You think businesses use that model when something popular is trending? FFXIV saw how much people love M+ and tried to make a version of it in FFXIV (albeit poorly) but they still tried it. Ultimates on the other hand was their attempt to add in a ‘Mythic’ like raid.
I definitely see bankers, etc all being added. And it eventually becoming a self contained mini city…if they were to go that route.
EverQuest did this, for example. It would be too easy to add.
The alliance grave stone is a reference to him. I don’t have the info on hand atm but mouse over it and look up that reference.
How do you know all of them were AFK? The garrison had actual utility and progression features included. You could make an AH in there. Folks might actually have been doing stuff.
Player housing should not have progression attached to it.
Player housing isn’t trending. And yes any successful business is going to compare the cost versus the gain.
The cost for player housing isn’t worth the gain.
Did you really just try to compare a primary end game mode to player housing?
I think player housing should have use. Otherwise, like FFXIV housing, it’s just a place for ERPing and has no particular benefit or use.
For example, if we model it like the Garrison, I have a house and a few plots. Those plots could be a forge, a bar, a war table, etc etc… whatever I want to put there. If someone wants to make it an ERP hub, then there’s things they can put in those plots to do that.
But if I like the war table, I would like to get some gold or passive items from it that aren’t critical to gameplay. Similar to how Trade Post is.
No I compared apples to apples and oranges to oranges. I was giving an example how FFXIV did not have M+ or a ‘Mythic’ difficulty and attempted to execute it in the same way Blizzard Should/Might do housing.
I love the idea of player housing but I think empty cities are a legitimate problem. The social aspects of the game do need to be strengthened and not weakened. Would you all be in favor of player housing still if there were no portals, no auctioneers, no merchants, no bank, and it was all 100% cosmetic?
I still would be.
And if it were completely cosmetic, would the players against the idea soften their stance?
You actually compared apples to oranges. Mplus and mythic are game modes and difficulty. Player housing is a side feature.
You can’t even compare the two and the fact that you did shows you lack any actual argument.
I don’t have alliance characters to look for this gravestone. Only thing I can find referencing a gravestone in relation to the garrisons is the “Ray D. Tear” one which is apparently a joke/memorial of a raid tier. Possibly a nod to the idea that garrisons being implemented cost WoD a raid tier.
Yeah! I’d be happy with that direction.
I will have to send you the reference later when i am not working then.
That works. I’m definitely curious.
The funny thing about MMORPG’s is you can’t just shove a bunch of content in the game based purely on a min/max usage perspective.
You have to be willing to take risks, and you have to be willing to accept that content wont appeal to everyone.
It’s more that the initial sunk cost would be a lot, but I also think it’d be a really good feature if implemented correctly.
Real issue is that WoW’s accumulated flaws can’t be fixed with a one-off expansion. Blizzard at this point really just needs to do World of Warcraft 2. And I think they’re aware of that fact.
I would take a few moments to re-read my original post. It’s okay though, I am patient.
see thats the great part of live service games, can always add and remove new stuff. If you want stuff to stay the same I’d recommend something single player.
it’s had player housing since house of thul expansion. Even Everquest II has player housing
It’s a completely different game where the developers created player housing from the ground up.
The engines are completely different and this game was not built with that in mind. We’ve gotten a lot of things that weren’t baked into the engine that took a very long time to get.
It’s not as simple as, “just making it” It will take a lot of resources to make it work. Things would either get sacrificed or they would have to hire a dedicated team which you know they’re not going do
Oh I am sure they were doing stuff. Just like I am sure when they stopped doing stuff they afked in the garrison.
Just like I did.
Because why would I go to my garrison. Use the AH, bank there. Then go to a city to afk?
The game being kin max doesn’t have anything to do with my point that you completely missed.
Player housing is not worth the cost to implement it
The issue is that the people that want player housing are a minority. So no the majority of players would not be ok sacrificing a raid tier for something that so little amount of people want.
I don’t need to re read your post to understand you don’t have a clue what you’re talking about.
You have a clear lack of understanding on how businesses work and what cost effectiveness means.
You also can’t understand the difference between a primary feature and a secondary feature.
Exactly, not to mention, Player Housing might be the main focus of Blizzard’s updates. Imagine, going to a raid and instead of getting loot, you just received a table but just recolored.