did, and i do.
Precisely correct. Retail has every convenience imaginable. Players are handed everything on a silver platter. Choices mean nothing. And yet how many millions have left?
It’s actually amazing how people can completely disregard what happened with WoW the first time and want to tread the very same path and say, ‘This time things will be different!’ No, they won’t. Human nature is human nature.
There is no argument for dual spec being added to TBC other than, “But in Retail I don’t have to make sacrifices!!” Then go play Retail. That’s not how TBC works. Oh, but it’ll magically eliminate the tank shortage? No, it won’t. Again…just look at Retail. Every day I see threads in the Shadowlands forum about how there’s no tanks. That’s in a game with 6 tank classes that can switch to tank spec at any time. Tank shortage is not a dual spec issue.
Again, it’s just a segment of entitled players who can’t accept TBC was designed differently. Not better or worse, just differently. And it’s those differences that are VITAL to the success of TBC. It has to offer a radically different experience. It needs to focus on different aspects of the game. Otherwise…what’s the point?
Back in the original release days, blizz didn’t care about the majority.
They DID care about the integrity of the game though, as a good game developer should.
It didn’t come from nothing that WC3 and SC were THE goto e-sport strategy games back then. Not because Blizz listened to the majority, but because they knew how to design a good, competitive game.
Nowadays unfortunately, they’ll listen to the casual majority and thereby ruining the experience for the originally intended audience.
Going back to retail doesn’t help TBC community to keep the server alive.
It’s just going to make people unsub instead of going to retail, which will make Blizzards to decide to discontinue any further Classic contents. Or rather, reduce into 1 server for PVE, 1 server for PVP, and 1 server for RP.
And how does driving away people who want an authentic TBC experience help the situation?
The point is these conveniences clearly aren’t what get players to play the game, and continue playing it. If that was the case Shadowlands would have 30 million subs. The game has never been more convenient. Players can’t differentiate their head from their heart. Just because something sounds good, or looks goods on paper doesn’t mean it’s better for the game. Or makes the game more fun and enjoyable. When people are actually enjoying the game, they’re not micro-analyzing every little perceived imperfection. They’re simply lost in the experience.
Which is why I’ve said all along this is a player issue. This is a perception issue. This is players who need to step back and realize it’s just a freaking video game. Have fun, enjoy yourself. Stop obsessing over every little thing you don’t have, and enjoy what you do.