So you are telling people to stop asking for dual spec because it’s a video game? What’s the point on playing TBC or Retail if we can’t get what we want for QoL?
What’s the point if playing TBC…?
because i enjoy what TBC was, and i don’t enjoy what you think it should be
Then you should be taking time machine back to remember what your life was from 15 years ago.
If you don’t enjoy what TBC was, then just play retail and let us enjoy a game that was actually well designed!
It’s like literally saying “go unsub or play retail” but you don’t want to say the other because you don’t have guts to say that.
i do, it’s called classic TBC
I really hope they’ll keep adding more QoL changes just to show that they are intending to apply more Somechanges than nochanges.
That would lose them a large proportion of subs, including mine.
The integrity of the game is more important than what the retail generation wants.
Blizzard used to know that. It’s a shame that they forgot.
No no, that’s not how it works. It’s either people who are against the QoL start getting that grasp of the concept in telling players to “go play retail or unsub from Classic” because that’s just basically the implication on how this discussion is going.
Because people played TBC because they want to, and asking for QoL change is given the right to them because this forum is appropriate to do so. And when they refuse to play retail, and they are being asked to play retail, that’s literally unsubbing and another player out of the picture from the server.
i came back to play this game for one reason. to play as close to the classic tbc experience as possible. if it starts to no longer resemble tbc classic i will just quit.
They did used to know that, and clearly don’t anymore.
But here’s the thing with dual spec…I don’t see it happening, and the reason is very simple: there’s no monetary reason for Blizzard to do it. Boosts, store mounts, pets, toys…the Deluxe Edition crap. That’s all real life money, and that’s why it’s in the game. The devs don’t care that it ruins the experience. What they care about is that it makes them money. So unless they put dual spec in the cash shop, I don’t see it happening.
Be careful what you wish for.
They already did that with boosts.
I’ve said it before, but it falls on deaf ears. Slippery slope arguments are not always a fallacy. There are actual slippery slopes. Trends exist. Causality is a thing. It’s only a fallacy if you can’t show a causal connection. But maybe I’m asking too much of the forums. Read a wiki article on it or something if you don’t believe me. I know many of you aren’t exactly rocket surgeons, but I’m sure there’s plenty of articles online that will explain to you what I just said.
These forums give proof to the slippery slope. In every one of these types of threads, there are always several people that argue for more changes based on the changes already made. You know what I’m talking about. There’s always that guy who’s all “hur dur might as well give us dual spec considering this isn’t even real TBC and they’ve already made changes.” <--------------that right there is your actual, non-fallacious slippery slope.
Dual spec would be used as justification for pushing for even more changes. Blizzard has already made changes apparently based on community feedback. It’s not hard to understand.
So it’s the old “accept our terms or the TBC community dies” gambit.
lol just go to retail, TBC will still be here without you or dual spec
Your assessment of slippery slope is spot on.
Learning fallacy names is just brain rot for the mid-witted. I suppose it makes it easier for students to pick up and memorize and makes it easy to create flashcards and matching games and so forth, but it fails to identify, let alone teach, what’s actually happening at the core logical level.
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Some kinds of reasoning are strictly incorrect in how they are constructed, regardless of what facts and details you place in them. These are the formal fallacies, because the very form creates an error.
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Every other kind of reasoning beyond the formal fallacies has the capacity of being free of/filled with error based on the facts and details you place in them. I guess it was nice we named many of these informal (that is the form is not the problem) fallacies, but really you’re just spotting formal fallacies within larger chains or networks of logic that have error-free links.
As such, informal fallacies are damned useless at best (because a good logician will be properly spotting errors, not naming informal fallacies) and actually harmful to thinking at worst (because mid-wits think all they have to do is play “spot the fallacy”).
ALL OF THAT BEING SAID:
I dispute this in a specific way:
For PLAYERS any change, alteration, need, demand, or request, whether perceived or not, will spawn more PLAYER-generated requests for additional changes. However, this is somewhat tempered by the fact that no change need exist at all for someone to request it. This isn’t really interesting, Players demand everything and then some.
Where I think the error in reasoning occurs is when the persistent demand by PLAYERS it somehow necessarily leads to THE DEVS actually making changes in some reciprocal fashion. We can certainly point out where X demand led to X change in-game, but for every X there are dozens of alphabets worth of demands that have utterly fallen on deaf ears. For all of the rather minor changes and updates Blizzard could have added in a world they’ve already altered and spruced up a bit from original TBC, they simply haven’t.
In short, the error is that just because Players find new and creative justifications for their demands, it does not follow that Devs will make changes in kind.
All true, but it would lead to me not being triggered as much Fasc
/headpat
At least it is Friday right?
You’re killing me
A good game is not made by succumbing to player request.
A good game is inherently good because the devs that designed the game love it and have a passion for it. The Devs are the best people to balance a game and make it challenging and enjoyable.
There’s a reason why the original vanilla, tbc and wotlk releases were so beloved. It’s because the devs cared more about the game and its integrity than about what certain groups of players wanted.
That’s why WC3 and SC were the top e-sport strategy games back in the day.
Giving in to player moods just ruins the masterpiece the devs created.
The community is obviously split on this issue. As someone in the no dual spec camp, I’m hoping Blizzard will err on the side of doing nothing, especially since doing nothing is also the cheapest option for them. And we all know Blizzard likes cheap when it comes to expending resources on Classic.