ilvl means nothing
Iâve gotten a couple in a couple weeks time lol, one was warranted as I initially didnât realize how cupcake these forum rules were, the other wasnât at least in my opinion.
Yes, also gear means nothing, levels mean nothing, hardly anything means anything nowadays, sad story.
It does but just not as much as it used to. Iâve literally met people in 15-20 keys that had no business even in a 10, they had over a 2k+ io and 417+ equipped. Dumb as a brick.
Technically ilvl means now more than it ever did, since everyone is stacked in welfare gear, they ask for higher ilvl than they should be.
If WQs and emissaries didnât give free gear, normal raid would be 370 ilvl or so, not 380-390.
Not that it bothers me, I go into mythic+ for 3-4 days, get stacked in heroic ilvl gear and call it a season.
I disagree, you can get a 405-410 ilvl from world quests/warfronts, add titanforging/warforging into that. I see people in full sets of 415-425 gear just from doing m+ and or pvp, they literally never step into mythic raid content.
Raiding died when they removed sets, thereâs absolutely no reason to raid. I raided for 2 reasons:
Killing the bastard at the end of the raid.
Getting gear.
Now I can kill the bastard in LFR, and get the gear in 3-4 days of mythic+.
I pushed back in legion but didnât much care for wowprog/io back then, I only farmed m+ to be efficient and hunt for those titanforges. out of 1600+ dungeons I saw 3 items cap ilvl.
Doesnât really matter, new patch comes out in few months, gear resets. There isnât much to aim for nowadays besides transmogs and new characters.
I canât stand m+ in bfa, legion dungeons were way more entertaining. But the main reason I raid is gear and end boss mounts and it also requires more cooperation than a 5 man.
Well yeah, but just in general thatâs what I care about. I wish theyâd go back to how vanilla was, stop handing out a piece of gear for logging in and doing a few minutes of questing and make the ilvl/gear matter more than they do now.
Just imagine if they reverted to how loot was distributed in vanilla, waiting 3 months for that one upgrade lol, even if they make it past level 60 theyâd probably unsub pretty quick.
Damn, time flies when youâre being entertained. Was some pretty salty/crying threads tonight that kept bringing me back. I swear I just looked at the clock and itâs 3 hrs later. Think I may get off before I get into any more.
No idea if they will, if Classic does really well they might go back to that system.
Current game misses tiered progress most of all, itâs all about catching up and jumping into game, instead of giving free gear to catch up, they should keep old tiers relevant.
You come in now, you do Uldir with alts and newcomers, then BoD, and only then get into Nazjatar content, but this way nothing really matters, so it isnât worth bothering.
I do the same
Like thing is that WoW is still advertised as MMORPG no life game, so it wonât attract any new players, people WoW is tailored for nowadays go for other games, and people who want genuine MMORPG experience get disappointed.
It just doesnât seem worth for new players to start this game, to collect transmogs and stuff we do, and whatever progress they make, gets reset every patch, so people get bored and quit.
Yeah I said it before, vanilla was about the journey and youâd do raid 1 to gear for raid 2 etc. Now you just do world quests/warfronts and youâre geared for raid 3 lol.
I still enjoy raiding although Iâve been sitting since my class doesnât really bring a whole lot to our comp for m jaina which I donât mind, the fight is boring and I had it down like 50-70 pulls in. Problem is 80% of our roster is full of new players and most of which need 2-3x more pulls, gone through like 6 tanks the last 4-5 months and finally got settled on two. But mostly I find myself carrying everyone and picking up their slack the best I can but itâs getting tiring. I hate carrying sandbags around with me especially those the guild doesnât/canât replace.
Honestly vanilla is a mess balance-wise, but it got everything MMORPG needs right, all the social aspects and hardships. Iâm hoping for Classic+ of some sort, adapted to some of new values, while keeping core values in tact.
Mainly avoiding sharding, queued content and catchup mechanics. LFG is pretty good, no one likes spamming trade chat, or general, but queuing and being teleported to some content isnât very MMORPG.
Yeah I think they over catered to the casual player base too much, basically set the bar too low. Needs to go back to how it has mostly been over the years.
Quests
Crafted gear
Dungeons
lfr/norm/heroic/mythic
world quests and warfronts should be below dungeons/lfr
When it comes to the gearing process considering their difficulty and participation requirements. Remove titanforging, warforging is alright but after 60+ garrosh kills and only seeing your weapon forge once the last week of the expansion is still aids.
I donât really mind there being an lfr in game, but I donât really consider it learning or experiencing the raid/content either. Itâs an afk crap show for participation rewards.
I consider myself a casual, Iâd raid sometimes, do pvp sometimes, but nothing too serious. I donât think WoW caters to casuals at all, I think it caters to entitled people who want to be rewarded while not putting any effort in. Casuals like to play game casually and still have things to look forward to, some goals to achieve, some progression to achieve.
If anything WoW harms casuals the most nowadays, LFR is actually poisonous to normal raid tier, anything a casual would do is invalidated nowdays, most enjoyment goes to mythic tier players and people who do nothing.
Yeah as a casual you can skip lfr/norm/heroic raiding then once you do most come on here and complain that there arenât any gear upgrades available to them other than getting into mythic.
My question though is why would you need 415+ ilvl items to do world quests/warfronts lol, believe it or not a lot of people log in just to do those and battle pets.