So what do you folks who repeat this line as a litany against the man propose to combat this?
“Just give the power to the players baseline”
Well that’ll get stale when your character doesn’t upgrade or gain anything from expansion to expansion
“Let them keep all the systems”
Talk about a balancing nightmare. Plus some of you can’t even be bothered to use kicks and stuns, what are you going to do with 30 additional talents and abilities?
Borrowed Power systems allow for variety to spice things up. Sure there’s issues with balancing, but all balance and baseline kits are made with the borrowed power systems in mind.
That class that feels incomplete without borrowed power is the same reason that one class feels whole and OP with it.
Disagree. I’m more or less taking a week off WoW guilt free. Without coming back just a little less powerful than I should be next week than I would have been otherwise. And that feels great. It’ll keep me playing longer. It’ll ward off burnout.
It wouldn’t. Infact, kind of cool they implemented covenant spells into the talent as baseline. And some of the Artifact weapon spells. It’s almost like we can learn things from borrowed powers and make them permanent. … Like training for spells or something.
Emphasis on “Feel” because that is a subjective opinion.
…You feel guilty for playing a video game, because you subjectively feel like you have to get that extra 0.01% DPS, and you’re happy the game has less content or less reasons to play?
Maybe it’s just me, but if i subjectively feel overwhelmed in a video game, i just drop it and leave it. I wouldn’t expect it to be changed to ruin other people’s fun in order to get me back.
Farming azerite for two years was painful. Acquiring bis essences was even worse. then comes torghast to farm legendary currency. These were terrible and even worse if you played alts. Legion into bfa then shadowlands pretty much explains where the player population is at now. Fed up and mostly gone. Welcome to deadcraft.
Well the last three expansions had a bunch of borrowed power and it almost killed the game. If Dragonflight had AP (Aspect Power) then it for sure would have died.
Not to mention the development perspective. Blizzard themselves spends countless man hours devising, implementing, and iterating on these systems, and the moment they reach a point of perfection, it goes directly in the trash. And then they spend the next two years trying to recapture that. Repeat ad nauseum.
Imagine what we could have had without this waste.
It wouldn’t get stale if we remained with the same handful of spells - hey it’s cool they keep adding stuff every expansion.
What?
90% of everything is subjective. Just going off the general consensus
I forget what the actual azerite was used for. But it was like the AP from legion. After a certain point, it was pointless. And it was just there.
5 minutes a day. Although I won’t lie, the change into SL and DF without having chores is nice.
Again, it gives variation for your character for a few years as opposed to keeping the same 10 abilities for 20 years. And keeping all borrowed power systems on top of each other would be horrid bloat and so many balancing problems
TBC nearly killed the game
Flying nearly killed the game
Pet battles nearly killed the game
I think I see a pattern
And what did you consider the point if perfection?
No, but really, BFA and SL really did nearly kill the game. We’re seeing this in DF having poorer sales figures than previous xpacs. It didn’t even get a drastic new expansion bump that even SL did, with SL being one of the most preordered PC games ever for a brief while.
No borrowed power system was ever perfected because they’re disposable by design. They are destined to waste both developer and player time. And they’ll never be as good as an ongoing system that can be iterated upon in perpetuity.
At launch you needed neck levels to use traits on the azerite gear. then there were essence levels iirc. all the way to level 75 for last essence after level 75 the stamina and secondary stats were minimal gains.
Shadowlands legendary items were the straw that broke the camels back and the camel died. Thinking back on not only the currency grinding but the hundreds of thousands of gold I had to spend to upgrade them and then a new patch drops and I have to make ANOTHER one because the one I made before is basically useless because of patch changes and “fixes”. So much time, effort and gold. For what? Nothing. For items that now sit in my bank. I must have spent a million gold on legendaries in shadowlands. If anything remotely close to that ever returns to the game I will quite forever. After what more than a decade of playing I will be done.
What is the big deal about getting a new system every 2 years? Keeps things new and fresh.
Ah that’s right. To unlock slots too
It’s not supposed to be logical as it’s entirely subjective as it was how people explained the systems
Can I ask a question? Do you okay on a level where the 5% difference in switching to the min max new legendary would have been a make or break for you? I recall Druids losinf their minds over the BoAT change and come to find out it was still extremely close to the new one (AP?) but people lost their minds over that few %.
I equate it to the meta slaves. Yes I like to be competitive and do the best I can but to lose my mind because I went from 72k overall damage to 70k. Nah.
Only if you started late. The systems were time gated so you couldn’t poopsock it and play for 96 hours straight and max our these systems.
And even starting late there was catch up mechanics.
Most of the systems grinds were rewarded for your daily play anyway.