NO CHANGES. Change it, we won't play.

i will add 8 limit debuff on release later 16

the game need 5 or 6 update , only 4 is pushing everything to quick is not the true vanilla
11/05/2018 07:17 AMPosted by Zenshigen
I guess you wont play then since they already changed multiple aspects of the game lol.


Sure i won't play because blizzard has already ruined it by adding sharding into classic.

But still No changes!
11/05/2018 07:15 AMPosted by Castradys
11/05/2018 07:11 AMPosted by Morbyd
...

Fairly much. The majority of no changers are going to play, they just enjoy complaining.


I won't play. We NO CHANGERS WON'T PLAY IF YOU CHANGE IT


Being as it is established that you are a liar, it is doubtful this will be true. And if you actually do leave, good. We won't miss you.
1 Like
11/05/2018 07:18 AMPosted by Wapkgut
the game need 5 or 6 update , only 4 is pushing everything to quick is not the true vanilla

It's already not "true Vanilla". "True Vanilla" died in 2007. It's never coming back.

We're getting WoW: Classic, which is looking wonderful at this point.
11/05/2018 07:20 AMPosted by Morbyd
Being as it is established that you are a liar, it is doubtful this will be true. And if you actually do leave, good. We won't miss you.


I won't play sorry. I am not lying.
11/05/2018 07:19 AMPosted by Castradys
11/05/2018 07:17 AMPosted by Zenshigen
I guess you wont play then since they already changed multiple aspects of the game lol.


Sure i won't play because blizzard has already ruined it by adding sharding into classic.

But still No changes!


Its almost as if you didnt listen to their classic overview. Where they stated that they added sharding for the demo, just to increase stability and to spread out the population so that they could actually experience the content that they had little to to actually test out.

Now they did say they are looking into the possibility of using sharding for the first week or two of launch to increase the stability and to make the population spread out quicker as having 100s of people waiting for boars or cactus pears to cause bottle necks at the beginning.

I am personally against them using sharding at all at launch as I think its pretty awesome seeing tons of people flooding the areas early on and having to team up with people and creating these small groups to progress more quickly. But it is not going to be a deal breaker for me either way as long as sharding is only used temporarily to help with launch and not used at all after that.
1 Like
11/05/2018 07:27 AMPosted by Altonius
11/05/2018 07:19 AMPosted by Castradys
...

Sure i won't play because blizzard has already ruined it by adding sharding into classic.

But still No changes!


Its almost as if you didnt listen to their classic overview. Where they stated that they added sharding for the demo, just to increase stability and to spread out the population so that they could actually experience the content that they had little to to actually test out.

Now they did say they are looking into the possibility of using sharding for the first week or two of launch to increase the stability and to make the population spread out quicker as having 100s of people waiting for boars or cactus pears to cause bottle necks at the beginning.

I am personally against them using sharding at all at launch as I think its pretty awesome seeing tons of people flooding the areas early on and having to team up with people and creating these small groups to progress more quickly. But it is not going to be a deal breaker for me either way as long as sharding is only used temporarily to help with launch and not used at all after that.


They have said they will use sharding for initial launch lol.
11/05/2018 07:27 AMPosted by Altonius
11/05/2018 07:19 AMPosted by Castradys
...

Sure i won't play because blizzard has already ruined it by adding sharding into classic.

But still No changes!


Its almost as if you didnt listen to their classic overview. Where they stated that they added sharding for the demo, just to increase stability and to spread out the population so that they could actually experience the content that they had little to to actually test out.

Now they did say they are looking into the possibility of using sharding for the first week or two of launch to increase the stability and to make the population spread out quicker as having 100s of people waiting for boars or cactus pears to cause bottle necks at the beginning.

I am personally against them using sharding at all at launch as I think its pretty awesome seeing tons of people flooding the areas early on and having to team up with people and creating these small groups to progress more quickly. But it is not going to be a deal breaker for me either way as long as sharding is only used temporarily to help with launch and not used at all after that.


It'll probably be required for the AQ opening too, but I can't imagine much use beyond that.
11/05/2018 07:25 AMPosted by Castradys
11/05/2018 07:20 AMPosted by Morbyd
Being as it is established that you are a liar, it is doubtful this will be true. And if you actually do leave, good. We won't miss you.


I won't play sorry. I am not lying.


All your previous lies didn't convince me. But this time I totally believe your lie.

