And I absolutely disagree.
Thats fair
I still want fun ground mounts though
Youâre supposedly getting them. What I donât want is content from thereon out designed for that and not for flight.
I dont think they would take flight away from players.
And all you need for flying is an unobstructed sky.
So both should be able to exist together.
They already are.
This is objectively false.
For one patch to show off their new ground mount feature.
Thats normal for blizzard.
They did the same with dragonflight making dragonriding the only form of flying.
And its not false, to have a zone for flying you just need to be able to get around in the air.
You dont need a zone designed so flight is the only way to navigate it.
If you can fly from a to b, i dont see the issue.
yet here we are. still paying for a sub.
Sub will run out soon.
Iâll make use of the forums till then.
Stop being like you are. Victim complex and blame everyone else when your to stupid to realize whatâs right in front of you. Goblin racecars that go verrrry fast. Roads to drvie on. Crazy to think youâd have to you know drove those âŚ
h
heh yeah where have i heard that one before.
Itâs not a matter of opinion. The zones are objectively bad dude.
Idk, maybe from me a week ago? Cause my sub still hasnât run out.
Lol he accidentally bought 4 year long subs but he totally unsubbed for realsies.
Thatâs called an opinionâŚ
11.0.7 we have to earn it again after 6 weeks. Then an entire patch to test this new ground mount stuff.
They showed off their new flying mount feature for an expansion. Then expanded it.
No out of the question they could do similar with Tokyo Drift.
It is. DF and War Within arenât just âhereâs open sky.â Itâs content designed with verticality in mind, including quests.
No.
Art (including video games) can be measured and analyzed using objective measures.
Just cause you and the other guy are too ignorant to tell good art from bad art doesnât mean itâs subjective.
It is. DF and War Within arenât just âhereâs open sky.â Itâs content designed with verticality in mind, including quests.
And the quest design is awful. Itâs full of RP and gimmick mechanics. Itâs so divorced from the actual gameplay loop that it feels like youâre playing a tutorialâŚ
The entire modern gameplay loop is just getting on and off your flying mount ever 6 feet so you can skip past everything and cheese the quest with 0 effort.
Give us those objective measures then my guy. Not by opinion either. Which is impossible to do. Also wows art and music team are still top notch stop being a baby and leave already
Opinions @10char
No WoWâs art team is actually a bunch of talentless deviant art furries.
The textures in this game are less detailed than textures in TBC. The contrast is too high, and the edges are too soft (even spikes look soft).
Again, just a person who knows nothing about art being impressed by mediocrity.
Look at the dracthyr and tell me the WoW artists have talentâŚthey donât. Those things are HIDEOUS.
music team are still top notch
Also blizzard outsources itâs art and music now. So there is no unified vision between these 3 things like there was back in wotlk.
Give us those objective measures then my guy.
Well for starters we have 4 zones. Which is pathetic. Itâs less than we had in Cataclysm which is an expansion where they reworked the entirety of Azeroth.
Mobs donât do anything in retail. Mobs in westfall legit have more meaningful mechanics than any (none rare) mob in DF or TWW.
The quest design sucks. It doesnât even try to guide the player towards cool combat scenarios? It seems to be trying to waste the players time with badly written dialogue and stupid mini games/gimmick quests.
Also the loot is awful. Everything you get while leveling is useless. (because half the quests are dumb minigames that donât involve combat)
Yea. Itâs bad man.
Lemme ask you, how do you measure a game? Or are you just one of those weinies who think that no game can ever be bad as long as one idiot says he likes it?