No Level Boosting!

sure looks like he’s subtley telling them to kill themselves.

I’m opposed to all boosting on principle, as it’s a form of P2W.

That being said, I’m actually less hostile to the idea of blizzard paid boosts than I am to players selling dungeon boosts, simply because I get that blizz as a company is going to monetize where they can, even if I don’t like it.

My one caveat with theoretical DK boosting is that we better get DKs in prepatch or boosties better not be able to qualify for realm first 80 DK achievements. I don’t want to see some degenerate booster on wrath launch getting a free 11ish hour head start, and with a prepatch everyone serious about racing will be 70 on wrath launch, boosted or not.

imagine not knowing the phrase “die mad about it” in 2022, cope harder

Not even close to p2w.

Can you not get level 68 for free?

Does buying the boost give power that can’t be obtained by playing the game normally?

So would you call it Pay2Progress?

Boosting is very important to keeping the game full of active players. Without paid and in game boosts the game would have very few people playing it currently.

You may not want to believe this reality, but time and time again the evidence is clear.

i myself like leveling my own
i literally wasted my boost on a warlock i never used
but i dont mind ppl using it, my entire arena team is composed with boosted characters and those guys are my friends.
if it wasnt for boosts,im pretty sure they wouldnt be around
how can this be bad?
they raided in phase 1, they played all pvp seasons and we are here, on full vengeful sets(endgame pvp content)

No because you dont need to pay to progress to level 68…

Yall really stumble on these definitions.

Yeah you don’t need to…but you are still literally paying to progress. Whether or not it can be done without paying money is irrelevant—you are still paying to progress.

What would you call it then if it isn’t pay to win or pay to progress? I legitimately want to know what you think that type of transaction is called.

The issue with “p2w” is its used so loosely that every mmo out there is “p2w” if you dumb down the definition of what the phrase actually means.

Paying 2 win is something most MMO games dont have, in order to “p2w” you have to be able to buy things you cant get in the game from playing normally.

Pay to win literally meant you were “winning” over people who played the game normally.

Like if the store sold a Bow that was Better than Thoridol in the store, no matter how much i played and raided i could never match the power that the guy who bought the bow has.

These are more like Pay 2 skip, as youre paying for a convience of saving time.

There is really no “P2W” in any MMO, the phrase was coined from mobile games and now people throw the phrase around about literally anything.

You arent “winning” over anyone who plays this game by hitting level 68 as we can all do it.

Okay—I will agree with that. Pay2Skip.

I think that’s appropriate.

Most MMO games have a form of “pay2skip” so you cant really fault blizzard for also doing it.

FF14 sells story skips and boosts, heck even Everquest sells XP potions.

I cant get mad at a business for selling stuff all other mmo games sell.

In the overall experience the “skip” is very minor.

I have played this hunter for 50 Days and 5 hours, level 68 was a very minor part of the total time i have played…yet people throw fits.

That’s fair—I legitimately was just curious as to what you thought that service was called.

Pay2Skip is what I meant by Pay2Progress but maybe I should have worded it like you did. You are buying something that is attainable by everyone, but you are still paying for something at the end of the day.

No. This is the worst form of P2W but not the only one.

The base definition of P2W is : real money giving you an advantage over other players. Any sort of advantage.

How to know if a game is P2W or not ? It’s easy :
2 players, same playtime, same skill. 1 is using any form of P2Advantage available and the other one don’t.
After 2 months they duel/compare their progress. Guess who “win” ?

This example wouldn’t work on a P2P/B2P/Cosmetic only games. Guess why ?
Because they don’t give any sort of advantages over others players. Back then most of the P2P/B2P were working like that. Meanwhile F2P were a P2W fiesta.

With this example you are comparing a brand new, never touch Classic before player, to someone that boost. And while I’m sure Wrath will bring in some completely brand new players that have yet to touch Classic, I would guess that that number will be very very small.

The only advantage boost characters get is it closes the gap between people that have been playing Classic to people that are starting new and decide to use the boost.

Here is my overall thought on boost. The negatives that it bring to the game are very minor. I believe the boost in TBC Classic has proven that. The positives that it brings out ways the negatives. One of the positives is that the boost has increased the player base of TBC. Having more players in never a bad thing. I personally know at least 3 people that are currently playing TBC just because they have been able to boost a character. Weather that is because they easily got to reroll from a character they didn’t enjoy to one that they did, or because it got them caught up to us that have been playing Classic.

Also weather you like it or not, Blizzard is a business and their goal at the end of the day is to make money. Classic would have never been a thing if they didn’t think they would make a profit off of it. The boost has generated a lot of income for them. And while I think if they didn’t add the boost the profits from Classic would have still been there, the added profits from it makes it a easier decision for them to continue with the development of Classic.

I’m not again a 1 time boost as you said it bring more benefit than negative.
I’m against unlimited boost and mostly against players defending/asking any form of extra monetization in gaming which is leading to the decline of the genre IMO.

I prefered when we had to pay $/month and… that’s it. We were all playing on equal terms and games weren’t willingly made inconvenient/long to incent people to use the cash shop.

Btw, i’ve no issue spending ton of money in gaming just in case you may think it’s because i could be poor.

Well I hate to be the bearer of bad news, but that is the direction modern gaming is going. micro transactions are here to stay. As much as I don’t like it either, I have accepted the fact that it’s the norm, and have decided to just fight the ones that actively ruin my gaming experience. Boost do not do that.

A person who leveld to 68 is far better off than a person who boosted to 68.

Youre trying to compare a level 1 to a boosted level 68…

I have 6 70s…How does a boosted 68 with communal gear impact me?

Its not even Blizzard who has inserted these concepts into games either which is the funny thing.

Almost every MMO to date has some form of it.

No lie.

If Blizzard offered additional boosts. I’d buy them.

Even for my lvl 45 Mage; boost to 58? Yes.

Then there’s my 32 Rogue, 34 Hunter, 24 Shaman, 0 Lock, and 0 Priest…which haven’t ‘logged in’ yet, hence the “level 0”.

I’d probably even buy a lvl 68 boost for my lvl 65 Warrior and my other Paladin (that I use to enchant/blacksmith my alts); he’s lvl 66.

Yes. I loathe leveling that much that after the first go. I’ll pay $40 to gain 2 levels. Because that’s 2 levels I no longer need to suffer through to get to the ‘start’ of the game, with regards to alts.

((You’ve already experienced the story. So the “journey” is done. Alts are just forced to ‘go through reruns’ of the show you already witnessed.))

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