/nods
#NOCHANGES
Well its good you won't be playing.
Only new models, the rest is fine.
NO SHARDING!
11/05/2018 03:48 AMPosted by LĂ´rdgrim
Disagree. I like being able to judge a character's gear by looking at them. When you see that guy with the HWL axe bearing down on you, you know its the real deal. You know, instead of the mogged Ravager two shotting you.

Not to mention that when you do finally get gear that looks cool, you've spent enough time looking like crap to really appreciate it. Made it more rewarding to show off.

Keep it out. Keep class and gear identity in. It does detract from the experience.


For your first part it really doesn't make any difference. No one in PvP actually eyeballed someone's handful of aesthetic items to determine how to react to them. You reacted to the class attacking you and the damage you were taking, not their gear.

As for your second issue, you still have to, ya know, acquire the gear in the first place. That warlock in tier 2 actually has gotten those pieces, and in fact his gear is even slightly better than just that but now he doesn't have to look like a dip wearing half tier 3 and half tier 2 while he's transitioning to the new set. He can stay looking awesome like his hard work earned him while he's working towards yet another awesome look. The only difference for people in greens is they can look slightly less !@#$ty by being in greens that match.
11/05/2018 09:18 AMPosted by Crackbunny
11/05/2018 03:48 AMPosted by LĂ´rdgrim
Disagree. I like being able to judge a character's gear by looking at them. When you see that guy with the HWL axe bearing down on you, you know its the real deal. You know, instead of the mogged Ravager two shotting you.

Not to mention that when you do finally get gear that looks cool, you've spent enough time looking like crap to really appreciate it. Made it more rewarding to show off.

Keep it out. Keep class and gear identity in. It does detract from the experience.


For your first part it really doesn't make any difference. No one in PvP actually eyeballed someone's handful of aesthetic items to determine how to react to them. You reacted to the class attacking you and the damage you were taking, not their gear.

As for your second issue, you still have to, ya know, acquire the gear in the first place. That warlock in tier 2 actually has gotten those pieces, and in fact his gear is even slightly better than just that but now he doesn't have to look like a dip wearing half tier 3 and half tier 2 while he's transitioning to the new set. He can stay looking awesome like his hard work earned him while he's working towards yet another awesome look. The only difference for people in greens is they can look slightly less !@#$ty by being in greens that match.


Wait, when did the transmog discussion come into this? Cos you make some absolutely correct points here.
11/05/2018 04:33 AMPosted by Matcauthon
no, mogging does not have a positive impact. just because someone rolling for offspec exists does not mean it's okay to add other reasons to roll.
lets take your example. rogue wants 1H Mace. tank wants it for offspec
the paladin wants it for xmog. with the old style only 2 people are rolling on it. with yours 3 are. that isn't a positive impact.
it also doesn't have a positive impact on the economy despite your allegations. increasing the value of something is not a good thing.
and yes, it does detract from the vanilla experience, in vanilla you were what gear you had equipped.


Or you can look at it like a mace drops and no one needs it but someone can use it for mog which means oh hey it has value where it previously wouldn't. Or now you have characters who outgear content retaining reasons to help fresh 60's through it. Or people just generally have another avenue of progression post-60.
And just like off-spec rolling, people aren't going to be keen on rolling for mog if someone's main spec can actually use the item, unless they're running specifically for mogging purposes but again what difference is that to you if an overgeared tank is carrying you specifically so he can gear up his off-spec or an overgeared warlock is carrying you so he can fill out his mog list?

And you're right, you were what you had equipped in vanilla. The only difference with mogging is you'd be the range of what you have equipped. A green pleb is still going to be a green pleb, except they might not look quite so !@#$ty by being able to piece together a green set that actually matches. You still need to have acquired epic gear to look epic.
I will play regardless of changes. 40 man raiding is all I care about.
11/05/2018 09:44 AMPosted by Grogzo265432
I will play regardless of changes. 40 man raiding is all I care about.


Plot twist: Blizzard introduces 42 man raiding.
I'm going to give classic a go, and I signed the petition and participated on private servers numerous times, but I'm exponentially more likely to stay with classic and enjoy it if they let me have the one thing I never got because vanilla in many ways was garbage design: I want to raid as ret and be accepted by the elitist community. Whatever that takes or entails.

Classic to me is the content with the player being a black box and the classes being mechanically the same as they were (i.e. paladins using the seal system versus today's design). Numbers changing doesn't alter how it feels to play a class. Unlimited debuffs doesn't change how it feels to play a class.
You don't speak for me or a lot of people that want to play it.